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Tangerine

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Everything posted by Tangerine

  1. Tangerine

    Trade

    Version 1.2.8

    201 downloads

    Trade with other players using shopfront interface Features: Smooth rust interface (shopfront) Moving items with right-click Rust trade logic (that means no bugs) Permission support (size, cooldown, etc) Items blacklist Config: { "Command": [ "trade", "t" ], "Extra accept command": [ "ta", "taccept" ], "Extra decline command": [ "td", "tcancel" ], "Effect on completing trade": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "Effect on pending request": "assets/bundled/prefabs/fx/invite_notice.prefab", "Log trades": false, "Block trade in raidblock": true, "Block in building privilege": true, "Start cooldown after accepting trade": false, "Effects volume": 1.0, "Chat sender id": 0, "Permissions": [ { "Permission": "trade.default", "Priority": 1, "Size": 2, "Cooldown": 600 }, { "Permission": "trade.vip", "Priority": 2, "Size": 6, "Cooldown": 300 }, { "Permission": "trade.top", "Priority": 3, "Size": 12, "Cooldown": 60 } ], "Items black list": [ "rifle.ak", "stones" ] } Language: { "Usage": "Usage:\n/trade playerName\n/trade yes\n/trade no", "NoPending": "There are no pending trades!", "RequestAlreadyPending": "That player already have pending requests!", "TradeBegins": "Trade between {name1} and {name2} begins!", "RequestSent": "You sent trade request to {name}", "RequestReceived": "You received trade request from {name}", "TradeCancelled": "Trade was cancelled", "CantRightNow": "You can't do that right now", "Cooldown": "Cooldown for {seconds}", "Permission": "You don't have permission to do that!", "NoPlayers": "There are no players with that 'Name' or 'Steam ID' ({name})", "MultiplePlayers": "There are multiple players with that 'Name' :\n{list}" } Commands: trade <name or steamID> - request trade trade accept/+/yes/y/a - accept trade from player trade cancel/-/no/n/c - decline trade from player Video: Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------
    $20.00
  2. Yep, will add it in next update. Not yet, but will be in next update
  3. Changed Status from Work in Progress to Closed
  4. Tangerine

    No switch

    Changed Status from Pending to Closed
  5. Tangerine

    refund

    Changed Status from Pending to Closed
  6. Tangerine

    refund

    No refunds for virtual goods. You already received a plugin file.
  7. What version of plugin do you have? Any console errors? Write me on discord: metangerine, so I can help you.
  8. This is different issue, he has old version of plugin from old dev. You issue is caused by plugin conflict or any other issue related only to your server, not plugin itself.
  9. Hey, I can add api for zone manager. About zones, it supports only shperes. This is prefab, I cannot modify it.
  10. Changed Status from Pending to Closed
  11. Version 1.0.0

    20 downloads

    SafeHighlight is a plugin which will create green sphere zones around safezones to highlight actual safezone radius for players. Plugin will automatically detect all safezones on your map, even custom one.
    $10.00
  12. Version 1.0.5

