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CrazyRust

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Everything posted by CrazyRust

  1. Update complete.
  2. Update complete.
  3. Changed Status from Pending to Work in Progress
  4. This is not possible now. But I will add this option in the next update. It will make the event much easier because you can enter the cargo area through the side doors. Until I'm done with the next update I suggest you to use the turret settings in the config file. If you add a trumpet instead of a gun, they will not shoot, just trumpet Or you can lower the ammo amount to 1. Leave the gun or trumpet in there anyway.
  5. Don't you want turrets spawning in the event?
  6. CrazyRust

    Not happy

    Changed Status from Pending to Closed
  7. CrazyRust

    Not happy

    No problem you're welcome
  8. CrazyRust

    Not happy

    I am glad. Can I close the ticket?
  9. CrazyRust

    Not happy

    The error does not occur on my server. Then it's definitely not the map and not the plugin. Please make sure you are using the latest version of NpcSpawn. And NpcSpawn config settings are correct. If yes, try to set the NPC numbers in the TraiYardEvent config file to less.
  10. CrazyRust

    Not happy

    Please tell me the map size and map seed number. i will load the same map on my test server
  11. CrazyRust

    Not happy

    Then please try the following steps. Delete the plugin: oxide/plugins/TrainYardEvent.cs Delete the config file: oxide/config/TrainYardEvent.json Download the plugin again from the CodeFing site Copy it to the plugins folder Start the event with the tyestart command
  12. CrazyRust

    Not happy

    What map are you using? Custom?
  13. CrazyRust

    Not happy

    Sorry, I understood that after the reinstallation there was no problem.
  14. Changed Status from Pending to Closed
  15. CrazyRust

    Navmesh error

    Changed Status from Pending to Closed
  16. CrazyRust

    Navmesh error

    Ok then some wrong config setting must have been the problem.
  17. CrazyRust

    event start and stop

    Does it work on your server?
  18. CrazyRust

    Bots

    Changed Status from Pending to Work in Progress
  19. CrazyRust

    Bots

    The Npc damage was solved. It will be included in the next update. I also checked the oilrig and it is working fine. So it's probably your map that has the problem. Maybe if you have a test server you can try it there on a procedural map.
  20. Hi, are there any more problems?
  21. CrazyRust

    Navmesh error

    Hi is the console still writing the error message?
  22. CrazyRust

    Bots

    Yes I will. I'll think about it.
  23. CrazyRust

    Bots

    Hi. Npc's sitting in the ship have higher damage protection. This is the facepunch setting. I will see what can be done about that. During the tests, the ship never went through OilRig. It always rounded up nicely. Are you using a custom map by any chance?
  24. CrazyRust

    event start and stop

    I tested it and it works with the HUD plugin.
  25. CrazyRust

    event start and stop

    There is no such hook in the plugin. I use the infopanel plugin on my server and it shows the ship. I'll see what I can do

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