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FoxMods

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Everything posted by FoxMods

  1. FoxMods

    GUI overlapping

    Will add these position to the config, thank you for the feedback.
  2. Not aat the moment but can look at adding this in the new year.
  3. done
  4. FoxMods

    Bank Heist

    this is an option i have considered and not ruled out, will make it an option to choose one of them.
  5. you good point <3
  6. sure can just change the deposit command to use "sr add {userid} {amount}"
  7. you must setup to fix the issue with the lights.
  8. Changed Status from Work in Progress to Closed
  9. fixed in last 2 versions.
  10. FoxMods

    Existing decorated trees

    Changed Status from Pending to Closed
  11. FoxMods

    Existing decorated trees

    This is sadly a limitation of some entities in rust, you would have to use WhiteThunders Entity Render Fix to solve the issue. https://umod.org/plugins/parented-entity-render-fix
  12. Version 1.1.0

    2,283 downloads

    Add xmas decorations and watch that tree show off its glorious decorations in style. Note: Please add "xmas_tree.deployed" to the config file of white thunders Parent Entity Fix.
    Free
  13. FoxMods

    Guards wont shoot

    Changed Status from No Response to Closed
  14. FoxMods

    Guards wont shoot

    could you try saving the mp5 into the first slot in the belt contianer and try agian please.
  15. FoxMods

    Guard damage

    Changed Status from Work in Progress to Closed
  16. FoxMods

    Names not Working on reboots

    Changed Status from Pending to Closed
  17. FoxMods

    Names not Working on reboots

    Changed Status from Closed to Pending
  18. FoxMods

    Names not Working on reboots

    Changed Status from Gremlins to Closed
  19. Changed Status from Pending to Work in Progress
  20. Will take a look at this for you and push an update asap
  21. FoxMods

    Guards wont shoot

    could you tell me what you have in the kit you are giving them please. please also note that dude to the recent ai changes ai will only target a a lower distance now, and vanish and noclip will make them confused sometimes.
  22. FoxMods

    Guard damage

    Changed Status from Pending to Work in Progress
  23. FoxMods

    Names not Working on reboots

    Changed Status from Work in Progress to Gremlins
  24. FoxMods

    Names not Working on reboots

    Scientists no longer have names since the new update.
  25. FoxMods

    Guard damage

    can ad that as a feature request sure thing.
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