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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Geodes

    send me your data file and your config
  2. Wrecks

    Geodes

    Have you unloaded the plugin, and deleted the data? then reload you can message me on discord for a quicker response if i dont catch you here
  3. Wrecks

    Bounty Hunter

    Got it done, and not a problem thank you for supporting!
  4. Wrecks

    Bounty Hunter

    No prob ill try to get it done today
  5. Wrecks

    Bounty Hunter

    id have to add that when i get a chance
  6. Wrecks

    Zombie Hunter

    Version 1.1.6

    272 downloads

    Unlock another (Frightening) lane of economic gameplay in Rust with the Zombie Hunter plugin: purchase a license, hunt Zombies, cash out rewards, and profit, with full customization and Discord integration. Zombies can spawn automatically at FP Monuments. Or setup your own custom points via command. Works with Kits. Requires Economics or Server Rewards to handle cash out. With “Zombie Hunter” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to "Legally" cash out Zombie Brains (License is optional) to sell for monetary gain. Outfit your Zombies, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Zombie. Once the Zombie is taken down players can Sell Brains with Economics or Server Rewards. Spawn in the Zombie hunter NPC, With Marker Manager Enabled, the cash out location will be displayed on the map. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Zombie Hunter NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Skill Tree can be used to grant extra XP on Zombie Kills. NOTE - You can add as many zombie types as you wish. Zombie Brains doesn't have to be your currency, feel free to tweak this to your liking! Commands OPTIONS ARE AVAILABLE TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC!!! /SPAWNZOMBIEHUNTER – Requires Admin Permission – Will spawn a Zombie Hunter NPC in your Position. /REMOVEZOMBIEHUNTER – Requires Admin Permission – Will remove the Zombie Hunter NPC you are looking at. /BUYZL – With Sufficient funds, the player can purchase a Zombie Hunter License (Configurable to be disabled and bypassed) /AZ - Will Setup a custom spawn point in data for Zombies to spawn at. BUYZL is configurable, target your players id and sell them the license via shop. Usage "BUYZL playerid" HOOKS OnZombieActive OnZombieInactive Config { "Spawn Zombies On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 3, "Discord Webhook URL": "", "Enable Skill Tree Xp Gain?": true, "Require License for Xp Gain?": false, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Zombies": 3, "Drop Zombie Brains In Pouch?": true, "Base Item for the Zombie Brains?": "blood", "Brains Marketable to the Zombie NPC?": true, "Console Command to Purchase a Zombie License? (For GUI Shops)": "buyzl", "Chat Command to Purchase a Zombie License?": "buyzl", "Require a Zombie License To Cash In Drops to the Zombie Hunter NPC?": true, "Price to Purchase a Zombie Hunter License?": 10000, "Lose Zombie Hunter License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Drops Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Zombie Spawns": 621, "Amount of Time In Seconds for a Zombie to Despawn": 1240, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Zombie is Active?": true, "Announce to Chat When Zombie is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Zombies?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Zombie Tiers": [ { "Zombie Name": "Low Tier Zombie", "Skill Tree Xp Value": 100, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "hat.boonie", "Skin": 818908416 }, { "Shortname": "attire.hide.skirt", "Skin": 807540775 }, { "Shortname": "tshirt", "Skin": 876665516 }, { "Shortname": "burlap.gloves", "Skin": 827694932 }, { "Shortname": "wood.armor.pants", "Skin": 0 } ], "Zombie Total Health": 150, "Zombie Damage Scaling": 1, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Low Tier Zombie Brain", "Zombie Drop Skin": 3254396871, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "ammo.shotgun.slug", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "radiationremovetea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 2, "Chance to Drop": 40 } ] }, { "Zombie Name": "Mid Tier Zombie Target", "Skill Tree Xp Value": 200, "Zombie Clothing Options": [ { "Shortname": "hat.gas.mask", "Skin": 0 }, { "Shortname": "tshirt", "Skin": 965885061 }, { "Shortname": "attire.hide.pants", "Skin": 2960205521 }, { "Shortname": "burlap.gloves.new", "Skin": 0 }, { "Shortname": "jacket", "Skin": 834233801 }, { "Shortname": "gloweyes", "Skin": 0 } ], "Zombie Total Health": 225, "Zombie Damage Scaling": 1.5, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Mid Tier Zombie Brain", "Zombie Drop Skin": 3254397311, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 120, "Amount Max": 230, "Chance to Drop": 30 }, { "Shortname": "maxhealthtea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Zombie Name": "High Tier Zombie Target", "Skill Tree Xp Value": 300, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "pants", "Skin": 2228727332 }, { "Shortname": "attire.hide.vest", "Skin": 0 }, { "Shortname": "mask.bandana", "Skin": 2839354901 }, { "Shortname": "attire.hide.poncho", "Skin": 2949395842 }, { "Shortname": "hat.boonie", "Skin": 2963365014 }, { "Shortname": "shoes.boots", "Skin": 1669982744 } ], "Zombie Total Health": 325, "Zombie Damage Scaling": 2, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "High Tier Zombie Brain", "Zombie Drop Skin": 3254397772, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Zombie Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "supertea", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40 } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 3047277939, "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2630171764 }, { "Shortname": "hoodie", "Skin": 2630170972 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "coffeecan.helmet", "Skin": 1894381558 }, { "Shortname": "roadsign.jacket", "Skin": 1894379005 }, { "Shortname": "roadsign.kilt", "Skin": 1894376712 } ] } LANG { "NoPerms": "[<color=#4E7334>Zombie Hunter</color>] You do not have permission to run this <color=#312E8C>Command</color>!", "NoBrains": "[<color=#4E7334>Zombie Hunter</color>] :coffeecan: You have no <color=#4E7334>Zombie Brains</color> on you that I can pay you for. \nBe safe out there, please come back soon!\n\n:exclamation:", "ZombieHunterCooldownMessage": "[<color=#4E7334>Zombie Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I heard a <color=#4E7334>Zombie</color>...", "EconomicsMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#85bb65>$</color><color=#038C7F>{0}</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#038C7F>{0}</color> <color=#cd5c5c>RP</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#4E7334>Zombie Hunter</color>] <color=#038C7F>Sales</color> are Disabled in the Config, Enable and Try again.", "NoZombieHunterLicense": "[<color=#4E7334>Zombie Hunter</color>] :eyebrow: Are you out there Hunting Zombies without a <color=#038C7F>License</color>? \nUse <color=#038C7F>/BuyZL</color> to purchase one.", "AlreadyHasLicense": "[<color=#4E7334>Zombie Hunter</color>] You already have a <color=#312E8C>Zombie Hunter License</color>.", "BuyZombieHunterLicenseSuccess": "[<color=#4E7334>Zombie Hunter</color>] <color=#312E8C>Zombie Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Safe, <color=#312E8C>{2}</color>!", "InsufficientFunds": "[<color=#4E7334>Zombie Hunter</color>] You don't have enough funds to purchase a <color=#4E7334>Zombie Hunter License</color>. \nIt costs <color=#038C7F>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> has <color=#312E8C>escaped</color> our hunting parties.", "ZombieSpotted": "[<color=#4E7334>Zombie Hunter</color>]\n\n A <color=#038C7F>{0}</color> has been seen attacking a local near <color=#038C7F>{1}</color>.", "ZombieEliminated": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> was <color=#4E7334>Eliminated</color> by <color=#312E8C>{1}</color>!", "ZombieDrop": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>Zombie</color> dropped a pouch! Open it and deliver the <color=#038C7F>Zombie Brain</color> to the Zombie Hunter for your Reward!", "Revoked": "[<color=#4E7334>Zombie Hunter</color>] Your <color=#038C7F>Zombie License</color> has been <color=#038C7F>Revoked</color> be wary of Death next time!" }
    $20.00
  7. Wrecks