    32 downloads

    UMapMarkers is a powerful and versatile server map marker system designed for Rust, utilizing the game's built-in map markers. Create and manage custom map markers with ease, enhancing your server's gameplay experience. Plugin Configuration Configure your custom map markers using the following structure: { "MapMarkers": [ { "WorldPosition": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Icon": 0, "ColourIndex": 0, "Label": "My cool custom marker", "Radius": 0.0, "RadiusColor": null }, { "WorldPosition": { "x": 150.0, "y": 0.0, "z": 150.0 }, "Icon": 2, "ColourIndex": 3, "Label": "Custom marker number two 234?", "Radius": 1.0, "RadiusColor": "#ff0000aa" } ] } Permissions umapmarkers.use - Grants access to the /marker command. Commands /marker add <key name> <icon id> <color id> <radius> <radius color> <display name> - Adds a marker at the player's position. /marker remove <key name> - Removes a marker by its key name. /marker addconfig <icon id> <color id> <radius> <radius color> <display name> - Adds new marker into config at player position. Marker Icons and Colors Choose from a variety of icons and colors to personalize your map markers: Icon IDs: Point: 0 Dollar: 1 Home: 2 AirDrop: 3 Target: 4 Defence: 5 Death: 6 SleepingBag: 7 Sleep: 8 Gun: 9 Ore: 10 Crate: 11 Color IDs: Yellow: 0 Blue: 1 Green: 2 Red: 3 Pink: 4 Cyan: 5 API Functions private string API_CreateMapMarker([CanBeNull]BasePlayer player, Vector3 position, int type, int color, string text, float radius, string radiusColor, bool custom) // Creates a map marker. If you set player arg to null, then marker will be shown to every player on the map. Returns created marker id. private void API_RemoveMapMarker([CanBeNull]BasePlayer player, string markerId, bool custom) // Removes a map marker. Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------
    $14.99
  13. Try to use hammer.
  14. Hi, this plugin is actually an updated plugin from that site, the old developer no longer supports his forum and plugins, so he transferred all his plugins to me so I can republish them and keep them updated. About picking up the turret, try to pick up switch. Unfortunately, due to the way Rust works I cannot implement direct turret pick up, as it was intended.
  15. Not yet, but I'll add them in future updates.
  16. Yes, it targets NPCs.
  17. Version 3.1.8

    1,019 downloads

    Sentry turrets The original and most advanced plugin that allows players to deploy their own NPC turrets, similar to those found at outposts. These turrets can be strategically placed anywhere, giving players enhanced control and defense capabilities. With a custom, user-friendly UI, players can easily manage their turrets, which are capable of targeting both ground and air threats. Fully customizable, this plugin adds a unique tactical element to your server, offering both protection and immersion. Plugin config variables { "Turrets profiles": [ { "Key name, for command": "default", "Item display name": "Sentry Turret", "Skin Id": 1587601905, "Is weapon required?": false, "Can players put own weapons?": true, "Items blacklist": [ "lmg.m249", "minigun" ], "Can get damage": true, "Required power": 0, "Authorize friends and team members": false, "Authorize tc members": false, "Amount of ammo for one spray (set to 0 for no-ammo mode)": 1, "Amount of ammo for one air spray (set to 0 for no-ammo mode)": 1, "Range (normal turret - 30)": 55, "Air Range (set to 0 to disable air mode": 100, "Air Fire Rate Every N seconds (Default every 1 second)": 1.0, "Give back on ground missing": true, "Health (normal turret - 1000)": 1500.0, "Aim cone (normal turret - 4)": 2.0 } ] } Commands: sentryturrets.give <name or steamID> <amount> <profile key> - give turret to player Video: Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------
    $19.99
  18. Tangerine

    UItemSort

    So, it prevents opening the UI for players who have 'use' premission. It is needed in cases, when you want to prevent certain groups or players from using the UI.
  19. Tangerine

    UItemSort

    You can setup this plugin for any storage in config. So, yes, it works with TCs.
  20. Changed Status from Pending to Work in Progress
  21. Hey, thank you for feedback, can you provide me with those scaling issues, so I could try to resolve them, also, yes, I'll add such command in future updates.
  22. Tangerine

    barrel storage

    Changed Status from Pending to Closed
  23. Tangerine

    barrel storage

    Easiest way to get name is to spawn entity, then "ent kill" on it and check console, it will show full path. Or find resources with lists like this: https://docs.carbonmod.gg/docs/rust/prefabs
  24. Tangerine

    barrel storage

    Hey! Seems you have whitelist enabled, so just add prefabs into config. These values: "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab", "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", Into this section: "Black list if all allowed else this is white list.": [ ... prefabs here ]
  25. Tangerine

    toggle option

    Changed Status from Pending to Work in Progress
2.2m

Downloads

Total number of downloads.

10.3k

Customers

Total customers served.

149.5k

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Total number of files sold.

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