Jump to content

FoxMods

Creator
  • Posts

    322
  • Joined

  • Last visited

Everything posted by FoxMods

  1. Changed Status from Pending to Closed
  2. Solution found user error.
  3. how odd, must be a recent change in the NpcSpawn plugin for navigation, if you have npcs underground please make sure to set CanRunAwayWater to false within the guard profile you have created this will make them usable underground and be able to shoot back.
  4. FoxMods

    Bank Heist

    Not currently unless it is an option within the npc spawn plugin, but have marked it for the next feature update.
  5. Will take a look for the scientist being on the roof it is usually down to an npc being placed where it has no valid nav mesh and snaps to the closest point, example is when they are too close to a wall or any object.
  6. FoxMods

    broken

    Changed Status from Pending to No Response Changed Fixed In to 1.5.14
  7. FoxMods

    broken

    Hello how can i help you, just to clear things up i have Dm'd closed for spam/scam reasons.
  8. FoxMods

    Bank Heist

    New tutorial videos have now been added to the plugin docs.
  9. FoxMods

    Door Upgrade

    Not seeing an issue currently on my development server could you tell me what version of oxide/carbon you are on and the server version you are currently runing please.
  10. FoxMods

    Door Upgrade

    will take a look at that for you.
  11. FoxMods

    Can you please

    Changed Status from Pending to Closed
  12. FoxMods

    Can you please

    Will take a look at adding this thank you for your suggestion.
  13. FoxMods

    Bank Heist

    Hello this can be done by placing down the prefab using a tool called Rust Edit by k1lly0u found here. https://www.rustedit.io/resources/rustedit-launcher.16/
  14. FoxMods

    Bots

    Changed Status from Pending to Closed
  15. FoxMods

    Bots

    Does not currenty have this feature but can look at adding this for a future update for you.
  16. FoxMods

    Bank Heist

    { "ProfileEntries": { "garage doors": { "Health": 2000.0, "SkinId": 1415079530 } } } { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": null, "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "garage doors", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "garage doors", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "default", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "default", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "default", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "default", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } example
  17. FoxMods

    Bank Heist

    You can setup door profiles using the command provided. /bhm <guard|loot|door> profile <bank-name> <profile-name>, setup profile for a door or loot to use
  18. FoxMods

    Disappearing

    Changed Status from Pending to Closed Changed Fixed In to 1.5.09
  19. FoxMods

    Disappearing

    Should be no fixed in the latest update please lmk if still an issue.
  20. FoxMods

    Disappearing

    do you happen to have discord so we can resolve this issue.
  21. FoxMods

    Disappearing

    Hackable crate i am currently looking into, rust added something to the game that removes the marker and refreshes decay on that crates.
  22. FoxMods

    Disappearing

    Are you using the profiles to setup the doors skins ?
  23. FoxMods

    Bank Heist

    Setup UI will be coming back in an future update but placement of entities will still require Telekenesis.
  24. FoxMods

    Bank Heist

    Why do you have to do this each wipe you can name a custom prefab and add that as the monument parent same for if you use a default monument.
  25. FoxMods

    Error

    Changed Status from Pending to Not a Bug
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.