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Everything posted by AvG Лаймон
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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your quarry will work 22 min and 12 sec per fuel consume because of new default facepunch settings Default facepunch values is: "Progress points per production tick" is 7.5 by default "Production interval (seconds)" is 10 sec "Add progress points to reserve when consume fuel" is 1000 your jack work 500 sec per fuel consume because of your settings i hope this formula will help you to better understand the mechanics: 1000 / 7.5 * 10 = 1333 sec work per fuel consume pumpjack "shadow" can be placed only on survey hole, thats why we change it but sure, you can disable "Use prefab substitution?" and it will use standart "shadow" later i will update plugin and separate this production settings from resource settings so that you can customize the way you want
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Changed Status from Pending to Not a Bug
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"Replace standard resource production?" set to true
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can u show config of this quarry? maybe u disabled custom resource production? by default player's quarries use fuel once per 20-25 min (after december update)
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Changed Status from Work in Progress to Closed
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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i will add new command for this
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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50/50 you can "Use prefab substitution?" set to false and quarry will be placet like original i will add option to enable/disable custom resources gather in next ver
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Changed Status from Pending to Closed
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update oxide to last version
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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commands must be entered in the server console to enter from the game console, you need to grant yourself a permission
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Version 2.0.3
665 downloads
This plugin will add variable custom quarries and pumpjacks to your server. You can create any amount of different quarries and pumpjacks! You can get the fastest support in our Discord: Alias™ dev. Features Prefab substitution You can avoid using survey charges for installing quarries. Static quarries All 4 type of statics (pumpjack, stone, sulfur, HQM) can be configured separately. Toggle & Loot protection Each quarry have their own protection settings. There is also protection system by permissions for static quarries. Built-in remove You can configure different remove and refund settings per quarry. Repair It is very similar to the standard system with all the sounds and effects. It also supports custom items. Build limits Built in options to set limits for quarries and pumpjacks separately. Custom Items You can use any normal and/or skinned items (custom items) as fuel and/or resource production. Fuel system You can set up several different fuel types with different production settings per fuel type. Production system You can set up min/max amount of items and probability chances per item. Permissions You can set up build limits and/or gather rates by permissions and also sum all permission parameters (or not). Upgrade system You can upgrade from one quarry to another using different skin id. UI Adaptive and informative interface made in modern rust-style design so it may seem like part of the game. It will automatically change its size and screen location depending on your quarry settings. Langs You can translate any phrase in the plugin. Performance The plugin completely has its own mechanics, which ensures the best performance even compared to the standard system. This also fixes all of the default quarry bugs. Optimization You can completely disable some of the plugin's functions in the main config. Configuration Main config (oxide/config/aQuarry.json) Static quarries config (oxide/data/aQuarry/StaticQuarries/) Personal quarries config (oxide/data/aQuarry/PersonalQuarries/) Commands quarry.give «SteamID» «SkinID» => give to player the quarry with specified skin from config quarry.giveme => give all quarries from config to self Permissions: aQuarry.admin => allows to use «quarry.give» and «quarry.giveme» commands from in-game console API bool CanBuildCustomQuarry(Planner plan, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right before other built-in checks. // Returning false will cancel the construction. void OnCustomQuarryBuilded(MiningQuarry quarry, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right after player has built custom quarry or pumpjack.$24.00 -
still doesnt work)