Doors are placed via the “/bhm” command. You can apply custom health profiles and skins if you wish. All entities can be moved into position using Telekinesis and then saved.
Once set up, if players attempt to breach one of the doors using explosives, an event alarm with sound will alert the server that a robbery is in progress. The event is similar to how normal monument puzzles work. Once the event has finished, or after a set period of inactivity, it will reset automatically and all entities will be reset and spawned ready for the next event.