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skylark

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Everything posted by skylark

  1. So that would still fall under the same Grant permissions? Only asking as I have /Skills that have the grant perms for that
  2. skylark

    Raid Protection

    Im curious to know how exploit proof this is? Lets say the plugin is set up for offline raid protection, Lets say TC owner is asleep but his duo friend wake up and deauths himself from the TC, now that base is Raid protected while he is online? does that make sence? lol Thanks
  3. Thanks for this plugin, few sugestions id like to see The plugin will destroy the current heli in order to spawn a new heli or limmit the player to 1 spawn and require them to /nomini in order to spawn a new one (the reason for this is my server has no decay and i can see people leaving them everywhere) No mini command Where is command
    This is the first custom map I have used, and I have to say it is amazing! I'm running a small server, 10–15 players on average. The server is hosted on small RAM and CPU, The map consumes more than most procedural generic maps but still ran well. A lot of prefabs, so load time is a little longer. But this is more of a client side issue, not a map issue. Slight FPS drop in the ruined buildings, but not enough to effect game play. Overall experience was great. Custom monuments are great as well. I will be using this map again.
  4. id also like to get an answer for this. we use the backpacks.cs
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