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File Comments posted by Oldbtchsgaming
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ok..its been awhile since i set up Raidable Bases so i forget what goes where- i took out Hard because it was spawning hard for easy when purchased so im trying to add Hard back in (no longer purchased just spawn) and i get error that hard base is missing entitity?
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I have this updated any idea why my logs look like this?
Failed to call hook 'OnEntityMounted' on plugin 'MyAttackHeli v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.MyAttackHeli.OnEntityMounted (BaseMountable entity, BasePlayer player) [0x00052] in <5260bda500b646ef8dd7815afaf1326f>:0
at Oxide.Plugins.MyAttackHeli.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <5260bda500b646ef8dd7815afaf1326f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
Failed to call hook 'OnEntityMounted' on plugin 'MyAttackHeli v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
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On 2/9/2025 at 5:08 PM, CrazyRust said:
Don't write in the F1 console, write in the server console. This is the problem. The commands only work in the server console.
ok tried everything i cannot get it to work I would like a refund please.I tried both of my servers.
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3 hours ago, CrazyRust said:
ccstart.easy <-- copy - paste this into the server webadmin console
no it does not work..
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7 hours ago, CrazyRust said:
The commands are in the description. These are just server console commands. They do not work in Chat.
tried that too ..nothing
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Ok i just purchased and also I cant get any of the commands to work>? cctstart- ccstart.easy etc
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How do I fix this? after update RB is not loading?
-Error while compiling RaidableBases: 'RaidableBases.HumanoidNPC.OnKilled(HitInfo)': no suitable method found to override | Line: 2584, Pos: 34
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Thanks My players wanted a change so I hope to purchase next wipe!
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I need to ask..my players want me to purchase this but not sure if would lag? i run like 150 plugins/PVE/GSK and its run on 16gb just renting server,,Is the map optimized well? sorry I'm not super techy..
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I got it working and the 1st time it runs it has the regular json but wont work after..it doesn't reset it creates this json
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On 11/28/2024 at 11:52 PM, SirApesALot said:
and is it just one base, or all bases? Your best bet would be most likely to talk to Nivex the creator of Raidable Bases, as I have had no complaints of this from anyone else I presume (maybe wrongly) that the issue lies with one of your settings
I got it and i love these packs!
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mine are spawning underground except for the very top..any advice?
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One more question: They keep spawning underground. I tried changing 'value' to 2.0, but it's still the same.
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Can you tell me what this cause is?-
[RaidableBases] oxide/data/RaidableBases/Profiles/LootTables.json
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing number: =. Path 'LootTables['assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab'].ItemList.semibody.Max', line 1756, position 18.
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15 hours ago, Qbis said:
I fix plugin with new wolf) one of the pack will run towards the trap
Another question what is the 'cash' used for?
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I am thinking of purchasing but has the 'wolf' update affected it any? I am just not sure if it will be a hit on my server..no offence I like the idea
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On 11/10/2024 at 8:39 PM, Razor said:
Send a video or screen shoot of what your seeing... R you trying to spawn the npc?
I figured it think it was something to do with lack of sleep lol ty and sorry
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how do i set spawn points it doesn't ask or say anything just always says blocked go find ..well where?
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I purchased the This and am unable to download https://www.myvector.xyz/index.php?resources/talkingnpcvehicles-addon-for-talkingnpc-plugin.115/-
says I do not have permission but I'm signed in?
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5 hours ago, Oldbtchsgaming said:
same here NPC wont load
Now NPCspwn loads just have errors and no NC at some events.I have already reached out to those developers but the errors are for NPCspawns
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20 hours ago, will007 said:
Hello, I'm having problems generating NPCs in all events that require NPCs. I've already done all the updates and the error persists.
same here NPC wont load
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21 minutes ago, Snaplatack said:
Dont let them switch modes?
you cannot raid or kill someone or their base UNLESS they are in PVP as well -so you both I guess, would be able to do that theoretically.I haven't been using long and I run it on my small server as a test
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On 11/3/2024 at 11:01 PM, nivex said:
hi, WarMode is not my plugin so I don't know what that's about.
you can set permissions in the profiles, but there are no permissions by default. this should be unrelated.
"Permission Required To Enter": { "Buyable Events": "", "Maintained Events": "", "Scheduled Events": "" },
I fixed it
ty for your response!
