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Everything posted by Annunaki
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Hey man, I have 2 oddities here for you KeyNotFoundException returned and a new one FormatException not exactly sure what the player inputted as is offline right now. Failed to call hook 'TransferInputCmd' on plugin 'Wallet v1.0.2' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Number.ParseDouble (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x0007d] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Double.Parse (System.String s) [0x0001a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.Wallet.TransferInputCmd (ConsoleSystem+Arg arg) [0x00086] in <327408a12cda4c329752661a19c7f3b7>:0 at Oxide.Plugins.Wallet.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006be] in <327408a12cda4c329752661a19c7f3b7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'CommandTransfer' on plugin 'Wallet v1.0.2' (KeyNotFoundException: The given key 'playername[xxxxxxxxxxxxxxxx]' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.Wallet.TransferFunction (BasePlayer player) [0x00058] in <327408a12cda4c329752661a19c7f3b7>:0 at Oxide.Plugins.Wallet.CommandTransfer (ConsoleSystem+Arg arg) [0x00023] in <327408a12cda4c329752661a19c7f3b7>:0 at Oxide.Plugins.Wallet.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008a6] in <327408a12cda4c329752661a19c7f3b7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Yep all fixed.
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Fixed as of 1.0.2 Many thanks.
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Hey man no sweat at all, Thank you for your time on it and releasing it
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Suggestions for QOL improvement in the Transfer section, a config setting for Rewards button and X to close the UI 1, "foreach" a list of active players within the transfer section and allow click selecting players rather than manually typing the names, some players especially Russians have odd chars in their names. 2, Add a default bool config as false for the reward button (This should be an admin decision to have this as true). 3, Add a visible X to the UI, so players don't get confused on how to close down the wallet. 4, Bonus QOL integrate with the NCP plugin for status updates on transactions. Great plugin though, very, very handy indeed and looks smart. Thanks
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Hey love the concept of this plugin it will benefit my players a lot, however it has some errors when players open the wallet with /wlt with Key Not found being printed in the server console The given key "xxxxxxxxxxxxxxxxx" not present in the dictionary. EDIT SO the UI is kinda functional, I can convert to and from RP/EC and transfer money, however there is no REWARD button this looks to be due to it failing at history and also then failing the steam icon loading, For now, I've commented out HistoryGrid(player) in both instances of wallet open commands. Cheers
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Hey mate, did you add support for escape sequences or am I missing something? I have this text inside a Lang JSON: \n\nItems have been granted\nItem{0}\nAmount{1} I'm calling NCP with: NCP?.Call("SendNotify", player, 0, Lang("ItemsGranted")); However, the popup UI is blank Cheers
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Wow mate, you went from 100% to 1000%, this is just an epic update, I don't even know what to say... but the plugin is awesome. You are a real asset to the DEV community here, and I thank you for the time you have put into this awesome free plugin Much respect and thank you mate
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Thank you, I have left a decent review, but I guess it's being moderated at present. Looking forward to the update.
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Hi thanks for this plugin it's brilliant, I have a question and a small suggestion if that's ok. Could you possibly add support for escape sequences? e.g \n \t etc, I have some text output that uses \n, but currently the popup UI is displayed as blank. Also, could I suggest maybe having some size profiles for the popup UI e.g. small, medium and large? I can see the popup UI size can be adjusted in the config by changing the width and height values, but this gets a bit cumbersome, This could also be extended further by having a value passed through the API just like there is with the types. Once again thanks for this free plugin
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Still checking this out, the server was quiet as end of wipe was close, I will be monitoring close over the next few days.
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Please add /cpc_update_crashzone, so we can easily update a crash zone.
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The plugin is no longer compiling after today's update.
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Still having this problem, and now I see it just happened on the auto timer Airfield Event too, It doesn't happen all the time, it is completely random. Can you please add some verbose debug logging to both of the Cargo Crash and Airfield event plugins, so I can try to capture what happening to aid in finding this bug? It's happening on Both Cargo Crash and Airfield Event. Fresh server, Fresh map, Only plugins installed are Cargo Crash, Airfield Event and Drone Event, Permissions Manager and Vanish.
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I have no idea what's going on but on the live server (when spectating players) the locked crate timer is always 0, I tried to simulate this on my test server (same files) playing the game as my admin but each time the locked crate timer is at 5 mins...
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Right now, I'm using my test server (same files and settings as the live server) Manually calling the event or auto event start is working as expected and the timers are 5 mins when opening the crate straight away, but right now I am trying to simulate how a player would interact, e.g running to the event, killing the NPCs etc then opening the crates. I will post back here if I find anything.
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Trying to figure it out now. Multiple crash zones working very well though
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Actually, I don't know what is going on... I just manually called the crash again, and opened the crate myself but this time the timer was at 5 mins.
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I just tested again but with the auto start event timer enabled, when I manually call the event with /callcargoplane the timer was 0 when spectating players but when the even is run automatically the timer is at 5 mins. Crate that was called with the auto event timer.
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Not sure the air field event is disabled for now, no airstrip on current map.
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No other plugins, just cargo crash and Airfield event. I sent you a copy of my config.
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- 246 comments
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- #event
- #cargoplane
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