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DollyDeee

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Everything posted by DollyDeee

  1. DollyDeee

    RPC ERROR KICK

    I'm also getting the RPC Kick when players go to pickup an upgraded furnace (regular furnace) 11.02 03:32:44 [Server] INFO [Error] - NullReferenceException: Object reference not set to an instance of an object StorageContainer.OnPickedUp (Item createdItem, BasePlayer player) (at <e1d50bfa616d485d876be5ea47e331f1>:0) 11.02 03:32:44 [Server] INFO BaseCombatEntity.RPC_PickupStart (BaseEntity+RPCMessage rpc) (at <e1d50bfa616d485d876be5ea47e331f1>:0) 11.02 03:32:44 [Server] INFO BaseCombatEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <e1d50bfa616d485d876be5ea47e331f1>:0) 11.02 03:32:44 [Server] INFO UnityEngine.Debug:LogException(Exception) 11.02 03:32:44 [Server] INFO BaseCombatEntity:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseOven:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseEntity:SV_RPCMessage(UInt32, Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnRPCMessage(Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnNetworkMessage(Message) 11.02 03:32:44 [Server] INFO Facepunch.Network.Raknet.Server:ProcessRead(NetRead) 11.02 03:32:44 [Server] INFO Network.BaseNetwork:Cycle() 11.02 03:32:44 [Server] INFO ServerMgr:Update() 11.02 03:32:44 [Server] INFO NullReferenceException: Object reference not set to an instance of an object 11.02 03:32:44 [Server] INFO at StorageContainer.OnPickedUp (Item createdItem, BasePlayer player) [0x0004c] in <e1d50bfa616d485d876be5ea47e331f1>:0 11.02 03:32:44 [Server] INFO at BaseCombatEntity.RPC_PickupStart (BaseEntity+RPCMessage rpc) [0x00087] in <e1d50bfa616d485d876be5ea47e331f1>:0 11.02 03:32:44 [Server] INFO at BaseCombatEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000db] in <e1d50bfa616d485d876be5ea47e331f1>:0 11.02 03:32:44 [Server] INFO [Generic] - [Kill Heli Vote] Active Players Currently - 1 Player Left = 5 11.02 03:32:44 [Server] INFO UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) 11.02 03:32:44 [Server] INFO UnityEngine.DebugLogHandler:LogException(Exception, Object) 11.02 03:32:44 [Server] INFO UnityEngine.Logger:LogException(Exception, Object) 11.02 03:32:44 [Server] INFO UnityEngine.Debug:LogException(Exception) 11.02 03:32:44 [Server] INFO BaseCombatEntity:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseOven:OnRpcMessage(BasePlayer, UInt32, Message) 11.02 03:32:44 [Server] INFO BaseEntity:SV_RPCMessage(UInt32, Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnRPCMessage(Message) 11.02 03:32:44 [Server] INFO ServerMgr:OnNetworkMessage(Message) 11.02 03:32:44 [Server] INFO Facepunch.Network.Raknet.Server:ProcessRead(NetRead) 11.02 03:32:44 [Server] INFO Network.BaseNetwork:Cycle() 11.02 03:32:44 [Server] INFO ServerMgr:Update()
  2. DollyDeee

    Update

    Whenever I click Download on the update it gives the 1.0.0 file not the 1.0.1 updated file - how can I access the update?
  3. DollyDeee

    Mixing not working

    Does this new upgrade not work with CustomMixing? When the mixing table upgrade button is clicked no menu comes up - however on large furnace and electric it works fine
  4. DollyDeee

    Stats

    Is there a possible addition of a tab below favorites, etc or ui open for seeing what meals you cooked and stats of most cooked meals, etc Similar to skilltree score but with a little more detail oriented stats like other plugins have tracking Players would enjoy seeing progress and stats, is this a possible integration?
  5. DollyDeee

    Not showing notifications

  6. DollyDeee

    Not showing notifications

  7. DollyDeee

    Not showing notifications

    The only permissions available are shop default, shop use npc, and shop vip (other than the admin ones to set npc, free shop, and set vm) And all players have the shop default Is there another permission somewhere in the config that is different ?
  8. DollyDeee

    new items

    Will there be an update with the new hazmat stuffy and Frontier DLC axe, etc?
  9. Suggestion - remove command, similar to the import but to remove skins to allow for easier skin removal vs going into the data file to delete
  10. DollyDeee

    Not showing notifications

    "GiveItem": { "Type": 0, "Show notify?": true }, "SellNotify": { "Type": 1, "Show notify?": true }, Players are not being notified in chat when purchasing or selling items - I've tried both types 0 and 1 - no result
  11. with the config like this "Work with Notify?": true, "Work with LangAPI?": true, "Wipe on new map save": false, "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": true, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": true }, I get this error and players cannot open the rewards panel
  12. It's pretty long - I can send the cooldown/notification portion. I ended up turning this to false (enabled:false) in order to get the command to trigger opening the daily rewards. "Work with Notify?": true, "Work with LangAPI?": true, "Wipe on new map save": false, "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": true, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": false }, But now it doesn't require the players to play for 1 hr on server before claiming their reward : it instant opens at the 24hr mark. I'm worried if I turn it back to true, then new players won't be able to open the daily rewards. I have it set not to open on connect etc. (see below) It was working fine, but I change the map and after restart it wouldn't open on command execute. "Permission (ex: dailyrewards.use)": "dailyrewards.use", "Daily reset settings": { "Time to reset (hh:mm)": "05:00", "Time Zone": "Europe/London" }, "Notification settings": { "On Cooldown Ended": { "Type": 2130354, "Show when a player has connected to the server?": false, "Show when the cooldown is over?": true }, "Has Cooldown": { "Type": 2130355, "Show when a player has connected to the server?": false }, "Picked up daily reward": { "Type": 2130356, "Show when the player has picked up the daily reward?": false } }, "Show UI with rewards when player connects to server?": false, "UI settings": { "Award Width": 145.0, "Award Height": 215.0, "Award Indent (X)": 10.0, "Awards On Line": 7, "Up Indent": 15.0, "Available Day Color": { "Opacity (0 - 100)": 100.0, "HEX": "#4CD125" }, *Thank you, Dolly
  13. DollyDeee

