(11:28:03) | Error while compiling NpcRaiders: The type or namespace name 'RustNavMeshAgent' does not exist in the namespace 'Rust.Ai.Gen2' (are you missing an assembly reference?) | Line: 1599, Pos: 58
These portals seem to have to be pretty close together. I did increase it from 30 to 1000 10000 100000 but they dont seem to go past 1000. how do we set it so we can put them anywhere on the map as admin?
so for example I have dome set like this
"Minimum numbers - Day": 1,
"Maximum numbers - Day": 2,
"Minimum numbers - Night": 1,
"Maximum numbers - Night": 1,
But even after a reload there are like 7 NPCs on dome, 4 on the top, 3 closer to the bottom.
Really just trying to add 1 or 2 NPCs to each monument.
There are 12 at harbor even though I have it set the same way 1,2,1,1
Hello and Hello,
I have bought reset our server and have BetterLoot installed and then paid for the 5X tables
Do I need to rename LootTables5x.json file and overwrite the LootTables.json file? or just put the LootTables5x.json in the /config folder next to the LootTables.json file? anything else I need to enable 5X?
chatgpt says:
Potential Issues Identified
1. Plugin Reference Mismatch
The C# plugin (TheLostIsland.cs) relies on reading those JSONs via:
dataFile = Interface.Oxide.DataFileSystem.GetFile("TheLostIsland_stats");
However, none of the JSON files are named TheLostIsland_stats.json. If the plugin is expecting that file to be a configuration container or controller, this will break loading.
You likely need to either:
Rename one of the JSON files to TheLostIsland_stats.json, or
Modify the plugin code to look for the correct individual files you're using.
TheLostIsland.cs is in the Oxide/plugins folder and the 4 .json files are in the /oxide/config folder. One of the .json files is named TheLostIsland_PhantomAirfield (1).json which looks odd with the (1) in the name. should that be like that?
We reboot our server every 12 hours on a scheduled timer and before the last updates we never had an issue with the plugin loading up with all the others. Now we have to start it manually with "o.reload RaidableBases" in console twice per day. How do get it to start automatically after each server restart again?
we are seeing this error on startup:
4/18 1:13:13 PM [INFO] Error while compiling RaidableBases: Ambiguity between 'RaidableBases.RaidableMode.Disabled' and 'RaidableBases.RaidableMode.Disabled' | Line: 16983, Pos: 160 4/18 1:13:13 PM [INFO] Ignored unexpected plugin compilation failure: RaidableBases1 4/18 1:13:13 PM [INFO] Error while compiling RaidableBases_1: The namespace 'Oxide.Plugins' already contains a definition for 'RaidableBases' | Line: 59, Pos: 18
umm, this is going to sound dumb but I imagine I only see UI when I hit G and get to the map?
I was expecting a menu to show up like AdminRadar on my regular screen
when I type /amap nothing happens. when I type /AdminMap i get 'command unknown'
so I think it knows /amap since it is not saying 'command unknown' when I type it
plugin installed into oxide/plugins folder. AdminMap.json was created in the oxide/config folder and is default settings.
I have permissions adminmap.allow, adminmap.teleport2marker, adminmap.invis, adminmap.rust+, adminmap.rust+.invis
but when I go to chat and type /amap no menu shows up on screen.
Hosted at Shockbyte. Oxide.Rust Version 2.0.6410
not seeing any errors
I do also have AdminRadar in case there is a conflict?
https://umod.org/plugins/admin-radar
Please Advise
The only version I have installed of AdminMap is ver 2.2.1 bought and installed yesterday
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