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Hermansson

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Everything posted by Hermansson

  1. solved with an older version of welcomepaneladdons
  2. I don't have a plugin called WPKits. I'm using Kits from umod which I've been using for over a year and which has been compatible with the welcome panel. This problem of Kits no longer being visible has been going on for a couple of months. The only thing that happens if I run o.reload kits is that at least the kits open in their own window instead of in the wp panel and the players can still use it. If I reload the welcomepanel the kits is visible first time typing /info or /kit, next time its back to import kits message.
  3. Ofc, I have use this all time never have problem but now not working. Text in welcome panel just say import kits, but all kits is already imported. Tried to delete configs and make new ones but this doesn’t solve the problem
  4. Failed to call hook 'OpenKits' on plugin 'WelcomePanelAddons v4.0.97' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanelAddons.Button_Cooldown_Text (BasePlayer player, System.String kitname) [0x0001a] in <c8cd0574f85e41acb9983427bf10a4c9>:0 at Oxide.Plugins.WelcomePanelAddons.ShowKits (BasePlayer player, System.Int32 page) [0x0048a] in <c8cd0574f85e41acb9983427bf10a4c9>:0 at Oxide.Plugins.WelcomePanelAddons.OpenKits (BasePlayer player) [0x00019] in <c8cd0574f85e41acb9983427bf10a4c9>:0 at Oxide.Plugins.WelcomePanelAddons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00171] in <c8cd0574f85e41acb9983427bf10a4c9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 someone have any idea ? kits isn't showing up anymore in the welcome panel. Have deleted kit plugin and done new configs etc but it dosn't work. I have the older version of welcome panel, the discord channel is almost closed so no way to help from other customers anymore.
  5. Is it a possible setting, If i buy 10 hours offline protection, and log off, but come back after 6 hours, can I set that all 10 hours are consumed when coming back online?
  6. I have this problem to, users got the "linked" oxide group but not nitro. Did you solve it ? also if i Unlink my account im still in the linked group on the server, but removed from the database
  7. Kick/ban logs ?
  8. deleted config and let the plugin create a new. it seems to work now, will do some more testing. Will return if something doesn't work If I can remove all the information flowing in the console it will be fine. And is it possible to make the transport helicopter spawn a little further away? It almost literally spawns on me and sometimes I die from it when I get it
  9. For me, minis is for free. in that case everytinhg work perfect. /myattack limit 1, spawntime 30 min. /myattack works perfect, is fetch on /myattack, when destroyed/bombed = cooldown. everything looks to work. /myheli didn't spawn on command, and server total crash. Rebooting now, will do one more try would be appreciated if it was possible to remove all spam in the console as soon as someone spawns a helicopter
  10. The cooldown dosn't work atall atm. Using this config but /myattack still spawn a new one after I throws a c4 on it "Profiles": [ { "Name": "attack", "Type": "AttackHelicopter", "CooldownInSeconds": 1800, "Distance": { "Fetch": { "Min": 0, "Max": 0 }, "Remove": { "Min": 0, "Max": 0 } }, "Settings": { "AutoHover": { "Enabled": false, "MinSpeed": 3 }, "AutoMountPlayer": false, "InstantTakeoff": true, "LockToOwner": false, "NoDecay": false, "NoFuelConsumption": true, "SpawnFuelAmount": 100, "SpawnLimit": 1 }
  11. if i have spawntimer set to 15 minutes for exampel, and i type /myattack under spawntime it will not teleport it.
  12. Okey! When typing /mymini u got "there is nothing to fetch" if someone has bombed the mini or whatever. You have to type /nomini even though it doesn't exist /myattack dosn't fetch if there is spawntimer spawntimer should contain cooldown xx minutes xx sec and not just seconds.
  13. Nah, I think I'm starting to make too many demands . The creator can of course design it the way he wants it. Maybe I get to code my own plugin.
  14. at least fetch commandot works more like teleport now, and it doesn't come flying. However, still want to be able to combine these 2 commands into 1, /mymini so that you don't have to use different commands to get your mini. Also don't understand this yellow circle around the whole helicopter
  15. yes we talked about this earlier here, i dont want the fetch command. Can't have 100+ minis flying around the map (fetch). Just despawn and bring in a new. But there is a fetch command u can use if u want. I think its implementet. That can be useful when u have timers on spawn mini
  16. Haha I know its visual. The /mymini command should check if there is a mini already, if it does, it should be despawned before the new one is spawned. If you don't use cooldown, there will be minis all over the server That's my wish. No one gonna use /nomini when mini is for free
  17. sorry if i was unclear but the previous plugin i used it just disappeared, the mini didn't fall apart into 1000 pieces
  18. no one will bother to run /nomini, there will be minis everywhere for us. As I said, the best would have been if there was a possibility with a parameter where the current mini is despawned when you run /mymini and a new one is spawned The cooldown message should show cooldown timer aswell
  19. Looks good! As long as you don't have to type /mymini 2 times to get a new one, without the command first checking if there is one and if so, it despawns before spawning a new one for the player. And if you use the cooldown value, the command should not be able to despawn the current heli during cooldown
  20. and we who run a battlefield server do not want a fetch function. /mymini will despawn the current mini wherever it is on the map and a new one will spawn where you are! But I'm willing to pay extra for this if the majority want something else. fetch looks damn funny when there are minis flying all over the map. no thanks
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