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FoxMods

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Everything posted by FoxMods

  1. FoxMods

    GUI stuck

    could you let me know if it is still and issue with the new release just pushed, if all is well please make sure to make this support request as solved.
  2. FoxMods

    glitch

    It depends on what he is doing in that plugin, i have come across an issue like this before where they override the recyclers on and off toggle in a plugin on umod called recycler speed i think, the fix was to check for the fusebox in that specific plugin via a hook or directly checking for the child entity.
  3. FoxMods

    monument update idea

    Changed Status from Pending to Closed
  4. FoxMods

    monument update idea

    Sure thing will add this to the update list for release this weekend, very good suggestion.
  5. FoxMods

    Np npc spawns

    Changed Status from Work in Progress to Closed
  6. FoxMods

    Np npc spawns

    Update will be coming this weekend lookout for it.
  7. FoxMods

    Allowed Machines

    Changed Status from Pending to Closed
  8. FoxMods

    Np npc spawns

    Changed Status from Pending to Work in Progress
  9. FoxMods

    Np npc spawns

    A rewrite of the plugin is coming soon with new features, one of which is extra waves. You're welcome to try out a potential fix for the ai not spawning, drop me a message on the codefling discord, it requires a full removal of the lang, config and data file.
  10. Changed Status from Pending to No Response Changed Fixed In to 1.4.7
  11. FoxMods

    Door Upgrade

    Sure will look into this for you.
  12. Above will have osmething to do with how you keep reloading the event so quickly before an entity is spawned correctly, Is this issue with the guards not spawning still an issue ?, could you try with just bank heist loaded and no other plugins please and see if you get the same issue.
  13. Just test now on the latest version and the ai is spawning fine on terrain and other objects, it would seem indeed it must be a prefab or plugin conflict going on. Could you provide anymore details on what prefab you are trying to spawn the npcs on please. https://cdn.discordapp.com/attachments/750714724169285633/1061271116829700096/image.png https://cdn.discordapp.com/attachments/750714724169285633/1061271995532185650/image.png
  14. hey, this would indicate they aren't finding a valid navmesh point, this could be due to a prefab being changed and it is not walkable anymore. could i have you please create a test bank on some terrain and lmk if the ai stay spawned please.
  15. FoxMods

    Fused Recycler

    yes it should have a config option for this player placed ones
  16. FoxMods

    Update

    Changed Status from Work in Progress to Closed
  17. FoxMods

    Update

    Update pushed: Please make sure you have Parent Entity Render Fix from umod and the prefab added to its config as follows and reload Spinning Xmas Tree plugin. { "EnabledEntities": [ "xmas_tree.deployed" ] }
  18. FoxMods

    Update

    Changed Status from Pending to Work in Progress
  19. FoxMods

    Update

    will be pushing an updated version sometime this week that will include the giving of random presents around the tree.
  20. FoxMods

    Update

    what is the problem you are facing i takei t you followed the guide on parent entity render fix ?
  21. FoxMods

    Fused Recycler

    Are you running Recycler Speed plugin from umod?
  22. FoxMods

    Fused Recycler

    how we looking @ijks2 are you good to close now and ok to push the patch to umod ?
  23. FoxMods

    pro

    Changed Status from Pending to Closed
  24. FoxMods

    pro

    Fixed in the latest release
  25. FoxMods

    Bank Heist

    pushing update in a moment
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