    Chop Shop

    Version 1.0.6

    58 downloads

    Unlock another lane of economic gameplay in Rust with the Chop Shop plugin: pulling inspiration from NOPIXEL GTA RP, I have created the Car Chopping Mechanic with my own spin. Your "Criminal" players can now seek out Choppable Cars out in the world and make some ill-gotten gains. Via config, you can set up how many Chop Cars can spawn within the world at once and set whether you want to notify "Law Enforcement" (for RP Servers). When a Chop Car spawns in the world, only players with the Criminal Perm are able to see the message/notification, and only those players with the Criminal Perm can chop said vehicles. The vehicles cannot be stolen and will auto-despawn if a player can't /chop it in time. When a vehicle is being chopped, players with the Law Enforcement Permission have a chance via config to be notified of said crime, creating some interesting scenarios for your server. When a vehicle is being chopped, you can set the weight of items and customize them to the fullest as well. You can also set a "fail" item that you can also customize, which a player will get if the chop fails on that chopping chance. Skill Tree can be used to grant players XP on each part chop. This is optional. NOTE - Parts Chopped and Time Between chops is how we calculate our Total Chop Time. Works with Kits. Requires Economics or Server Rewards to handle cash out. I pre-made 12 custom car parts. You can also add your own custom parts via config, and choose whether they are marketable to the Chop Shop Dealer as well. You can set the spawn time for the NPC and despawn time. Criminal players will be notified when the dealer has arrived and left his station. The NPC can dynamically spawn at monuments on its own, or you can use /spawnchopdealer to have him spawn where you choose, with the dynamic option toggled off. Output all sales to Discord to track your economy and make adjustments as needed to the Chop Shop NPCs' “Bonus Buy” & “Discount Buy” as needed to suit your taste. VIDEO DEMO HOOKS OnChopCarSpawned - CALLED ON CAR SPAWN OnChopNPCActive - CALLED ON NPC SPAWNED OnChopNPCInactive - CALLED ON NPC RETIRED COMMANDS /SPAWNCHOPDEALER – Requires Admin Permission – Will spawn a CHOP SHOP NPC in your Position. (ONLY IF NPC DYNAMIC SPAWN IS FALSE!!!) /REMOVECHOP – Requires Admin Permission – Will remove the CHOP SHOPNPC you are looking at. /GC - Requires Admin Permission – Will spawn all Chop Shop Items to your inventory, handy for testing discount and bonus buy rates. /GT - Requires Admin Permission – Will spawn a "Chop Tool" in your inventory. You can also set this items required skin in Config, I created my own, but you can also add this tool to your own in game shops, all you need is the matching SkinID. I used the "pipetool" to mimic a hand tool /CHOP - Requires Criminal Permission - Will allow the player to "Chop" the Vehicle & starts the item pulling minigame on a valid vehicle that is spawned via the Chop Shop Plugin. CONFIG { "Discord Webhook URL": "INSERT_WEBHOOK_HERE", "Chat Icon": 0, "Enable Sale To NPC?": true, "Enable Skill Tree Xp Gain On Successful Chop (Per Part)?": true, "Skill Tree Xp Value (Per Part)": 5, "Enable Random Spawning of the Chop Shop Dealer? (Disabling allows you to Manually set Pos Via Command)": true, "What time to allow NPC to Spawn?": 12, "What time should we be over for the NPC to Despawn?": 18, "Enable NPC Active/Inactive SFX?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 2, "Max Amount of Chopped Items to Sell at One Time": 3, "NPC Interaction Cooldown In Seconds": 5, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Require a ChopTool?": true, "SkinID Required for the ChopTool": 3253162295, "Amount of Items To Spawn": 5, "Time Between Part Chops In Seconds? (Multiply Amount of Items to Spawn by this value to get total Chop Time.)": 10, "Chance to Fail an Item Chop": 10, "Drop Item On Failed Item Chop?": true, "Item to Drop on Fail Shortname": "scrap", "Amount of Fail Item To Drop": 25, "Fail Item SkinID": 0, "Fail Item Custom Name": "CUSTOM SCRAP", "Chance To Notify Police?": 80, "Broadcast Chop In Progress?": true, "Max Amount Of Chop Cars to Exist in the World": 3, "Time Between Auto Spawns In Seconds": 60, "Time in Seconds for a Chop Car to Despawn if Not Chopped": 690, "NPC Weapon": "pipetool", "NPC Weapon Skin": 3253162295, "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 