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Everything posted by Aton
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That would be freaking amazing!!!!!!!!
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Sorry I believe they also use "Itemtext" in the legendary weapons. We are working to get the API implemented or use the custom definitions if possible. Not a lot of help from the other side so we may just do it ourselves.
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We are using the legendary items plugin to control most weapons. It auto injects the weapon into crate prefabs through the config. Certain plugins dont offer the "ItemName" format the legendary weapons plugin uses so using the basic skinid and itemid does not keep the perks. Hence why we wanted to find a way for them to work with loottable to control everything in one place.
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Just verified on our dev server that putting legendary items in by skinid and itemid does not hold the perks they are given.
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We tried putting them in by itemId and skinId and it does not keep the effects to the weapon, That is our main goal.
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We will attempt to get that implemented, haven't had much luck with that so far.
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Good morning, we are having an issue that we hope you can help with. I work with a large PVE server "Brits 2x PVE". We use loottable because basically its the best loot plugin available, in our opinions. We also use another plugin that offers legendary modified weapons. At this point those weapons are auto injected through the config and are not able to be placed into loottable and distributed as we like. Is this something we could possibly work through and maybe get as fix as we want to solely use Loottable for out loot distribution. Any help would be greatly appreciated.
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Is there a possibility for the future to add NPC's right when Bradley lands, Players have found a way to cheese Bradley when it lands as it has a blind spot.
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I deleted the EventManager data file- which is the old data file, that deleted all data from my /em menu. Seems everything is saving to the old data file.
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Are you getting 2 data files in your server as well? One for EventManager and another one for the new EventsManager
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I also noticed that when You delete the old "EventManager" data file it makes another one as soon as you reload the plugin.
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Seems I'm having the same issues as the other support tickets. Everything was working fine until last night. My /em does work and all my events are in the random section but nothing is starting.
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Cargo owner status hasn't been working for a while on my end. Says in console to contact developer. As we are getting higher pop people are fighting over cargo. Not sure if its something jacked up on my end but all other monuments work normally just zone or anything for cargo.
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Sounds good!
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I was just going to take the elevators out as they are making editing bases a pain in the a$$. Wasnt sure what the error was but it did load the plugin. I also noticed shotgun traps will kill any NPC near it and flame turrets are not able to be destroyed. I have completed a custom base and it does spawn in and add scientists and loot boxes as it should.
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Once that error comes up the only way to clear it is re-install the plugin.
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Tried that after it messed up the first time, reset all copy paste files to default and only changed traps in that one, and it still duplicated the elevator even in the up position.
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I pasted one of the standard supplied dungeons in to adjust loot and add some extra traps. When you copy it again it duplicates the elevator and then when its pasted back in with the event it kicks anyone trying to use the elevator. Tried removing the elevator completely and just placed ladders and it throws and error in console when reloading.
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Could be due to some plugins we are running, who knows. I removed the lights yesterday and no issues since.