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Everything posted by DollyDeee
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Ah! okay I'll do that
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Double checked, I have : CustomMixing version 1.3.1 CarbonAlias plugin version 1.1.0 The extension .dll is still in my managed folder Same issue - not compiling.
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Yeah I did that to the new carbon alias version, I also have the .dll in there. I'll unload both and try to reload them restart server again
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I have tried to have it reward on wipe but the plugin that wipes my data on wipe wipes the skilltree data prior to skilltree reading the info to issue rewards so it doesn't work properly. Alrighty
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Is there an option to manually distribute rewards?
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How would one go about manual reward distribution if the config is set to "false" for issuing rewards after a wipe? I do not see a set command to offset the false mode for auto reward distribution
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I posted this on another message I'll add it here too It was happening to me as well - I figured out that Stack Modifier has a conflicting issue - if furnaces are stackable when you try to pick up the furnace it will RPC kick the player if the furnace was upgraded prior to picking up I changed Stack Modifier to 0 and the furnace was upgraded and picked up without the RPC kick
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It was happening to me as well - I figured out that Stack Modifier has a conflicting issue - if furnaces are stackable when you try to pick up the furnace it will RPC kick the player if the furnace was upgraded prior to picking up I changed Stack Modifier to 0 and the furnace was upgraded and picked up without the RPC kick Hope that helps
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I'm also getting the RPC Kick when players go to pickup an upgraded furnace (regular furnace) 11.02 03:32:44 [Server] INFO [Error] - NullReferenceException: Object reference not set to an instance of an object StorageContainer.OnPickedUp (Item createdItem, BasePlayer player) (at <e1d50bfa616d485d876be5ea47e331f1>:0) 11.02 03:32:44 [Server] INFO BaseCombatEntity.RPC_PickupStart (BaseEntity+RPCMessage rpc) (at <e1d50bfa616d485d876be5ea47e331f1>:0) 11.02 03:32:44 [Server] INFO BaseCombatEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <e1d50bfa616d485d876be5ea47e331f1>:0) 11.02 03:32:44 [Server] INFO UnityEngine.Debug:LogException(Exception) 11.02 03:32:44 [Server] INFO BaseCombatEntity:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseOven:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseEntity:SV_RPCMessage(UInt32, Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnRPCMessage(Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnNetworkMessage(Message) 11.02 03:32:44 [Server] INFO Facepunch.Network.Raknet.Server:ProcessRead(NetRead) 11.02 03:32:44 [Server] INFO Network.BaseNetwork:Cycle() 11.02 03:32:44 [Server] INFO ServerMgr:Update() 11.02 03:32:44 [Server] INFO NullReferenceException: Object reference not set to an instance of an object 11.02 03:32:44 [Server] INFO at StorageContainer.OnPickedUp (Item createdItem, BasePlayer player) [0x0004c] in <e1d50bfa616d485d876be5ea47e331f1>:0 11.02 03:32:44 [Server] INFO at BaseCombatEntity.RPC_PickupStart (BaseEntity+RPCMessage rpc) [0x00087] in <e1d50bfa616d485d876be5ea47e331f1>:0 11.02 03:32:44 [Server] INFO at BaseCombatEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000db] in <e1d50bfa616d485d876be5ea47e331f1>:0 11.02 03:32:44 [Server] INFO [Generic] - [Kill Heli Vote] Active Players Currently - 1 Player Left = 5 11.02 03:32:44 [Server] INFO UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) 11.02 03:32:44 [Server] INFO UnityEngine.DebugLogHandler:LogException(Exception, Object) 11.02 03:32:44 [Server] INFO UnityEngine.Logger:LogException(Exception, Object) 11.02 03:32:44 [Server] INFO UnityEngine.Debug:LogException(Exception) 11.02 03:32:44 [Server] INFO BaseCombatEntity:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseOven:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseEntity:SV_RPCMessage(UInt32, Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnRPCMessage(Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnNetworkMessage(Message) 11.02 03:32:44 [Server] INFO Facepunch.Network.Raknet.Server:ProcessRead(NetRead) 11.02 03:32:44 [Server] INFO Network.BaseNetwork:Cycle() 11.02 03:32:44 [Server] INFO ServerMgr:Update()
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Does this new upgrade not work with CustomMixing? When the mixing table upgrade button is clicked no menu comes up - however on large furnace and electric it works fine
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Is there a possible addition of a tab below favorites, etc or ui open for seeing what meals you cooked and stats of most cooked meals, etc Similar to skilltree score but with a little more detail oriented stats like other plugins have tracking Players would enjoy seeing progress and stats, is this a possible integration?
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The only permissions available are shop default, shop use npc, and shop vip (other than the admin ones to set npc, free shop, and set vm) And all players have the shop default Is there another permission somewhere in the config that is different ?
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Suggestion - remove command, similar to the import but to remove skins to allow for easier skin removal vs going into the data file to delete
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"GiveItem": { "Type": 0, "Show notify?": true }, "SellNotify": { "Type": 1, "Show notify?": true }, Players are not being notified in chat when purchasing or selling items - I've tried both types 0 and 1 - no result
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with the config like this "Work with Notify?": true, "Work with LangAPI?": true, "Wipe on new map save": false, "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": true, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": true }, I get this error and players cannot open the rewards panel
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It's pretty long - I can send the cooldown/notification portion. I ended up turning this to false (enabled:false) in order to get the command to trigger opening the daily rewards. "Work with Notify?": true, "Work with LangAPI?": true, "Wipe on new map save": false, "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": true, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": false }, But now it doesn't require the players to play for 1 hr on server before claiming their reward : it instant opens at the 24hr mark. I'm worried if I turn it back to true, then new players won't be able to open the daily rewards. I have it set not to open on connect etc. (see below) It was working fine, but I change the map and after restart it wouldn't open on command execute. "Permission (ex: dailyrewards.use)": "dailyrewards.use", "Daily reset settings": { "Time to reset (hh:mm)": "05:00", "Time Zone": "Europe/London" }, "Notification settings": { "On Cooldown Ended": { "Type": 2130354, "Show when a player has connected to the server?": false, "Show when the cooldown is over?": true }, "Has Cooldown": { "Type": 2130355, "Show when a player has connected to the server?": false }, "Picked up daily reward": { "Type": 2130356, "Show when the player has picked up the daily reward?": false } }, "Show UI with rewards when player connects to server?": false, "UI settings": { "Award Width": 145.0, "Award Height": 215.0, "Award Indent (X)": 10.0, "Awards On Line": 7, "Up Indent": 15.0, "Available Day Color": { "Opacity (0 - 100)": 100.0, "HEX": "#4CD125" }, *Thank you, Dolly
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ah got it, thanks!
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Is there an option for a cooldown on purchases? I might just have all the bad eggs in the server but there's also some who are abusing purchases for grinding/etc and the only way to combat it without removing the shop completely would be to limit the amount of times a certain item can be purchased within a set timeframe. Appreciate the help