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Everything posted by NooBlet
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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all drones with the UAV will be removed by the plugin ... thats the problem ..... ill figure something out to separated those plugins
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What about the other drone identifiers ..... what are they .... you mentiond that it starts with uav
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i need more info .. i run this plugin on my server and 1. no ext5ra ids gets removed .... and 2 i dont get the error u referring to ... what other plugin's pertaining to cam's do you have all code only happens on a drone id with a "UAV" starting with ID . so please give me more to get to the route of your problem
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Version 1.0.5
19 downloads
Admin2Team allows players with permission to chat to another players team Chat will go to target players entire online teammembers , in RED to show its a not teammate chat Permissions Admin2Team.use - Allows player to use command Admin2Team.seechat -Player that can see other's teamchat Commands /tc <targetplayer> <message> /tc toggle ---- turns on/off teamchat view for players with perms Config { "1. Prefix Color ": "#b936f7", "2. Prefix Name": "TeamChat", "2. Prefix Size": 15, "3. Message Color": "#9fa5a6", "4. Message Size": 17 } Lang File { "NoTeam": "{playername} is not in a team", "PlayerNotFound": "Player Not Found", "NoMessage": "You need to add a message", "NoPlayerName": "Player name not added , Who are you looking for ?", "NoPrem": "You dont Have Permission to use this command", "OffteamMessage": "[OffTeam to {playername}'s Team]", "TeamChatEnabled": "Other's TeamChat now Enabled", "TeamChatDisabled": "Other's TeamChat now Disabled" } Developer Hook void OffTeamMessage(string sender,string target,string message) to Catch outgoing message$3.00 -
- 143 comments
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- #red button
- #button
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(and 2 more)
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looking at code . this should not happen ... code just checks all drones with "UAV" in identifier in team and adds on mount. and when dismounts only removes all identifiers starting with "UAV"..... so please try to do your naming of identifiers thats not UAV drones to not start wit UAV.... the whole plugin relies on the identifier starting with "UAV" , changing that . breaks the whole concept.. this will be fixed in next update in few hours , by adding a config to set to use plugin light system or not
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the data file was corrupt .... it resets on every wipe
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Please supply config and data file . One of the 2 is corrupt
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Please supply your config . @Covfefe
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Version 1.5.1
389 downloads
AdvanceVehicles adds some much needed info to all vehicles . and some perks Perks SpeedBoost -- we added a fuel that can be added via stores or vending machines . ( lowgrade fuel : Skin : 3020053068) -- will increase vehicle speed depending of Config setup -- Console command highfuel <Player name/ PlayerID> <amount> to give with other plugins Permissions AdvanceVehicle.use - players to see UI AdvanceVehicle.Fuelwarndisabled - Disables all Low Fuel Warnings for the player KeyBinds Sprint + Use - disables / activates UI when mounted (ex. Shift + E) Reload - Enable / Disable Low Fuel Warnings (resets to enable on dismount) Config { "1. Use MPH (false will make it KMH) ": false, "2. Speed Boosts ": { "HelicopterSpeeds": 2.5, "BoatSpeeds": 2.0, "SubMarineSpeeds": 2.0, "CarSpeeds": 2.0, "SnowMobileSpeeds": 1.5 }, "3. UI Config Settings ": { "DayTime Text Color (Must be in the RGBA format ex. 0 1 0 1)": "0.8 0.35 0.1 1", "NightTime Text Color (Must be in the RGBA format ex. 0 1 0 1)": "1 1 1 1", "ColdTextColor": "#258BC9", "HotTextColor": "red", "LowFuelTextColor": "red", "LowFuelAmount": 50, "Use ImageLibrary to display FuelType on Hud": true, "Hud use": { "helicopterUI": true, "carUI": true, "boatUI": true, "trainUI": true, "subUI": true, "bikeUI": true, "snowmobileUI": true, "horseUI": true } }, "4. Spawn HighGrade fuel in World": true, "5. Fuel Name": "High Grade Fuel", "6. Drop Settings": [ { "Object Short prefab name": "oil_barrel", "Minimum item to drop": 10, "Maximum item to drop": 25, "Item Drop Chance": 30.0 }, { "Object Short prefab name": "crate_normal_2", "Minimum item to drop": 50, "Maximum item to drop": 75, "Item Drop Chance": 30.0 } ], "7. Use ImageLibrary direct load?": true, "8. Fuel Settings ": { "UseAudioWaring": true, "HeliFuelAmount": 30, "CarFuelAmount": 20, "BikeFuelAmount": 30, "TrainFuelAmount": 30, "BoatFuelAmount": 30, "SubMarineAmount": 30, "SnowMobileAmount": 30 }, "9 Image URLs": { "low": "https://noobhub.co.za/lg.png", "high": "https://noobhub.co.za/hf.png", "horse": "http://www.noobhub.co.za/HUDHelihorse.png", "full": "http://www.noobhub.co.za/HUDHeliFull.png", "half": "http://www.noobhub.co.za/HUDHeliHalf.png", "seconditem": "https://noobhub.co.za/gp.png" }, "A Craft Settings": { "UseCrafting": true, "secondItemFullName": "Gunpowder", "secondItemShortName": "gunpowder", "secondItemAmountRequirement": 2, "secondItemImageURL": "https://noobhub.co.za/gp.png", "LowgradeAmountRequirement": 20, "HighgradeCraftAmount": 10 }, "B Fuel Pump Settings": { "UseFuelpumps": true, "ScrapPerLowGrade": 1 } } Lang File { "KMHDisplay": "KMH", "MPHDisplay": "MPH", "OverLandLabel": "OverLand" } Credits We would like to thank MEINRUST Community (@MeinRust) for help with testing , input and UI design and icon for fuel . without you guys this will not have been possible$10.00 -
Changed Status from Work in Progress to Gremlins Changed Fixed In to Next Version
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it will be possible ... at moment warning happens at 251 meters ... as sams tends to shoot at 201 . that's the reason for the 50m warning ... future plans is to add config to allow servers to set distance warning . but at moment its very resource intensive to detect samsites . and the more the distance is it might give server lag
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Changed Status from Pending to Not a Bug
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yes TC is Required for payout box
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The wheel need s a foundation player made underneath it or it will break . This was added to ensure that decayd bases dont have floating wheels everywhere . So please confirm that in the zone you mention there is a floor or foundation beneath the plased wheel (player floor or foundation)
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