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Martian

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Everything posted by Martian

  1. Hello, I just tested it, and the buffs from the Skill Tree do work.
  2. Sorry for the delay, it's been fixed in the version I just uploaded.
  3. Martian

    Dungeon Events

    Done!
  4. Martian

    Dungeon Events

    I am still looking into fixing the issue with the old version. If I can't fix it, I will find a way to use Copy-Paste.
  5. Martian

    Dungeon Events

    Since the forced update, when a player enters a dungeon, red warnings have been appearing on their screen. This was the reason. Regarding performance, I think the new mode is better compared to the old one.
  6. Martian

    Dungeon Events

    Fixed. 3.0.2 - What's New Adjusted the item drop for bosses; previously, they were dropping the same items as regular NPCs.
  7. Martian

    Dungeon Events

    Now, when entering a dungeon, it will always be as dark as night!
  8. Martian

    Dungeon Events

    Hello, today I'm going to upload the new version of the plugin. It will start with 2 dungeon layouts. Tomorrow, I'll check these requests @EllieCat and @Takeshi.
  9. Martian

    Dungeon Events

    Hello, what do you mean by "language file crash"? Can you give me more details about the error?
  10. Martian

    Dungeon Events

    2.2.0 - What's New Dungeon Spawn/Despawn Hooks Added new hooks to the plugin’s lifecycle. These events will now trigger OnDungeonSpawn and OnDungeonDespawn when a dungeon is created or removed, allowing other plugins and server owners to track the dungeon lifecycle more easily. void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } Console Commands for Admins/Event Manager Introduced new admin–only console commands for forcing dungeon spawns, removing all active dungeons, and performing cleanup tasks without needing chat commands. "spawnrandomdungeon" Forces a random dungeon to spawn immediately. "spawnfixeddungeon <tierName>" Spawns a specific tier of dungeon (for example, "spawnfixeddungeon hard"). Configurable Random Spawn Announcement Implemented a configuration toggle to enable or disable the public broadcast message when a dungeon randomly spawns. "Show Dungeon Spawn Announcement": true Prevent Dropping the Active Item Players can no longer drop their currently equipped item while inside a dungeon, helping to avoid unwanted drops during dungeon runs. Spawn Near Purchaser When a player buys or creates a dungeon, it will now generate in the closest open area near the player’s position, instead of a purely random spot on the map. Configurable Command Blocking Introduced new configuration options to block commands while players are inside a dungeon. "Block all commands when inside a dungeon": true, Faster Dungeon Marker Updates The in–game map marker for a purchased dungeon now updates more quickly to show the buyer’s name, ensuring players can tell who owns the dungeon at a glance. Tier–Based Economics/ServerRewards Reward players with Economics currency or ServerRewards points when they kill NPCs, destroy turrets, or break boxes inside a dungeon. Each tier can have its own reward values, so you can balance payouts for Easy, Normal, Hard, and higher difficulties.
  11. Martian

    Weapons Turbo

    Fixed.
  12. Martian

    Weapons Turbo

    2.1.0 - What's New Integration with the Item Retriever plugin, previously when the plugin was used, it was causing crashes and player disconnections. Added vip1, vip2, and vip3 permissions for fast reload. Complete code refactoring for better performance.
  13. Here’s how to add the recycler to your shop: Use the Command: giveindustrialrecycler %steamID% givestandardrecycler %steamID%
  14. Martian

    Weapons Turbo

    I recommend opening a support ticket so I can better assist you without cluttering this space.
  15. Martian

    Weapons Turbo

    I tested it here, and the Eoka worked normally. I also couldn’t replicate the second issue. Could you check if there are any other plugins or modifications that might be causing these problems? I recommend opening a support ticket so we can better assist you without cluttering this space. Let us know how it goes!
  16. Martian

    Weapons Turbo

    You just need to disable the fast reload for the other weapons.
  17. Martian

    Weapons Turbo

    Hello, in a future update I can look into that, but I don’t have an estimated time yet.
  18. Martian

    Weapons Turbo

    Hello! For now, only those 3 permissions are available.
  19. Martian

    Dungeon Events

    We already have bosses and much more in the latest updates!
  20. Martian

    Weapons Turbo

    2.0.0 - What's New VIP Levels: Added three separate VIP permissions (turboweapons.vip1, turboweapons.vip2, and turboweapons.vip3), each with its own customizable magazine capacity setting. Magazine Capacity UI: The old "1x, 1.5x, 2x” buttons have been removed from the interface. In their place, three new buttons (VIP1, VIP2, and VIP3) allow administrators to switch between editing capacities for each VIP level directly. Configuration Changes: Each firearm now has three capacity fields (MagazineCapacityVip1, MagazineCapacityVip2, MagazineCapacityVip3) in the config. Migration: When upgrading from an older version, all weapons are updated to the new config format. By default, if an older config is detected, each VIP capacity is set to Rust’s built-in magazine size. Enjoy the new 1.2.0 features! If you run into any issues, please let us know.
  21. Martian

    Weapons Turbo

    I apologize for the delay; I'll put this next on my list!
  22. Martian

    Dungeon Events

    2.1.0 - What's New Added Boss: A new boss entity has been introduced for more challenging encounters. New Removal Configuration: Remove dungeon only if all NPCs are dead Remove dungeon only if all boxes are destroyed Remove dungeon only if all turrets are destroyed Removal Timer after all entities are destroyed: 300 seconds AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality. Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability. Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.
  23. My favorite thing about Christmas is eating, like cookies, roasted turkey, mashed potatoes, Christmas pudding, and gingerbread!
  24. Martian

    Dungeon Events

    Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  25. Martian

    Dungeon Events

    Yes! It must be the timer running in the plugin that's causing the issues. Tomorrow, I will redo the entire logic to run in a much safer and more spaced-out manner.
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