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Marte6

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Everything posted by Marte6

  1. Marte6

    Dungeon Events

    There is already a configuration that removes the dungeon after a period of inactivity, but I can create one to remove it after a shorter time if a player enters and it becomes inactive, as well as a configuration to remove the lock for the player.
  2. Marte6

    Dungeon Events

    What would be better in this case: removing the dungeon after a period of inactivity, or removing the lock for the player after some time?
  3. Marte6

    Dungeon Events

    Hello! Thank you for your interest in the plugin! It doesn’t use a lot of resources, so it should run smoothly on your server. Regarding the zone functionality, I haven’t implemented that yet, but it’s something I can add in future updates. For now, there’s an option in the configuration that allows the first player to enter a dungeon to lock it for themselves. You can also configure whether clan members or friends are allowed to enter the dungeon as well.
  4. Marte6

    Dungeon Events

    Bonjour ! Merci pour votre suggestion. Je prévois d'ajouter l'achat par scrap dans une future mise à jour. 😊
  5. Marte6

    Conflict with Skill Tree plugin

    Changed Status from Not a Bug to Fixed Changed Fixed In to 1.1.0
  6. Marte6

    Conflict with Skill Tree plugin

    What's New in Version 1.1.0 Added support for the SkillTree plugin. When the player does not have the "turboweapons.customcapacity" permission, it checks if there is a change in capacity size in the SkillTree.
  7. Marte6

    Dungeon Events

    What's New in Version 1.2.0 Performance Improvements: Optimized overall system performance for a smoother experience. New RCON Command: Added an RCON command for event purchasing. buydungeon hard %steamID% Random Auto Spawn: Implemented a random auto-spawn system. NPC Loot: Loot for NPCs is now fully configurable, allowing greater customization and control. Configuration for NPCs, Boxes, and Turrets: These are now configured with fixed numbers instead of percentages. Enhanced Turret Behavior: Turrets now engage targets more effectively. (For now, turrets have been removed from ceilings as they were sometimes getting stuck in walls.)
  8. Marte6

    Conflict with Skill Tree plugin

    I will still try to fix this this weekend.
  9. Marte6

    Conflict with Skill Tree plugin

    Changed Status from Work in Progress to Not a Bug
  10. Marte6

    Conflict with Skill Tree plugin

    Hello, the solution provided by the skill tree developer was this one. I asked for access to their plugin to try to solve it, but they did not want to grant it. Instead, they asked me to pass this on to you. I will still try to find a solution, but it won't be quick.
  11. Marte6

    Dungeon Events

    The reason it's only easy is because there's currently a limit of one, but I'll look into making it random later today!
  12. Marte6

    Dungeon Events

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.7
  13. Marte6

    Dungeon Events

    I just released an update to prevent this issue.
  14. Marte6

    Dungeon Events

    Changed Status from Pending to Work in Progress
  15. Marte6

    Dungeon Events

    Good evening, Thanks for purchasing Dungeon Events! To get it working, you’ll need to enable the Halloween dungeon, as the Christmas dungeon is currently disabled. I’m waiting for Facepunch to fix a bug with it. Let me know if you need any help setting it up! 😊
  16. Marte6

    Dungeon Events

    Thank you! 😊 Yes, I can implement both features in future updates.
  17. Marte6

    Quarry Computer

    { "Use LangAPI Plugin": true, "Use Notify Plugin": true, "RP Image URL": "https://i.ibb.co/C22VZDj/money.png", "Allow Team Access": true, "Allow Friends Access": true, "Give Quarry Command": [ "gq", "givequarry" ], "Drop Quarry Item on Destruction": true, "No Upgrades (Level 1)": { "Fuel Configuration": { "Shortname": "diesel_barrel", "Resource Extraction Interval In Seconds": 3600, "Fuel Required Per Extraction": 1 }, "Storage Slots": { "Fuel": 1, "Resources": 6 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 4 }, { "Shortname": "stones", "Amount": 35 }, { "Shortname": "metal.ore", "Amount": 7 }, { "Shortname": "sulfur.ore", "Amount": 7 } ] }, "Upgrades (Level 2+)": [ { "Fuel Configuration": { "Shortname": "lowgradefuel", "Resource Extraction Interval In Seconds": 30, "Fuel Required Per Extraction": 50 }, "Storage Slots": { "Fuel": 3, "Resources": 12 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 6 }, { "Shortname": "stones", "Amount": 50 }, { "Shortname": "metal.ore", "Amount": 10 }, { "Shortname": "sulfur.ore", "Amount": 10 } ], "Required Items To Upgrade": [ { "Shortname": "Economics", "Amount": 25000 }, { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "pumpkin", "Amount": 100 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] } ], "Keep Upgrades On Remove Quarry": true, "Profiles": { "Default (No Permission)": { "Quarry Limit": 1 }, "VIP (quarrycomputer.vip Permission)": { "Quarry Limit": 1 } }, "Item Name": "Quarry Computer", "UI Configuration": { "Font (DroidSansMono.ttf / PermanentMarker.ttf / RobotoCondensed-Bold.ttf / RobotoCondensed-Regular.ttf)": "DroidSansMono.ttf", "Header": { "Background Color": "0.4 0.4 0.4 0.95", "Font Color": "1 1 1 1", "Close Button": { "Background Color": "1 0 0 1", "Font Color": "1 1 1 0.5", "Font Size": 13 } }, "Background Color": "0.6 0.6 0.6 0.95", "Line Color": "1 1 1 1", "Left Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0 0 1 1", "Remove Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 }, "Start Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 }, "Stop Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 } }, "Right Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0.5 0 0 1", "Upgrade Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 } }, "Popup": { "Overlay Color": "0 0 0 0.9", "Shadow Color": "0 0 0 0.85", "Border Color": "1 1 1 1", "Background Color": "0 0 0 1", "Button Color": "0.6 0.6 0.6 0.95", "Confirm Button Color": "0 1 0 1", "Cancel Button Color": "1 0 0 1" } }, "Version": { "Major": 1, "Minor": 4, "Patch": 0 } }
  18. Marte6

    Quarry Computer

    No, the levels are that way:
  19. Marte6

    Conflict with Skill Tree plugin

    Don't worry, I'm at work right now, but in a few hours, I'll take a look at it. I'll find a solution. 😉
  20. Marte6

    Conflict with Skill Tree plugin

    Changed Status from Pending to Work in Progress
  21. Marte6

    Conflict with Skill Tree plugin

    Hello! I will try to adjust this issue. I don't currently have the other plugin, but I will try to get in touch with the developer.
  22. Marte6

    Turbo Weapons

    I plan to look into implementing this feature this week.
  23. Marte6

    Quarry Computer

    1.4.0 - What's New Level-Specific Fuel Configuration Fuel requirements, extraction intervals, and specific fuel types are now tied directly to the quarry's level. This allows for more customization and progression as you upgrade your quarry.
  24. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
  25. Fixed in new version!
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