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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    OrbitStrafe rockets

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. ZEODE

    OrbitStrafe rockets

    I’ve found the issue and fixed it, I will release the update in a couple of days after further testing, but so far it looks good. If you’d like to try an unfinished test version feel free to join my Discord and I’ll give you it to test.
  3. ZEODE

    Fish Loot

    I will investigate this when I am next at my computer. I'm currently away for a couple of days.
  4. ZEODE

    Heli Signals

    As long as you have the config option above it to allow heli to flee set to false, then you don't need to alter this setting.
  5. ZEODE

    error

    Please, if you are posting errors or support requests, include as much info as possible. When it happens, how often, any important info about when or how it happened.
  6. ZEODE

    Heli Signals

    Please check the instructions on that plugins page to learn how to add items to that shop system.
  7. Changed Status from Pending to No Response
  8. ZEODE

    on entity take damage

    Changed Status from Work in Progress to Closed
  9. ZEODE

    onentitytakedamage

    Changed Status from Pending to Closed
  10. ZEODE

    onentitytakedamage

    Do you have other event plugins which spawn and control Patrol Heli by any chance? If so, I am working on compatibility but may need to contact the other devs to make It properly compatible. But I am working on it, or do you not have any events with heli? The error spam is annoying but it won’t affect anything.
  11. Hi, yes that can sometimes happen with vanilla heli too. My plugin doesn't change anything to do with how the crates spawn or move. So it's out of my control. I think this can happen more with custom maps but not sure. Also it is influenced by the speed of the heli since the boxes inherit their velocity from the crashing heli. Is your heli speed fast?
  12. ZEODE

    Heli Signals

    Nope, it's not if you have it config correctly. If you have a issue please open a support thread instead of on here.
  13. ZEODE

    Bradley Drops on the Road

    Changed Status from Pending to Closed
  14. ZEODE

    Bradley Drops on the Road

    Yes, set to 0.5 minimum
  15. Sorry about slow update, I checked out BradleyTiers and he already added a check to my plugin so it shouldnt modify mine. Is it still doing this, have you got the most recent versions?
  16. Changed Status from Pending to Work in Progress
  17. There is a hard coded water depth check, I am in desperate need of updating the plugin ASAP. I will see if its doable to add.
  18. ZEODE

    on entity take damage

    Changed Status from Pending to Work in Progress
  19. ZEODE

    on entity take damage

    I haven't forgotten this, but I needed to get an update out to fix the no rockets bug. I will look more into sorting this ASAP. It might need collaboration from the devs of other plugins though to add compatibility. We will see.
  20. ZEODE

    Heli Signals

    The above issue is now fixed and working as it should. Also added ability to add multi helis to waves
  21. ZEODE

    Heli Signals 1.2.10

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  22. ZEODE

    Heli Signals

    Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
  23. ZEODE

    Heli Signals

    An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  24. ZEODE

    Heli Signals 1.2.10

    I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  25. ZEODE

    Heli Signals 1.2.10

    Looking into it now
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