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Mike6FO

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Everything posted by Mike6FO

  1. Can it be set to log usage by player to console or log file? Would be good to have if someone complains "Hey, all my stuff is gone!" "Yeah, well, you wiped your account". Another great option (though not easy I'm sure) would be to skip building entities that are protected by a TC with other auth'ed players. That way teams who are 'upset' with each other can't take out half a base with a click.
  2. Mike6FO

    PVE bases allowing PVP

    .......oh good lord....how many times did I go past that....LOL Thank you sir!
  3. Mike6FO

    PVE bases allowing PVP

    Double checked all the convert and "chance to spawn pvp" settings, all good. All profiles (and all the event types under them) are set to protection radius of 50.0. But players still able to damage other team members while in the zone. Attaching main config and the easy profile (just tested with it). RaidableBases.json Easy Bases.json
  4. Mike6FO

    PVE bases allowing PVP

    Running TruePVE and have all raid bases set to be PVE (convert PVP to PVE true, convert PVE to PVP false). When teams go into PVE base, they are able to deal damage/kill each other. Thinking I missed an option somewhere but for the life of me I can't find it.
  5. Mike6FO

    Raidable Bases

    10-4. Thank you sir!
  6. Mike6FO

    Raidable Bases

    Does the setting "Lock Treasure Max Inactive Time (Minutes)" apply to purchased raids along with "Reset Purchased Owner After X Minutes Offline"? Apparently, a player was able to access a purchased PVE raid before the "Reset Purchased" timer was reached, but would have been after the "Lock Treasure" time was reached. The raid owner did attack then stopped for more than the "Lock Treasure" time, so just wondering if that would be the reason.
  7. Mike6FO

    Base damage from Bradley

    Looks like the tankman's rockets are also doing base damage. Quite a bit even on HQM. I'm going to remove that from them for now.
  8. Mike6FO

    Base damage from Bradley

    It really is low, so low on higher tier bases that I personally wouldn't even care to be honest. But, well.....you know how that goes I'm sure. Thanks!
  9. Mike6FO

    Base damage from Bradley

    Hey Adem, I saw the ticket about setting "Damage multiplier from Bradley to buildings (0 - do not change)" to 0. I have it set, but Bradley is still damaging player bases. Could there be a conflict with TruePVE maybe? Seems to only be the turret, not the main cannon doing damage. Convoy.json
  10. Have item_drop_backpack set to true, but still able to loot player's backpacks. Player_corpse is working correctly. LootProtect.json
  11. Mike6FO

    wrong update posted

    I had to clear browser cache 3 times to get it. May want to clear browser cache and reboot then try. Could also be cached in a CDN like CloudFlare (if codefling uses them) somewhere. Happening to other plugins also.
  12. Mike6FO

    Error while compiling

    Clearing browser cache several times fix this download issue for me.
  13. Clearing browser cache finally worked after the 3 time for me.
  14. This seems to be an issue with codefling. Several updates that were released over the last couple of days are not downloading right. I'm guessing whatever CDN they are using (CloudFlare maybe?) hasn't received all the latest files yet. Again....just a guess.
  15. Mike6FO

    Error while compiling

    Error while compiling: RustRewards.cs(1010,33): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive? New Install, so maybe I missed something, but 3.1.1 seems to install fine.
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