Haku
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Everything posted by Haku
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This is an excellent map. My players had alot of fun and were engaged the entire time. The map has a great selection of monuments that encourages high-stakes PvP while providing plenty of build space. My players and I also did not have any kind of issues at all in regards to terrain glitches or anything else that could possibly go wrong with a custom map. Furthermore, the creator was very quick to answer any questions I had even after purchase.
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- #custom map
- #one grid
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(and 37 more)
Tagged with:
- #custom map
- #one grid
- #small map
- #1000k
- #1000
- #steampunk
- #place to build
- #custom monument
- #walkway
- #skywalk
- #blue room
- #red room
- #dome
- #sphere tank
- #missile silo
- #large oilrig
- #small oilrig
- #hqm quarry
- #stone quarry
- #warehouse
- #supermarket
- #gas station
- #epic
- #fun
- #convoy
- #armored train
- #raidable base
- #raidable bases
- #flat
- #shallow beach
- #explore
- #facepunch
- #build area
- #build spot
- #buildable monument
- #lighthouse
- #ocean
- #desert
- #radio tower
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Yes, I was looking for this and: Option for deadline (maximum time since wipe) to register main TC Option for map markers for registered TC [map marker is removed when registered TC is destroyed] Option to require a standing registered main TC to destroy another clan's registered TC Option to make a announcement in global chat when a clan's registered main TC is destroyed Recognition of clan who destroys another clan's registered TC using MLRS Recognition of clan who destroys another clan's registered TC by destroying the foundation or floor it sits on A clan also loses points when its registered TC is destroyed due to any reason, including decay Ability to set a different amount of points for each action (kills, deaths, opening crates, destroying barrels, bradley, patrol helicopter) Option to split downed patrol helicopter award points between multiple clans based on amount of damage done by each clan Would you be able to add these features?
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Towards the end of the wipe, the road Bradley will eventually just stay at the entrance of the Compound, preventing players from entering. Is there anything that can be done to fix this?
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I can't find the recycler at Dome. Did you intentionally remove it?
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After disabling all of my plugins but this one, it works as intended. There must be a conflict with one or more of my other plugins I assume.
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I'm using your map for a current wipe, but scientists under the terrain are shooting players above. I can kill them temporarily, but they keep spawning back. Are you able to fix this?
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You're correct. After doing more testing, it's working as intended. You may close this ticket.
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I have attached it below. DeployableSentryTurrets.json
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I was finally able to put a weapon, ammo, and SAM ammo into a Sentry Turret, but it's not attacking the patrol helicopter despite there being SAM ammo inside, the scan range being 200, and the setting for attacking the patrol helicopter is enabled.
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The "Cost When Protected" in the GUI is showing as 0 scrap even though it should be a non-zero value. I'm using the following settings.
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For some reason, I cannot open the weapon-ammo interface. It worked for me at some point before. I'm seeing the following message in the console log. Not sure if it is related.
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I've noticed that the switch on the turrets can be toggled despite not being authed on TC. Is this normal behavior?
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I'm not too concerned about performance on my server. With the current average player count and large amount of available resources I have set for it, it should be fine. If you could implement it, that would be awesome. For other purchasers who may be impacted by the performance, you could always have it disabled by default with a warning about it in the config file. Sincerely, Haku
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