1402353612 }, { "Shortname": "shirt.collared", "Skin": 1402339549 }, { "Shortname": "shoes.boots", "Skin": 1196740980 }, { "Shortname": "hat.cap", "Skin": 1137543887 }, { "Shortname": "burlap.gloves", "Skin": 1402323871 } ], "Obtainable Items": [ { "Item ShortName": "battery.small", "Item CustomName": "Steering Wheel", "Skin ID": 3253851366, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Chrome Wheel", "Skin ID": 3253851496, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Instrument Cluster", "Skin ID": 3253851605, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Drilled Slotted Rotor", "Skin ID": 3253851805, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 50 }, { "Item ShortName": "battery.small", "Item CustomName": "Smoked Headlamp", "Skin ID": 3253855834, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Burn Tip Muffler", "Skin ID": 3253855929, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Deep Cycle Battery", "Skin ID": 3253856046, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Black Chrome Wheel and Tire", "Skin ID": 3253856327, "Is Marketable?": true, "Sale Price?": 200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 30 }, { "Item ShortName": "battery.small", "Item CustomName": "Sport Drilled Slotted Rotor", "Skin ID": 3253857441, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 }, { "Item ShortName": "battery.small", "Item CustomName": "Sport Instrument Cluster", "Skin ID": 3253857631, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 }, { "Item ShortName": "battery.small", "Item CustomName": "Black Chrome Wheel", "Skin ID": 3253857774, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 }, { "Item ShortName": "battery.small", "Item CustomName": "Sport Steering Wheel", "Skin ID": 3253857894, "Is Marketable?": true, "Sale Price?": 350, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Item Weight - Higher Values Drop More": 15 } ] } LANG { "NoPerms": "[<color=#ff757a>Chop Shop</color>] You do not have permission to run this <color=#75fffa>Command</color>!", "NoItems": "[<color=#ff757a>Chop Shop</color>] :coffeecan: You have no <color=#75fffa>Items</color> on you that I can cash out. \nBe on the look out for Choppable Vehicles, see you soon!\n\n:exclamation:", "ChopShopCooldownMessage": "[<color=#ff757a>Chop Shop</color>] :angry: Wait <color=#75fffa>{0}</color> second(s)!, I think someone tailed you here...", "EconomicsMessage": "[<color=#ff757a>Chop Shop</color>] :eyes: \n\n I guess I can give you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#ff757a>Chop Shop</color>] :eyes: \n\n I guess I can give you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#ff757a>Chop Shop</color>] <color=#75fffa>Sales</color> are Disabled in the Config, Enable and Try again.", "ChopCarSpotted": "[<color=#ff757a>Chop Shop</color>] A <color=#ffb575>Vehicle</color> ready to be chopped has been spotted near <color=#75ffb5>{0}</color> :eyes:", "DenyCops": "[<color=#ff757a>Chop Shop</color>] <color=blue>Law Enforcement</color> cannot Chop Vehicles.", "DenyCivs": "[<color=#ff757a>Chop Shop</color>] Law Enforcement cannot Chop Vehicles.", "ChopToolRequired": "[<color=#ff757a>Chop Shop</color>] You need a <color=green>ChopTool</color> To Chop Vehicles.", "NotACrim": "[<color=#ff757a>Chop Shop</color>] :angry: Hold up!, Are you a <color=blue>Cop</color>?", "DealerOpenDynamicFalse": "[<color=#ff757a>Chop Shop</color>] The Chop Shop Dealer is open for <color=#75ffb5>Business</color>.", "DealerOpenDynamicTrue": "[<color=#ff757a>Chop Shop</color>] The Chop Shop Dealer is waiting near <color=#75ffb5>{0}</color>.", "DealerClosed": "[<color=#ff757a>Chop Shop</color>] The Chop Shop Dealer has closed up Shop.", "NotifyCops": "[<color=#ff757a>Chop Shop</color>] An Anonymous Tip says a Car is being <color=#ff757a>Chopped</color>, The Marked Location is on your Map.", "ChopStarted": "[<color=#ff757a>Chop Shop</color>] <color=#75ffb5>{0}</color> has started Chopping a Vehicle.", "AlreadyChopped": "[<color=#ff757a>Chop Shop</color>] This Vehicle is already <color=#75ffb5>Claimed</color>.", "Failed": "[<color=#ff757a>Chop Shop</color>] Damn, that part is <color=#75ffb5>Scrap Metal</color> now.", "ChopItemsSpawned": "[<color=#ff757a>Chop Shop</color>]All <color=#75ffb5>Chop Shop Items</color> have been spawned.", "ChopToolSpawned": "[<color=#ff757a>Chop Shop</color>] <color=#75ffb5>Chop Tool</color> sent to your Inventory." }
    $20.00
  8. Wrecks

