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kaysharp

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Everything posted by kaysharp

  1. There are no permissions for now, but if anyone needs them, I’ll add them.
  2. Version 1.0.0

    5 downloads

    Root Access adds interactive hacking minigames to Hackable Locked Crates. Instead of just waiting the full timer, the player opens a laptop-style terminal and plays short hacking games to speed up the unlock (or slow it down on failures). Add fun to Oil Rig (and other monuments) RootAccess works on the Hackable Locked Crate event itself, so it’s perfect for: Large Oil Rig / Small Oil Rig Cargo Ship... Mini games Signal Alignment Time your inputs to lock rotating signal rings and stabilize the frequency. Memory Core Burn Memorize a flashing tile sequence and click the tiles back in order before time runs out. Command Sequence Injection Memorize a short command list, then click the commands back in the correct order before the buffer expires.
    $5.99
  3. kaysharp

    Plugin wont load

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
  4. kaysharp

    Plugin wont load

    Fixed
  5. kaysharp

    Map Voter

    I'll see what i can do
  6. kaysharp

    Map Voter

    I'm working on it
  7. I'll check it out.
  8. I'll test this and check what's the issue.
  9. I couldn't do this but I'll keep trying.
  10. What do you mean?
  11. you can't craft motobikes. I'll have a look.
  12. Not at the moment but i'll see if its possible.
  13. I couldn't implement that.
  14. what do you mean?
  15. I'll have a look
  16. kaysharp

    Map Voter

    If you have dedicated linux server try https://linuxize.com/post/how-to-set-or-change-timezone-in-linux/ or if you have Gamer server (like ptrodactyl) ask host provider
  17. kaysharp

    Map Voter

    yes but only this mapvoter the auto wipe script is not included.
  18. kaysharp

    Building Skins

    You get that error when you load the plugin or after few mins ??
  19. kaysharp

    Building Skins

    Try deleting data file after you unload building skins
  20. kaysharp

    Building Skins

    Delete the old config file, if you did delete the old data file.
  21. kaysharp

    Building Skins

    Delete old config and data files.
  22. kaysharp

    Building Skins

    I'll fix this in the next update.
  23. kaysharp

    Building Skins

    Unload the plugin , delete data file then reload it.
  24. Right now its not an event just players go around taking out other tugboat as you said but it will be in the future.
  25. Version 1.0.4

    126 downloads

    Tugboat Warfare takes your waterborne adventures to new heights with exhilarating naval combat. With fully functional cannons and a variety of powerful ammunition options, players can engage in action-packed PvP battles on the open waters. Right now its not an event just players go around taking out other tugboat but it will be in the future. Canons can damage building(Subject to change). Permissions: TugboatWarfare.use - allows player to spawn canons on the tugaboatboat they're looking at. Commands: /scanons spawn: spawn cannons on your tugboat. /scanons remove: remove canons Config If play has multiple ammunition that can be used by the cannon a chat message will be display and write the item name that is going to be used by the canon. Ammo Types: Can be any ammunition availeble in game. you can get items short name from https://www.corrosionhour.com/rust-item-list/ and prefab from https://www.corrosionhour.com/rust-prefab-list/ . Canons Positions: Each canon have its position and rotation. Canon heading: Front => 1 Back left => 2 Back right => 3 { "Toggle Tugboat Cannon Spawning(When enabled, all tugboat will have canons when spawned; when disabled, only players with permission 'use' can access this feature.)": true, "Permission to use tugboat canons": "TugboatWarfare.use", "Ammo Types": [ { "Short Name": "ammo.rocket.basic", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_basic.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.fire", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_fire.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.hv", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_hv.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.mlrs", "Ammo Prefab": "assets/content/vehicles/mlrs/rocket_mlrs.prefab", "Initialize velocity": 50.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.sam", "Ammo Prefab": "assets/prefabs/npc/sam_site_turret/sam_ammo.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.he", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.smoke", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_smoke.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 } ], "Maximum shots before overheating": 3, "Overheat cooldown": 5.0, "Canons Positions": [ { "Canon Positions": { "x": 0.0, "y": 3.0, "z": 11.25 }, "Canon Rotation": { "x": 0.0, "y": 200.0, "z": 0.0 }, "Canon heading": 0 }, { "Canon Positions": { "x": 3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 2 }, { "Canon Positions": { "x": -3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 1 } ], "Tugboat speed multiplier": 2.0, "Tugboat Stearing Scale multiplier": 2.0 }
    $11.99

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