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Everything posted by Dr.D.Bug
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a custom loot table for each profile surely would help - similar to the selectable kit
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Since murderers are no longer exist, i wonder how is it possible to differentiate a NPC's profile loot from another profile? For example while murderers where available their loot differs from scientist NPC's (Weapons, Ammunition) to murderer NPC's (random stuff, frankenstein body parts, etc.). It would be great if different loot profiles where available for different NPC profiles.
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AirEvent - Failed to compile: AirEvent.cs(1243,28): error CS0246: The type or namespace name `ScientistNPCNew' could not be found. Are you missing an assembly reference? New Bug after Facepunch - Update Dec. 2nd
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Thanks in advance. Just one another question to the config... the option "APC_Safe": true seems not to work, the npcs are run over by the bradley on my server. is that already been reported?
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Is it in any way possible to add single spawnpoints with a chat command like Botspawn had before? It is quite difficult to add many single spawnpoints for just one profile by walking through a monument and always click through the gui, add another spawnpoint, close the gui, walk to the next spawnpoint and click through the gui again to add another spawnpoint. Otherwise, if it where possible to open the gui and move around inside a monument while the gui is still open, could be another option.
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- 31 comments
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@KpucTaJl: The update works fine! Thanks for your help.
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Ah, nice thanks. I'll try it immediatly
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Since the Rust/Oxide-Update, last night the Plugin doesn't work and throws exceptions: The Air Event doesn't load because dependency NpcSpawn.cs does not compile successfully AirEvent was compiled successfully in 2038ms (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloaded plugin AirEvent v1.1.5 by KpucTaJl (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x56324e0288d0.so Loaded plugin AirEvent v1.1.5 by KpucTaJl (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [AirEvent] NpcSpawn plugin doesn`t exist! Please read the file ReadMe.txt (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloaded plugin AirEvent v1.1.5 by KpucTaJl (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Error while compiling: NpcSpawn.cs(718,58): error CS1501: No overload for method `IsPlayerVisibleToUs' takes `1' arguments (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) pls. help!
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- 1 comment
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- #steenamaroo
- #rust
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- 31 comments
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it seems that the plugin itself still only checks for oilrig NPC's... if (name != null && name.Contains("oilrig") && npc != null && !npc.isMounted && npc.NavAgent.enabled && !npc.NavAgent.isOnNavMesh && !npc.IsDestroyed) npc.Kill(); I'll try the NPCErrorFix.cs from @MikeHawke for a test. Will it be included in the Plugin "Oilrig Spawn Fix" in a new Version?
- 31 comments
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- 31 comments
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Is it possible to catch the Underwater Dweller Errors as well? see Logfile: assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab failed to sample navmesh at position (-1913.9, -50.0, -1744.9) on area: HumanNPC (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)
- 31 comments
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i better should open my eyes next time, sorry! TNX!!!
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Hello, i'm missing a search function in the Plugins > Support-Section. How can I check whether my problem has already been reported?
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The placed Items are always oriented North/East/South/West. Can i pls. place the Items in Players watched direction/orientation?
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Sometimes at the airport the bradley got stuck at this car wreck...
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@the entrance where the bradley enters the airport
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There's a part of the underground which is not reachable for players in the southern area. You can only reach it by noclip...
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Thanks for your response I like your map, especially the car jumps!