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7 hours ago, crash said:
Weird, ill take a look, because its working on my side
Ok its working thank you for responding:)
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4 minutes ago, crash said:
Are you getting any errors?
just in chat' unknown command'
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just in chat- 'unknown command"
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Hello, I updated but was unable to pull up UI with /crestart.
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4 minutes ago, Oldbtchsgaming said:
I had it set to Buy only
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22 hours ago, nivex said:
I had it set to Buy only
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1 hour ago, nivex said:
no, look for errors when the plugin loads. paste everything it says.
[RaidableBases] oxide/data/RaidableBases/Profiles/Nightmare.json
Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'Oxide.Plugins.RaidableBases+BuildingOptions' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path '', line 1, position 1.
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract) [0x00058] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x00012] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0007f] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Plugins.RaidableBases+<LoadProfiles>d__461.MoveNext () [0x00107] in <78bc4eb595b5466a88fc4d29333676b7>:0
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6 minutes ago, nivex said:
should i remove the json and reload the new cs.?
would mean I have to reset it tho?
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7 hours ago, nivex said:
turrets were bugged. they attacked npcs, but did no damage
2.9.5 released to fix this issue
Any idea why my Hard raid bases have no loot after the new update?
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ok thx ill try that !
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I used this before but i forgot where the price list goes can you please help?
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Any idea why my logs are showing this? I looked into it, and all I can find is that it has to do with the recycler.i updated but still sam log spam-
ServerMgr:Update()
Server Exception: Building Manager
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at BaseEntity.WorldSpaceBounds () [0x00000] in <488d77cf814a4346a21ace8c906d6daa>:0
at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <488d77cf814a4346a21ace8c906d6daa>:0
at BaseEntity.GetBuildingPrivilege () [0x00000] in <488d77cf814a4346a21ace8c906d6daa>:0
at DecayEntity.GetBuildingPrivilege () [0x00011] in <488d77cf814a4346a21ace8c906d6daa>:0
at DecayEntity.DecayTick () [0x0008b] in <488d77cf814a4346a21ace8c906d6daa>:0
at ServerBuildingManager.Cycle () [0x00157] in <488d77cf814a4346a21ace8c906d6daa>:0
at ServerMgr.Update () [0x00119] in <488d77cf814a4346a21ace8c906d6daa>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
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?i updated and now i have gingerbread houses? is that strange?
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so like copy/paste base would save like base69 and use copy /paste is it like that?
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How do i use this its not like a normal 'base'? is there a command what goes where? lol
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Quick quest? is there anyway that HUD can keep an accurate count of players pe month? its a monthly server but I have watched the count and I know there HAVE BEEN OVER 100 PLAYERS BUT KEEPS GOING DOWN NOT UP
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On 10/12/2022 at 1:14 PM, DocNorris said:
Hi will this work with https://tip4serv.com/ . It has a similar setup as tebex
I would like to know as well! did you get an answer?
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will what is in locker stay during Force wipe?
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After update i and added Skinbox i get this I dk if its a conflict?
LogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
[RaidableBases] Hard_Bases is missing entity data
[RaidableBases] DEBUG: 1x - Blocked by another plugin event: 561.58 5.94 -1672.28 crankshaft_new
[RaidableBases] DEBUG: 2x - Blocked by a building privilege: -1404.40 0.32 1791.00, -1159.05 3.60 1855.31
Server Exception: IndustrialEntity.RunQueue
NullReferenceException: Object reference not set to an instance of an object
at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0
at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0
at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
You've successfully pasted the structure
Server Exception: IndustrialEntity.RunQueue
NullReferenceException: Object reference not set to an instance of an object
at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0
at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0
at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
Server Exception: IndustrialEntity.RunQueue
NullReferenceException: Object reference not set to an instance of an object
at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0
at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0
at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
Server Exception: IndustrialEntity.RunQueue
NullReferenceException: Object reference not set to an instance of an object
at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0
at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0
at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0
at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
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run this on my PVE server fine-did a test server- purchased item got nothing till next day and item shows correct in invatory but is just empty box when I set it down..
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I want to thank The Dev for making SO simple to add these bases ! For a noob it was soo easy!
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I need a 3x version
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Great Plugin! is there a way to have 'groups' of zombies?
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Kits
in Plugins
Posted
i am using the free kits and cannot figure out how to get the items to give when testing on tips4serv I have commands but anyway would this work better/easier?givekitto <player name or id> ultimatefarmingkit