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FoxMods

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Everything posted by FoxMods

  1. FoxMods

    Bank Heist

    { "ProfileEntries": { "garage doors": { "Health": 2000.0, "SkinId": 1415079530 } } } { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": null, "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "garage doors", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "garage doors", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "default", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "default", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "default", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "default", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } example
  2. FoxMods

    Bank Heist

    You can setup door profiles using the command provided. /bhm <guard|loot|door> profile <bank-name> <profile-name>, setup profile for a door or loot to use
  3. FoxMods

    Bank Heist

    Setup UI will be coming back in an future update but placement of entities will still require Telekenesis.
  4. FoxMods

    Bank Heist

    Why do you have to do this each wipe you can name a custom prefab and add that as the monument parent same for if you use a default monument.
  5. FoxMods

    Bank Heist

    This is something many of the custom events have had the problem with for many years when I can investigate more I will take a look into finding a solution.
  6. FoxMods

    Bank Heist

    you can setup loot loot tables by creating a profile with the items you want your inventotry this would have given you an idea on the format.
  7. FoxMods

    Bank Heist

    You can place a bank via Rust Edit or you can alternativly use one of the current rust native monuments and set the banks parent to that monument and then assign the doors and loot containers where you wish them to spawn.
  8. FoxMods

    Bank Heist

    First you would create the bank, then spawn in the entities you wish to be in specific locations you can move them around using Telekinesis and add them to the bank, you would then ent kill that entitiy after it was added and it will spawn via the bank at that position and location after the plugin is reload.
  9. FoxMods

    Bank Heist

    Looks like this is a recent addition FP added to the default behaviour of Hackable Locked Crates, once an item is removed or moved in a container the marker will remove itself. Will keep you posted on the door progress see if we can come up with a fix for that.
  10. FoxMods

    Bank Heist

    Will take a look at this for you.
  11. FoxMods

    Door Upgrade

    Sure will look into this for you.
  12. FoxMods

    Fused Recycler

    yes it should have a config option for this player placed ones
  13. FoxMods

    Fused Recycler

    Are you running Recycler Speed plugin from umod?
  14. FoxMods

    Fused Recycler

    how we looking @ijks2 are you good to close now and ok to push the patch to umod ?
  15. FoxMods

    Bank Heist

    pushing update in a moment
  16. FoxMods

    Bank Heist

    Not currently but is noted for the future release.
  17. we have a fix for this being pushed sometiome this week, the plugin from umod wiill no longer be needed as the developer failed to respond to a patch.
  18. FoxMods

    Fused Recycler

    Did you happen to sovle this issue, tested locally and evenything is working as intended. https://imgur.com/zOtNnpI
  19. FoxMods

    Monument Helper

    can take a look at that sure
  20. Was not able to replicate this issue at the time, but you have just provided some information that might be handy to debug it now ty.
  21. FoxMods

    Door Upgrade

    Version 1.0.2

    511 downloads

    Allows players to upgrade doors to the next tier without having to take the doors off. Activate with the /dup command, and then hit with the building hammer to go to the next grade. Pay Options: Players must have the required resources on them to upgrade, and know the blueprint. These can be set in the config. Blocking Options: Recent Damage Raid Block Building Block Blueprint Block Config: { "Chat command": "dup", "Disable when item is switch from allowed tool": true, "Player must pay upgrade costs": true, "Player must have required blueprint unlocked": true, "Blocked upgrade when recently damaged": true, "Blocked upgrade when building blocked": true, "Blocked upgrade when raid blocked": true } Lang: { "Prefix": "<color=#90fce7>Door Upgrade</color>: ", "MissingBlueprintReq": "missing blueprint requirement.", "MissingIngredientReq": "missing upgrade items.\n{0}", "BuildingBlocked": "you are currently building blocked.", "NoEscapeBlocked": "you are currently raid/combat blocked.", "AlreadyTopTier": "door is currently top tier.", "UpgradeToggle": "was {0}.", "Enabled": "<color=#affc62>Enabled</color>", "Disable": "<color=#fc3d3d>Disabled</color>", "AttackBlocked": "unable to upgrade, upgradable in: <color=#90fce7>{0}</color>s." }
    Free
  22. FoxMods

    Monument Helper

    Are you using a custom map by any chance? Do you get double entered or just leave? To check if you have duplicate profabs on a map you need to open the map with Rust Edit and use the remove duplicates option.
  23. FoxMods

    Monument Helper

    Have you tried restarting the server? looks like you might have double prefabs.
  24. FoxMods

    Fused Recycler

    Not a feature i thought of adding as it never really made sense for moument placed recyclers, but will coonsider this in a future update.
  25. Version 1.0.7

    897 downloads

    About: Recyclers will now require players to insert a fuses to toggle on the recycler. Config: { "Enable player placed only recyclers": false, "Fuse durability per recycle": 10.0 } Lang: { "NoFuse": "Please insert a fuse to toggle on the recycler." }
    Free
2.3m

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