OgGinja
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Everything posted by OgGinja
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Anyone using this plugin with TruePVE? It seems the raid protection plugin is working as it should but im finding that bases without raid protection are still protected via true pve. I asked the dev for truepve if there was anything on his sde that could be disabled/enabled to help with this but he said no. The Raid protection plugin should handle this. Anyone else having this issue and know a fix??
- 299 comments
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- #protection
- #base
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I’m using TruePVE along with this plugin. The plugin seems to work as intended, except that TruePVE is still protecting player bases even when no protection has been purchased through this plugin. I asked the TruePVE team if it was possible to disable base protection on their end, and they told me no. Nivex mentioned that your plugin should be controlling the protection if everything is configured correctly. I’ve gone through the setup instructions and believe everything is configured as described. Both of the related settings are currently set to false. Could you please advise on a possible fix for this issue? Thanks. if you use True PVE to provide protection to players, then in your Raid Protection config file under the Protected entities section you should set Authed Players and Unauthed Players both to false to avoid hook conflict errors.
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I do not, here is my current config for that portion. "svar: Disable Terrain Violation Kick": true, "svar: Disable Structure Decay": true, "svar: Always Day": true, "svar: Creative - All Users": false, "svar: Creative - FreePlacement": false, "svar: Creative - FreeBuild": false, "svar: Creative - FreeRepair": false,
- 120 comments
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- #creative rust
- #building
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- 120 comments
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- #creative rust
- #building
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- 70 comments
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- #recycler
- #industrial
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