    Discord Logging Support

    ah got it, thanks!
  14. DollyDeee

    Discord Logging Support

    Is there an option for a cooldown on purchases? I might just have all the bad eggs in the server but there's also some who are abusing purchases for grinding/etc and the only way to combat it without removing the shop completely would be to limit the amount of times a certain item can be purchased within a set timeframe. Appreciate the help
  15. DollyDeee

    invalid imgur link

  16. DollyDeee

    invalid imgur link

    Players are unable to see the image it says it's no longer available. I followed the link and it's not found Any updates for this or do you have a copy you can link here? thanks
  17. Also - Player skin sets are not saving with map changes , I do not see an option for this in the config. Is there a way to preserve their skin sets?
  18. DollyDeee

    Failed to Call Hook - Open

    13.01 20:35:30 [Server] INFO [Error] - Failed to call hook 'CmdOpenRewards' on plugin 'DailyRewards v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) 13.01 20:35:30 [Server] INFO at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+CooldownSettings.GetCooldown (System.String playerID) [0x0002f] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.GetCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.HasCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.CheckIfNeedUpdateAward () [0x0004c] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.UpdateAwards () [0x00021] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer..ctor (BasePlayer player, System.Boolean mainUI) [0x00014] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.GetOrCreateOpenedRewardPlayer (BasePlayer player, System.Boolean mainUI) [0x0002b] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.OpenAwardsUI (BasePlayer player) [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.CmdOpenRewards (Oxide.Core.Libraries.Covalence.IPlayer cov, System.String command, System.String[] args) [0x000ae] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00820] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO Failed to call hook 'CmdOpenRewards' on plugin 'DailyRewards v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) 13.01 20:35:30 [Server] INFO at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+CooldownSettings.GetCooldown (System.String playerID) [0x0002f] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.GetCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.HasCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.CheckIfNeedUpdateAward () [0x0004c] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.UpdateAwards () [0x00021] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer..ctor (BasePlayer player, System.Boolean mainUI) [0x00014] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.GetOrCreateOpenedRewardPlayer (BasePlayer player, System.Boolean mainUI) [0x0002b] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.OpenAwardsUI (BasePlayer player) [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.CmdOpenRewards (Oxide.Core.Libraries.Covalence.IPlayer cov, System.String command, System.String[] args) [0x000ae] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00820] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 Any ideas how I can fix this? Currently players cannot open Daily Rewards
  19. Is there a way to do permission based skins or collections? So if an admin kit is skinned, players cannot use those specific skins - did I miss it somewhere?
  20. Ok so I restarted it a few times and then reloaded the plugin in-game server and it seems to be working, so weird. Maybe the bot server needs to be restarted occasionally? I haven't restarted the bothost server at all, I wonder if that was the cause. I do have a few errors after the green heart - should I reach out via bothosting? related to discord api error A player tested it successfully, but then another player tested it and it didn't work. I reloaded DiscordLinkBot on in-game server and they were able to connect. Is there a reason it keeps forcing a reload in order for the generated codes to register/work?
  21. Which server the bot server or actual server? The regular server restarts daily - I actually just restarted it about 7 hrs ago I restarted the bot server just now and it reads a different error - "read econnreset"
  22. It was successfully connected green heart a few weeks ago. I just checked the BotHosting and now it says failed to connect - socket hangup - how would I go about trouble shooting that? The bot has all privileged intents based on the readme file, and shows watching and online in the Discord status
  23. Players are having an issue with codes They've generated codes and they immediately say "not valid or expired" upon first use, and also after regeneration. I have your discord bot hosting in addition to this plugin. Everything is online. Any idea how I can fix this?
  24. DollyDeee

    Discord Logging Support

    Happy New Year! In recent days I've had the task of trying to track a player who was exploiting the shop items. While trying to track purchases and how said player was doing the reported exploits I noticed it was very difficult to actually track purchases. I appreciate the data log file but from the standpoint of trying to see purchases and items it would be better if there was some sort of discord webhook availability so that it reports purchases from shop/NPC to discord in a simplified format such as player name/id and from which shop with purchased item name, qty I couldn't find anything like this in the configuration - is there an option for this that I missed? Thanks again-
    GREAT PLUGIN! Players can now be rewarded for loyalty by connecting to your server! The idea behind this is genius. The implementation is a piece of cake and the instructions are great. Support is awesome if you happen to need any. Many options to configure it to your liking and any type of server you're running whether weekly wipe, monthly, pvp, pve or anything in between and leaves the reward options to the server owner because you create groups/permission/rewards. Big props to Corpster for this one!
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