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Everything posted by NooBlet
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Clearallbuttons command throws exception
NooBlet replied to RuGRustServer's Support Request in Support
Changed Status from Pending to Work in Progress -
Clearallbuttons command throws exception
NooBlet replied to RuGRustServer's Support Request in Support
Thanks for ticket . Its 9pm right now for me and my country is in a power cut ... ill tend to your issue in the morning . Hope thats ok . Im not able to start pc at moment . But will lookinto it as soon as i can -
as of the morning I realize I never put in place a persistence to the tug setting on server restart . so players loos there speed and duel consumption... Im realy sorry guys . i have a working fix . but you will loose all the other subs alive on server so best time is to do an update next wipe . or help all players replace what they got as the data file needs to be remade. so ill release the update on thursday
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Changed Status from Pending to No Response
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Version 1.3.6
580 downloads
MyTugBoat Gives players the ability to own and spawn TugBoats players will be limited to one , and can call command once per IRL day (ex . if you have a tug boat you cant spawn new one un till it breaks but only once a day) Permissions MyTugBoat.use - allows use of command MyTugboat.fetch - allows the fetch Command MyTugboat.Vip - allows the player to get VIP settings tug Commands /tugboat - Spawns TugBoat at look location /tugboat fetch - pulls you tug boat to you 40 meter infront of you Config { "1. Incincible Tug ": false, "2. Tug no decay": false, "3. Fetch Cooldown in Minutes": 10, "4. Limit Admins to Spawn Limits (dalse will allow admin to unlimited spawns)": true, "5. Use 24Hour spawn Restriction (False will alow spawn after tug death)": true, "6. Group Settings": { "playertug": { "TugboatSpeed": 200000, "TugBoatFuelPerSec": 0.33, "StartingFuelAmmount": 100 }, "viptug": { "TugboatSpeed": 400000, "TugBoatFuelPerSec": 0.2, "StartingFuelAmmount": 200 }, "admintug": { "TugboatSpeed": 800000, "TugBoatFuelPerSec": 0.0, "StartingFuelAmmount": 1000 } }, "7. Tug Health Settings (default = 3000)": 3000.0, "8. Door Health Settings": { "Wooden Door Health (default = 200) ": 200.0, "Metal Door Health (default = 250) ": 250.0, "Industrial Door Health (default = 250) ": 250.0, "Armor Door Health (default = 1000) ": 1000.0 } }$5.00 -
Subwars don't do anything to backpacks(plugin) but player inventory does get saved and restored . please supply the console logs surrounding event . ill try to see what went wrong
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Version 1.2.0
61 downloads
HeliWars is a Death Race style Event for your Server with race catchup speed boost and rockets or c4 to fight other players TruePVE supported Commands heliwars - manualy starting event (admin only) hwtop - view leaderboard of wipe jhw - join event lhw - leave event heliwarsconfig - ingame config settings (admin only) Player Inputs primary Fire - Shoots rockets (only active after reaching first waypoint) secondary Fire - Drops suspended C4 behing you (only active after first waypoint) reload - Detonates droped c4's ( if setting is on) Permission HeliWars.use - gives player ability to use open event command Video Demo Config { "1. Event Settings": { "Auto Spawn Event (false will disable spawn commands)": true, "Min Players requered to start Event": 2, "Time to enter Event in minutes": 1, "Auto Spawn Timer Minimum (in minutes)": 120, "Auto Spawn Timer Maximum(in minutes)": 180, "Ping System - use on event players": true, "Ping System - min amount of players to start ping": 3, "List of Monuments to Exclude (Prefab Name ex. assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab or fishing_village)": [ "assets/bundled/prefabs/autospawn/monument/cave/cave_small_medium.prefab", "cave", "underwater", "bunker", "power_sub", "launch_site", "radtown", "tiny", "ice" ] }, "2. Heli Settings": { "Use Set amount of ammo (if false - ammo will refill on a player elimination)": true, "Start Ammo ammount": 500, "Use Remote controlled C4 (Detonate with Reload Button)": true }, "3. Prize Settings": { "Give Random Item in list (false will give all)": true, "Give Random Command in list (false will give all)": true, "All Custom Commands": [ "GiveRank {playerid} VIP", "GiveRank {playerid} VIP+" ], "All Prize Items": [ { "Item Amount": 2000, "Item Short Prefab Name": "scrap", "Item Skin ID (0 = Default)": 0, "Item Display Name (empty = Default)": "" } ], "Winner Prize : 0 None , 1 = Item , 2 = Customcommand , 3 = Item + Customcommand": 1 }, "4. External Plugin Settings": { "Chat commands to block in event": [ "shop", "shops", "tp", "tpa", "home" ], "Console commands to block in event": [ "god" ] }, "5 HeliWars Chat Commands": { "Chat command to start HeliWars": "heliwars", "Chat command to enter HeliWars": "jhw", "Chat command to leave HeliWars": "lhw", "Chat command to see HeliWars LearderBoard": "hwtop" }, "6. Debug Settings": { "Enable Debug? (enabled will start event without notify and no limit on entry)": false } } Lang File { "alreadyenteredMessage": "You have already Entered, please wait for admin to start event", "notinlistMessage": "You have not entered the Event to leave sed Event", "enteredeventMessage": "You are now entered the HeliWars event , Wait for Admin to start", "lefteventMessage": "You now left the HeliWars event", "capreachedMessage": "Event is full!", "WinnerMessage": "<size=14>Congratz to <color=green>{playername}</color> for winning the HeliWars!!</size>", "EventOpenTooltip": "HeliWars Now Active!!!!", "EventopenMessage": "<size=20>HeliWars Event is now open to join . use <color=green>{commandjoin}</color> to enter and ,<color=green>{commandleave}</color> to leave..And to see LeaderBoard <color=green>{commandleaderboard}</color> .You got {timetoevent} min's</size>", "GoGoMessage": "<color=green><size=20> Go! Go! Go!</color></size>", "jointimerMessage": "<color=green><size=18> The Admin started the Event</color></size>", "eventalreadystartedMessage": "Event already started, you cant join in , Sorry!", "MINPlayersEnterd": "Min Requered Players to Enter not met ", "QuePlayersText": "Queuing Players!!", "EventActiveText": "Active!!", "EventStatusText": "Event Status :", "PlayercountText": "Player Count :", "YouKilled": "You killed <color=#FFD700>{playername}</color>", "KilledBy": "You Got Killed by <color=#FFD700>{playername}</color>", "Joinbutton": "Join HeliWars", "Rejectbutton": "Reject HeliWars" } Players with sleeping bags in there building prev will be teleported to one after event . Naming a bag yo heliwars . Will then use only that bag . If no bags will return to original pos . All inv does get saved Credits We would like to thank Noobhub & Meinrust Community's for the help in testing$10.00 -
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Thanks to all codefling admins thats on the ball. And a big thanks to raul for not taking nonsens from liers. Been sitting here in a power outage in my country reading rhis saga unfold
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o wow didnt know you can do that .... yes heli wars is like subwars just in the air . all functions are same as subwars . but all entered players spawn center map in air in there helis . 5 waypoints spawn random on map at monuments . with ping system you will be shown the order of the waypoint to follow (purple for 1 to 4 and green for finishingline). but as soon as you past first waypoint . you activate your weapons .. HB rockets on primary fire , c4 on secondery fire , and if allowed in settings , reload to detonate c4s (c4s are suspended in air so where you deploy them they stay) nice little air mine trap :DDDD
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Changed Status from Work in Progress to Can't Reproduce
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Changed Status from Pending to Work in Progress
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morning . ok ill have a look . seems fishy.... please provide me with version number and a list of current outher plugins in server . and config file
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Changed Status from Pending to Not a Bug
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At work now . NooBlet#1804 if you need to do quicker