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Everything posted by ZEODE
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Changed Fixed In to Next Version
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Changed Fixed In to Next Version
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Changed Fixed In to Next Version
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Changed Fixed In from 1.2.0 to Next Version
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Oh wow, that’s less than ideal isn’t it. I’m not sure how that much is dropping. You mean if players destroy the balloon, or you mean it’s dropping when it destroys itself after dropping the Bradley? I have not seen this in any of my testing.
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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My plugin only acts on Bradleys spawned by my plugin, I have a check in there to make sure. I'm guessing the other plugin does not have any such check, so it is conflicting. The other dev should add a check in there to prevent that.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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Thanks for the report, nobody else has reported any issue with this. Continue Oxide or Carbon? I will look into this when I next can.
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I am looking into an issue with waves not spawning correctly, although so far it’s been from balloon delivery. Was it CH47 method? I will look into the refund issue too. Reloading the plugin should kill any existing Bradleys or CH47 entities, did it not do this? I am looking into a way to override CH47 obstacle avoidance to allow it to fly closer to buildings. The reason it’s stuck is it’s called too close to the base. Try and advise your players to call further away from buildings. When I fix it, they should still not call too close or it can still be an issue.
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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I will look into it as soon as I can. Not sure when it’ll be exactly as work is crazy. Maybe the weekend.
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The method and logic for rewards are exactly the same for Heli Signals and Bradley Drops
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- 255 comments
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- 1
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- #bradley
- #bradleyapc
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This has come up a few times and every time I’ve tested it works perfectly for me. It’s working flawlessly on our live servers. Unsure if this is true for all the reward plugins, but there was one or two that had a config option that allowed admins to either receive or not receive RP/XP. Are your players reporting this or is it your own tests as admins?
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Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself. As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.
- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)