    Bounty Hunter

    Yeah for sure, just set an assortment of different stuff to drop in the pouch for your players and disable the token drop "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40 } ] you can put as many item as you want in the optional drops
  9. Wrecks

    Probleme API KEy

    Changed Status from Pending to Can't Reproduce Changed Fixed In to 0.0.3
  10. Wrecks

    Probleme API KEy

    Works fine on test
  11. Wrecks

    Probleme API KEy

    Message me your config file if you want
  12. Wrecks

    Probleme API KEy

    I wouldn’t post that api key here someone could take it and use it if it’s valid. I’ll check on test if mine is still displaying
  13. Wrecks

    Probleme API KEy

    Did you setup your free api key?
  14. Wrecks

    The Offering

    The Idea was for a server wide project, id have to think on it.
  15. Wrecks

    Bounty Hunter

    https://medal.tv/games/rust/clips/2ebPYo6FpQ1gkI/d1337dkEqBbM?invite=cr-MSxKMnAsMjEzNDQ1NzM4LA All we use is stackmodifier on our end on test.
  16. Wrecks

    Bounty Hunter

    It is stacking on my side
  17. Wrecks

    Bounty Hunter

    I don’t handle stacks with this plugin, send your configuration
  18. Wrecks

    Bounty Hunter

    Tested with and without lifetime perms so will not revoke if player has lifetime, also sends a sound effect on message sent, added the message to lang as well
  19. Wrecks

    Bounty Hunter

    Works here on death, only reason it would stay is if you gave yourself lifetime license perms. Ill have to add a message on death if a player loses the lic on this and the other plugins i have with this feature in it
  20. Wrecks

    Bounty Hunter

    send your config ill check it out on test
  21. Wrecks

    Bounty Hunter

    They are the roam NPCS , if the spawn point has nav mesh they usually walk if they can. Also there is no hooks for it
  22. Wrecks

    Skinned Items

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.8
  23. Wrecks

    Skinned Items

    Your Box Test Box
  24. Wrecks

    Skinned Items

    No prob if not just send your config, I’m working right now I’ll check it out when i get home
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

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