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FoxMods

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Everything posted by FoxMods

  1. FoxMods

    Existing decorated trees

    This is sadly a limitation of some entities in rust, you would have to use WhiteThunders Entity Render Fix to solve the issue. https://umod.org/plugins/parented-entity-render-fix
  2. Version 1.1.0

    2,322 downloads

    Add xmas decorations and watch that tree show off its glorious decorations in style. Note: Please add "xmas_tree.deployed" to the config file of white thunders Parent Entity Fix.
    Free
  3. FoxMods

    Guards wont shoot

    Changed Status from No Response to Closed
  4. FoxMods

    Guards wont shoot

    could you try saving the mp5 into the first slot in the belt contianer and try agian please.
  5. FoxMods

    Guard damage

    Changed Status from Work in Progress to Closed
  6. FoxMods

    Names not Working on reboots

    Changed Status from Pending to Closed
  7. FoxMods

    Names not Working on reboots

    Changed Status from Closed to Pending
  8. FoxMods

    Names not Working on reboots

    Changed Status from Gremlins to Closed
  9. Changed Status from Pending to Work in Progress
  10. Will take a look at this for you and push an update asap
  11. FoxMods

    Guards wont shoot

    could you tell me what you have in the kit you are giving them please. please also note that dude to the recent ai changes ai will only target a a lower distance now, and vanish and noclip will make them confused sometimes.
  12. FoxMods

    Guard damage

    Changed Status from Pending to Work in Progress
  13. FoxMods

    Names not Working on reboots

    Changed Status from Work in Progress to Gremlins
  14. FoxMods

    Names not Working on reboots

    Scientists no longer have names since the new update.
  15. FoxMods

    Guard damage

    can ad that as a feature request sure thing.
  16. FoxMods

    Names not Working on reboots

    Changed Status from Pending to Work in Progress
  17. FoxMods

    Names not Working on reboots

    Will take a look at the names for you, as for the npcs we will work on better behaviour for them in the week thank you for the feedback.
  18. FoxMods

    Guards wont shoot

    Changed Status from Pending to No Response
  19. FoxMods

    Guards wont shoot

    Could you please make sure only bank workers have the worker permission and that ai is turned on. if you are using custom kits can you provide me what items they are using.
  20. Version 1.0.14

    386 downloads

    Plugin gives players the ability to exchange scrap for currency at npc vending machines, with the ability to set exchange rates via the config. By default the plugin runs a command set in the config for Economics on Umod. Permission: scrapvendingexchange.use scrapvendingexchange.admin Commands: /sve add|del <prefab-path>, full vending machine prefab path /sve min|max <number>, sets min and max amount to exchange per transaction /sve percent <number>, sets the exchange percentage Deposit Example commands: Economics: deposit {userid} {amount} Server Rewards: sr add {userid} {amount} Configuration: { "deposit command (default Economics arguments {userid} {amount})": "deposit {userid} {amount}", "setup command name": "sve", "exchange item id": -932201673, "exchange item skinid": 0, "exchange percent (default 80% percent ex: 1000 = 800)": 80, "min amount to exchange per transaction": 1, "max amount to exchange per transaction": 1000, "max amount to increment/decrement per click": 1, "user interface": { "success button color": "0.337 0.424 0.196 0.85", "success button font color": "0.607 0.705 0.431", "clear button color": "0.75 0.75 0.75 0.3", "clear button font color": "0.75 0.75 0.75 1", "panel color": "0.65 0.65 0.65 0.25", "PanelFontColor": "0.75 0.75 0.75 0.9", "panel input color": "0 0 0 0.42", "panel input font color": "1 1 1 0.58", "panel input placeholder color": "0.7 0.7 0.7 0.25", "panel offset position": { "position": { "x": -10.0, "y": 470.0 }, "size": { "x": 310.0, "y": 118.0 } }, "popup font color": "1 1 1 0.89", "popup error color": "0.631 0.282 0.22 0.98", "popup success color": "0.337 0.424 0.196 0.98", "popup offset position": { "position": { "x": -10.0, "y": 390.0 }, "size": { "x": 310.0, "y": 28.0 } } }, "allowed prefabs (leave empty to allow all vending machines)": [ "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_tools.prefab" ], "VersionNumber: current version of the plugin": { "Major": 1, "Minor": 0, "Patch": 13 } }
    $3.00
  21. FoxMods

    undestroyable garage door

    This is a problem with the current NPCPlayerApex looking at another alternative using CustomNPCs in the next update.
  22. Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  23. FoxMods

    undestroyable garage door

    this was replied to in the post you made on your review, the last version has True PVE support.
  24. a check has been added to ignore the nerby npc's in the lastest version should all be good to go, if all is good please make sure to close the thread thank you.
  25. if this is the case someone must be in the area, or you have some bank workers that do not have the bankworker permission, feature works as inteded in testing. Do you have any other nerby npc aaround ?
2m

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