dfgas
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Everything posted by dfgas
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not sure if this was the issue but it worked before wipe, local files was green and all my image links were file:///blahblahblah. i turned it off and reloaded and bam. fixed.
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images are not loading after update and i have them saved locally
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i have admin at 4.0 and i am getting exactly what the output is configured in config file, not 4 times that.
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bingo.... thank you for pointing that out. unsure how that got set on our group
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Shop is not taking money when purchasing. economics
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same here, nothing when they join and leave.
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when clicking the download button, it is giving a list of files to download. it however, does not tell you what each one is. they are both shop.cs
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could you add the ability to have announcements leading up to the event kick off?
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is there a way to have extraevents do 1 random event and not do it ever so often? i would like eventmanager to control when it loads an event.
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just noticed that is not working again
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how do you shut off the standard FP events and only have EM do the FP events?
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I would like the ability to have the bar off by default and just turn it on when i want to use it. any way you could give us the ability to do that? a one up would have it permission based incase some mods on the same server like it and not others.
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i noticed that after Wipe (August 1st) that the events were not going every 1 to 2 hours like i set in the config. I just manually started it and we will see if it works now.
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add a couple of options, animals and hurt animals, plays can hurt animals and you can destroy barrels in zones. When we are at air field, we can not kill animals and they can not hurt us. also everytime we go to destroy a barrel, it will say this is a pve zone and can not destroy it even though most of the time, we can destroy it,
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i will add on the new version i get this error once in a whille and i cannot replicate it (23:02:52) | Failed to call hook 'OnRespawnInformationGiven' on plugin 'DeathModifier v1.0.9' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeathModifier.OnRespawnInformationGiven (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x000b3] in <e310e8c20c6a4fdf943cfb881b49497e>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0051e] in <e310e8c20c6a4fdf943cfb881b49497e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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(01:06:00) | Compiler shutdown completed (01:06:47) | [CSharp] Started Oxide.Compiler v successfully (01:06:52) | Error while compiling RaidableBases: 'RaidableBases.HumanoidNPC.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, List<TriggerBase>, bool)': no suitable method found to override | Line: 2466, Pos: 40 (01:07:52) | Shutting down compiler because idle shutdown (01:07:53) | Compiler shutdown completed
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from my experience, it doesn't matter if you have any pumpjack or mining quarry in inventory, the only thing that makes a difference is survey charges or maps(if you have sawmills in config) if you have a mining quarry in inventory and try to do a pumpjack, that will not work.
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Has anyone got raidable bases added? i added it but it seems to only show the easy events. { "Hook OnEventStart": [ "OnRaidableBaseStarted" ], "Hook OnEventStop": [ "OnRaidableBaseEnded", "OnRaidableBaseCompleted" ], "Name": "Raidable Base", "Active color": "#10ff10", "Icon": "file:///home/rust/server/oxide/pics/data/HUD/images/rb.png", "Color": "#fff", "Enable": true }
- 580 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 580 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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so long as you use survey charges it will randomly bring up what ever works with survey charge. it may be a quarry that does just stone, one that does stone and sulfur. other times it will bring up pumpjacks. if you add a sawmill, then that will come up if you use maps and not survey charges. I normally give myself 100 survey charges and keep searching until i get what i want. then i will place it.
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Did more testing this morning and it is working great. threw 4 helicopters out, 1 and then 3 all at once and revive came up and worked every time. again, thank you for your hard work. we all appreciate it.
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Very understandable. Thank you for all your hard work.