dfgas
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Everything posted by dfgas
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tried this like 10 times even copying it out of the config file. still wouldn't work. /panimal auto-collect now /panimal auto-pickup works just fine but the command section on here and the config file talk about auto-collect. how do you get it to get barrels and such
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i have it enabled for each animal but when i /panimal auto-collect it says that animal is not found.
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- 29 comments
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- #dimensions
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actually what i noticed, the download i got on saturday said that it was 1.8.0 but the .cs is only 1.7.9. I downloaded again and now it shows 1.8.0. i loaded that up on my server now
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i had removed plugin and now my ghost train is not there
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- 37 comments
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- #floorstack
- #floorframe
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I am getting ghost trains too. weird thing is, when i remove the a-train plugin, it doesn't get rid of the train however it is an xmas train with no one on board. it does have the crates though.
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yes i am. its odd as we had 1 person that i know of last month with this issue, this month it is everyone.
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can you make something that would output from the virtual quarry to a smartbase box? smartbase is another plugin and it would be perfect to pull and/or put stuff in boxes or like a wireless adpater that would connect to boxes for input and output
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i turned off the quick reload for now until we find out why this happens here is a link to the video of what happens when i reload
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now if you could make it to where you could remove frame and have the garage door expand and also able to rotate as well. if you could do this on normal door frames as well that would be perfect. entityscalemanager does scale the garage doors for the floor frames, then you could have a roof that opens to land a helicopter inside. on the regular door frame, you could fly helicopter inside or airplane or bigger vehicles.
- 37 comments
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- #floorstack
- #floorframe
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close this, i think the admin toggle plugin we had was causing the issue. honestly i was not even going into god mode. it works now.
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please close, this was a permission issue on spawn everything
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Bug Report: Issue with Looting Vehicles Spawned with Fuel
dfgas replied to SunShine ツ's Support Request in Support
nvm, i spawned a new one and was good to go. -
Bug Report: Issue with Looting Vehicles Spawned with Fuel
dfgas replied to SunShine ツ's Support Request in Support
i cannot go into fuel storage but mine may be an issue with warmode. idk. I did have the fuel.unlimited and i removed that but still cannot get into it. -
OnWeaponModChange should have a return type of true if they are trying to override the default behaviour since the hook starts with On and it's a non-null value. This is from skilltree dev
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when we have turbo weapons, if we use the drum mag perk from skill tree, it does nothing at all while using turbo weapons. i also see this error and not sure if it is related in console. 02/09 11:48:23 | Hook conflict while calling 'OnWeaponModChange[3526322469]': SkillTree 1.6.1 [True] and TurboWeapons 2.1.4 [False]
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I created a mode called pvph. when i go to check the fuel i get an error that i can't loot right now. in console i get debug message 02/09 11:54:36 | [WarMode] [DEBUG]: dfgas78 LOOTING players(pvph) -> claimedvehicles(pvph)