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Everything posted by kaysharp
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Version 1.0.2
95 downloads
Tugboat Warfare takes your waterborne adventures to new heights with exhilarating naval combat. With fully functional cannons and a variety of powerful ammunition options, players can engage in action-packed PvP battles on the open waters. Right now its not an event just players go around taking out other tugboat but it will be in the future. Canons can damage building(Subject to change). Permissions: TugboatWarfare.use - allows player to spawn canons on the tugaboatboat they're looking at. Commands: /scanons spawn: spawn cannons on your tugboat. /scanons remove: remove canons Config If play has multiple ammunition that can be used by the cannon a chat message will be display and write the item name that is going to be used by the canon. Ammo Types: Can be any ammunition availeble in game. you can get items short name from https://www.corrosionhour.com/rust-item-list/ and prefab from https://www.corrosionhour.com/rust-prefab-list/ . Canons Positions: Each canon have its position and rotation. Canon heading: Front => 1 Back left => 2 Back right => 3 { "Toggle Tugboat Cannon Spawning(When enabled, all tugboat will have canons when spawned; when disabled, only players with permission 'use' can access this feature.)": true, "Permission to use tugboat canons": "TugboatWarfare.use", "Ammo Types": [ { "Short Name": "ammo.rocket.basic", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_basic.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.fire", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_fire.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.hv", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_hv.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.mlrs", "Ammo Prefab": "assets/content/vehicles/mlrs/rocket_mlrs.prefab", "Initialize velocity": 50.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.sam", "Ammo Prefab": "assets/prefabs/npc/sam_site_turret/sam_ammo.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.he", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.smoke", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_smoke.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 } ], "Maximum shots before overheating": 3, "Overheat cooldown": 5.0, "Canons Positions": [ { "Canon Positions": { "x": 0.0, "y": 3.0, "z": 11.25 }, "Canon Rotation": { "x": 0.0, "y": 200.0, "z": 0.0 }, "Canon heading": 0 }, { "Canon Positions": { "x": 3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 2 }, { "Canon Positions": { "x": -3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 1 } ], "Tugboat speed multiplier": 2.0, "Tugboat Stearing Scale multiplier": 2.0 }$11.99 -
I'll add it and send you update to test it on your server.
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You can ask him.
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Hello, Only if Amino create API to check if player is authed or not.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Sorry for not responding i had an issue with notification. Please add on discord: kaysharp
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Changed Status from Pending to Closed
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Hello, Can you give me your name on discord and send me wtih more information (do you have dedicated server? , linux or windows).
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Thanks, gl.
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- 23 comments
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- #plugin
- #admin tool
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Hi, In Wipe info API config Bi Weekly Wipes { "4 week schedule (Days since forced wipe)": [ 0, 14, ], "5 week schedule (Days since forced wipe)": [ 0, 14, 28 ] } in MapVoter config file "Map Wipe schedule": [ ], "BP Wipe schedule": [ 0, 14, 28 ],
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Hello, you need to install https://umod.org/plugins/wipe-info-api whats your discord name?
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Hello, First what you did is correct but in the CustomMapsData.json only the the map file should be from DropBox the image must be from RustMaps example { "Name": "2800/A", "Url": "https://www.dropbox.com/s/8a22hbk5ibaovci/map_2800_1.map?dl=1", "Image": "https://content.rustmaps.com/maps/238/575f3731a35f4f05a64de7fc85ebec43/map_icons.png" }, and in the MapVoterconfig you need to change this "Auto Vote": { "Auto start vote": true, "Only Authenticated users can vote through discord": true, "Start voting x days before wipe": 1, "Start voting at (HH:mm) 24-hour clock": "18:00", "Number of maps to generate": 6 }, "Auto Wipe": { "Custom Map": { "Custom map": true, "Map URL": "" }, "Map Wipe schedule": [ 8, 21 ], "BP Wipe schedule": [ 1, 14, 28 ], "Enable Auto wipe": true, "Generate custom maps": { "Generate Custom map": false, "Custom map config name": "CustomMapConfigName" },
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Changed Status from Pending to Closed
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Failed to call hook 'OnServerSave' on plugin 'MapVoter v1.4.63'
kaysharp replied to Enosis0565's Support Request in Support
Hi, Dis you install Wipe Info API and discord extension ???? -
- 23 comments
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- #plugin
- #admin tool
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(and 7 more)
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