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Everything posted by skylark
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Hey mate. Love the plugin. Has some really good potential. Having some issues understanding trade time Trade (Seconds)": 30, this is the time it takes for the dealer to buy the product I'm assuming? But when I have sold bricks it's always 10 seconds per trade. I'd like for it to be higher time for the trade but can't seem to change that.. Also last little request may I please have the custom item skins for all 6 products as I'm adding these in to my loot system with Extraloot. Digging through the .cs file to find the skin ids is a bit of a pain, but if your to busy ill sort it out Skylark.
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Oh nice! Good deal thanks for the help! ill throw loot back in to TC And I'll update that .cs as well for future endeavours I turned off chat messages as I was Expecting Notify to take over for payments Not even sure why I turned it offLin the first place Skylark
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Alright will keep that value to true. Have included the global and hard profile let me know if you need anything else? RaidableBases.json Hard Bases.json
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It used to pay with a messages on final loot, now it's not. So I have definitely done something in the global settings to effect this If I set Lock Treasure To First Attacker to false it will pay once loot is complete? RustRewards will pay for killing Murderers and scientists. Economics from umod is reloaded but same issue still not paying. I might load original default config and see if it pays and go backwards from there
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Thanks for the responce man! How do I disable owners of the maintained events? Move Resources Into Tool Cupboard": false, "Move Items Into Lockers": true, "Lock Treasure To First Attacker": true, "Lock Treasure Max Inactive Time (Minutes)": 20.0, "Assign Lockout When Lock Treasure Max Inactive Time Expires": false, "Lock Players To Raid Base After Entering Zone": false, "Only Award First Attacker and Allies": false, "Only Award Owner Of Raid": false, "Mounts Can Take Damage From Players": false, "Player Cupboard Detection Radius": 125.0, "Players With PVP Delay Can Damage Anything Inside Zone": false, "Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere": false, "PVP Delay Between Zone Hopping": 10.0, "Prevent Fire From Spreading": true, "Prevent Players From Hogging Raids": true, "Prevent Fall Damage When Base Despawns": true, "Require Cupboard To Be Looted Before Despawning": false, "Destroying The Cupboard Completes The Raid": true, "Require All Bases To Spawn Before Respawning An Existing Base": false, "Turn Lights On At Night": true, "Turn Lights On Indefinitely": false, "Turn Lights On Bypasses NightLantern": false, "Traps And Turrets Ignore Users Using NOCLIP": true, "Use Random Codes On Code Locks": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Maximum Water Depth For All Npcs": 3.0, "Minutes Until Despawn After Looting (min: 1)": 30, "Minutes Until Despawn After Looting Resets When Damaged": true, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true
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Hey Nivex, love the plugin. having a small issue where RB is not rewarding players on raid completion for the maintained events Just wondering what is considered to be Raid completion? i would asume once all loot = 0 it will be complete and payment from Economics would be granted to the Owner of the raid i have tried looting all the boxes and destroying the TC and no reward is given. Any help would be great Hard.json example below Skylark
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Oxide and this was on the latest version. I removed the plugin and config reloaded the .cs and that was the error I got and no .json was generated I have downgraded to previous version for now.
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HeliManager: Predefined type 'System.Range' is not defined or imported | Line: 610, Pos: 19 totaly broke and im not sure what to do >.< any help would be great
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- 76 comments
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- #mini
- #minicopter
- (and 10 more)
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- 270 comments
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- #protection
- #base
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Thanks for this plugin, few sugestions id like to see The plugin will destroy the current heli in order to spawn a new heli or limmit the player to 1 spawn and require them to /nomini in order to spawn a new one (the reason for this is my server has no decay and i can see people leaving them everywhere) No mini command Where is command
- 76 comments
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- #mini
- #minicopter
- (and 10 more)
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Hello! Ever since rust wipe last Thursday I been getting bump down my console every 30 seconds. Was hard to work out what Plugin was causing this but tonight when the Air Event started I noticed bump would start spaming. I did a o.unload AirEvent and it has since stopped. Any help would be great
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Key cards work in aqua dome but missing a few floors and stairs in the club and aqua dome. not sure what to do here?
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I have since restarted the server and it's now working correctly. you can close this now Thanks 🙂
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Hey bud! love the plugin, having some trouble starting the event to test the economics rewards getting these messages while trying to join the event. Colsole [EventHelper] Failed to join - Event: SurvivalArena has not been registered! Chat [SurvivalArena] Unable to join - Check the message from EventHelper tried unloading the .cs and .json from config and data and re loading and did the same with EventHelper anyhelp would be grat. thanks.
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This is the first custom map I have used, and I have to say it is amazing! I'm running a small server, 10–15 players on average. The server is hosted on small RAM and CPU, The map consumes more than most procedural generic maps but still ran well. A lot of prefabs, so load time is a little longer. But this is more of a client side issue, not a map issue. Slight FPS drop in the ruined buildings, but not enough to effect game play. Overall experience was great. Custom monuments are great as well. I will be using this map again.
- 22 comments
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- 1
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- #gruber
- #mad mappers
- (and 7 more)
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- 197 comments
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Hello! im cuirous to know if its possible to have the first week of a map wipe raid protected and then lifted for the second week? im currently running a Biweekly map wipe. Skylark