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Everything posted by FoxMods
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do you happen to have the RustEdit.dll loaded that is required for electricity.
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Are you talking about the security doors on the bank prefab that require keycards? If that's the case, they cannot be breached and need keycards to enter through the card readers found in each vault, similar to standard Rust monuments. The main entrance is simply a regular door. If you want these to be breachable, you would need to modify the prefab in Rust Edit and use the plugin to create new doors in their places.
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Changed Status from Pending to Not a Bug
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Doors are placed via the “/bhm” command. You can apply custom health profiles and skins if you wish. All entities can be moved into position using Telekinesis and then saved. Once set up, if players attempt to breach one of the doors using explosives, an event alarm with sound will alert the server that a robbery is in progress. The event is similar to how normal monument puzzles work. Once the event has finished, or after a set period of inactivity, it will reset automatically and all entities will be reset and spawned ready for the next event.
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- 21 comments
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Changed Fixed In to 1.0.7
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Changed Status from Pending to Fixed
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- 6 comments
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- #monument
- #announcment
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(and 2 more)
Tagged with:
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Changed Status from Pending to No Response
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Hello, you must first break the Bank Prefab and label the bank floor as BankHeist and save, you should then be able to parent the event to that specific floor for the monument. I will be looking at adding parenting to map markers in the future to make it a little more simple.
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Hello will check this out thankyou for the report and yet it updated in the next release.
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1. /bgp create <profile-name>, create a profile with the provided name. 2. /bgp update <profile-name>, updates a profile with the items you have selected in your inventory. 3. /bhm debug Test guard, this will display the ids for each spawn point. 4. /bhm guard profile <bank-name> <id> <profile-name>
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- 21 comments
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- 1
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.6
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- 21 comments
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- 1
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Looking into this update will be pushed shortly
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this would be due to you having and empty string in the config, the config should be as follows. { "deposit command (default Economics arguments {userid} {amount})": "deposit {userid} {amount}", "setup command name": "sve", "exchange item id": -932201673, "exchange item skinid": 0, "exchange percent (default 80% percent ex: 1000 = 800)": 30, "min amount to exchange per transaction": 1000, "max amount to exchange per transaction": 10000, "max amount to increment/decrement per click": 1000, "user interface": { "success button color": "0.337 0.424 0.196 0.85", "success button font color": "0.607 0.705 0.431", "clear button color": "0.75 0.75 0.75 0.3", "clear button font color": "0.75 0.75 0.75 1", "panel color": "0.65 0.65 0.65 0.25", "PanelFontColor": "0.75 0.75 0.75 0.9", "panel input color": "0 0 0 0.42", "panel input font color": "1 1 1 0.58", "panel input placeholder color": "0.7 0.7 0.7 0.25", "panel offset position": { "position": { "x": -10.0, "y": 470.0 }, "size": { "x": 310.0, "y": 118.0 } }, "popup font color": "1 1 1 0.89", "popup error color": "0.631 0.282 0.22 0.98", "popup success color": "0.337 0.424 0.196 0.98", "popup offset position": { "position": { "x": -10.0, "y": 390.0 }, "size": { "x": 310.0, "y": 28.0 } } }, "allowed prefabs (leave empty to allow all vending machines)": [], "VersionNumber: current version of the plugin": { "Major": 1, "Minor": 0, "Patch": 13 } }
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By default when the config is generated it will specify a default prefab path in the allowed prefabs, if you want all vending machines to use the ui then make sure it is empty otherwise specify what prefab paths should use the ui.
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Changed Status from Pending to No Response