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FoxMods

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Everything posted by FoxMods

  1. FoxMods

    Bank Heist

    been working on a solution for this coming in the update you can try cantacting me on discord to try it out before release.
  2. FoxMods

    Bank Heist

    Not currently unless it is an option within the npc spawn plugin, but have marked it for the next feature update.
  3. FoxMods

    Bank Heist

    New tutorial videos have now been added to the plugin docs.
  4. FoxMods

    Door Upgrade

    Not seeing an issue currently on my development server could you tell me what version of oxide/carbon you are on and the server version you are currently runing please.
  5. FoxMods

    Door Upgrade

    will take a look at that for you.
  6. FoxMods

    Can you please

    Changed Status from Pending to Closed
  7. FoxMods

    Can you please

    Will take a look at adding this thank you for your suggestion.
  8. FoxMods

    Bank Heist

    Hello this can be done by placing down the prefab using a tool called Rust Edit by k1lly0u found here. https://www.rustedit.io/resources/rustedit-launcher.16/
  9. FoxMods

    Bots

    Changed Status from Pending to Closed
  10. FoxMods

    Bots

    Does not currenty have this feature but can look at adding this for a future update for you.
  11. FoxMods

    Bank Heist

    { "ProfileEntries": { "garage doors": { "Health": 2000.0, "SkinId": 1415079530 } } } { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": null, "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "garage doors", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "garage doors", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "default", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "default", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "default", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "default", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } example
  12. FoxMods

    Bank Heist

    You can setup door profiles using the command provided. /bhm <guard|loot|door> profile <bank-name> <profile-name>, setup profile for a door or loot to use
  13. FoxMods

    Disappearing

    Changed Status from Pending to Closed Changed Fixed In to 1.5.09
  14. FoxMods

    Disappearing

    Should be no fixed in the latest update please lmk if still an issue.
  15. FoxMods

    Disappearing

    do you happen to have discord so we can resolve this issue.
  16. FoxMods

    Disappearing

    Hackable crate i am currently looking into, rust added something to the game that removes the marker and refreshes decay on that crates.
  17. FoxMods

    Disappearing

    Are you using the profiles to setup the doors skins ?
  18. FoxMods

    Bank Heist

    Setup UI will be coming back in an future update but placement of entities will still require Telekenesis.
  19. FoxMods

    Bank Heist

    Why do you have to do this each wipe you can name a custom prefab and add that as the monument parent same for if you use a default monument.
  20. FoxMods

    Error

    Changed Status from Pending to Not a Bug
  21. FoxMods

    Bank Heist

    This is something many of the custom events have had the problem with for many years when I can investigate more I will take a look into finding a solution.
  22. FoxMods

    Bank Heist

    you can setup loot loot tables by creating a profile with the items you want your inventotry this would have given you an idea on the format.
  23. FoxMods

    Error

    Could you send me the entire stack trace please, could you double make sure you have unloaded the plugin and have removed all previous data, config an lang files please and try again.
  24. FoxMods

    Bank Heist

    You can place a bank via Rust Edit or you can alternativly use one of the current rust native monuments and set the banks parent to that monument and then assign the doors and loot containers where you wish them to spawn.
  25. FoxMods

    Bank Heist

    First you would create the bank, then spawn in the entities you wish to be in specific locations you can move them around using Telekinesis and add them to the bank, you would then ent kill that entitiy after it was added and it will spawn via the bank at that position and location after the plugin is reload.
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