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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Launch near bases

    Changed Fixed In to Next Version
  2. ZEODE

    Rp reward

    Changed Fixed In to Next Version
  3. Changed Fixed In to Next Version
  4. ZEODE

    NPC's at drop point

    Changed Fixed In from 1.2.0 to Next Version
  5. Oh wow, that’s less than ideal isn’t it. I’m not sure how that much is dropping. You mean if players destroy the balloon, or you mean it’s dropping when it destroys itself after dropping the Bradley? I have not seen this in any of my testing.
  6. ZEODE

    issue with waves

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  7. ZEODE

    issue with waves

    My plugin only acts on Bradleys spawned by my plugin, I have a check in there to make sure. I'm guessing the other plugin does not have any such check, so it is conflicting. The other dev should add a check in there to prevent that.
  8. ZEODE

    stuck

    Changed Status from Pending to Work in Progress
  9. Changed Status from Pending to Work in Progress
  10. ZEODE

    Bradley CH47

    Changed Status from Pending to Work in Progress
  11. ZEODE

    XP and RP

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  12. ZEODE

    issue compiling

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  13. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  14. ZEODE

    Console Spam

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  15. ZEODE

    Bradley Drops

    Please don’t use the discussion page for support, please open a thread in the proper support section.
  16. ZEODE

    issue compiling

    Thanks for the report, nobody else has reported any issue with this. Continue Oxide or Carbon? I will look into this when I next can.
  17. ZEODE

    issue with waves

    I am looking into an issue with waves not spawning correctly, although so far it’s been from balloon delivery. Was it CH47 method? I will look into the refund issue too. Reloading the plugin should kill any existing Bradleys or CH47 entities, did it not do this? I am looking into a way to override CH47 obstacle avoidance to allow it to fly closer to buildings. The reason it’s stuck is it’s called too close to the base. Try and advise your players to call further away from buildings. When I fix it, they should still not call too close or it can still be an issue.
  18. ZEODE

    Bradley Drops

    I have not seen and have not been able to reproduce the bug with CH47 delivery. Please open a support ticket and we can troubleshoot there.
  19. ZEODE

    Bradley Drops

    A bug was identified with balloon drop method. Waves don’t work properly there for some reasons works with CH47 method. I will address next update.
  20. ZEODE

    XP and RP

    I will look into it as soon as I can. Not sure when it’ll be exactly as work is crazy. Maybe the weekend.
  21. ZEODE

    XP and RP

    The method and logic for rewards are exactly the same for Heli Signals and Bradley Drops
  22. ZEODE

    Bradley Drops

    Yes, but the logistics of if it is different. Helis have the open sky to fly around, too many Bradley’s in a small radius won’t work well I don’t think. It’s not that I can’t code it, it just won’t work great I don’t think. But we’ll see
  23. ZEODE

    XP and RP

    This has come up a few times and every time I’ve tested it works perfectly for me. It’s working flawlessly on our live servers. Unsure if this is true for all the reward plugins, but there was one or two that had a config option that allowed admins to either receive or not receive RP/XP. Are your players reporting this or is it your own tests as admins?
  24. ZEODE

    Bradley Drops

    Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself. As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.
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