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0xF

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Everything posted by 0xF

  1. 0xF

    PVP Zone Status

    The next update will already support it, I'm already working on it.
  2. 0xF

    Permission Status

    Bug in the plugin, I'll fix it. (edited: translation error)
  3. 0xF

    it says customizabe weapons

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. 0xF

    it says customizabe weapons

    It will be added soon, don't worry. Weapons of different types have different mechanics, gradually everything will be added.
  5. Changed Status from Not a Bug to Closed
  6. If you doubt my skills or question my words, you can do it yourself or suggest how to do it. I already said I would add support for RaidableBases. Closed.
  7. In addition, the plugin Sputnik has no hook notifying about the entry into its zone and the only way to find out pvp zone or not - this is on crutches to jump into the plugin.
  8. Changed Status from Pending to Not a Bug
  9. Sputnik, RaidableBases) These plugins creates its own zone not even through Zonemanager, but independently. At least I will add support for RaidableBases. In all zones there is pvp unless it is a safe zone or it has a flag PvpGod. Put this flag on the zone and the status will not be displayed.
  10. 0xF

    Permission Status

    I'm sorry, but I don't understand what's written. Spam in the logs causes CustomStatusFramework and it stops displaying my plugin. Try reloading CustomStatusFramework first, then my plugin and after that everything should work fine.
  11. 0xF

    Permission Status

    Hi, not at the moment, but I will add support for this plugin soon
  12. 0xF

    Permission Status

    Okay, I'll do it later.
  13. Version 1.4.9

    774 downloads

    The plugin allows you to display time to expiration for permissions or groups. Features: Detailed and elegant display of your permissions and groups. Detailed customization of everything Ability to customize text for different languages to reach players from different countries. Ability to enable status display only in the authorized area of the cabinet Ability for a player to disable status display Optimized (static) status mode available Automatically generate language files for all languages, you just need to write your text. Permissions: permissionstatus.hide - this permission is used for status switching by the player. IMPORTANT: If you give this to any group, the statuses will not work. Chat Commands: ps.toggle - status display switch for a player Default Config { "ExampleGroupOrPerm": { "true - Group | false - Permission": true, "Display Mode (0 - Time, 1 - Static)": 0, "[Time display mode] Update Interval (in seconds)": 60.0, "Only show in authorized cupboard area": false, "Icon Url": "default", "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Background Color": "0.16 0.44 0.63 0.85", "Icon Color": "0.22 0.63 0.90 0.9", "Title Color": "1 1 1 1", "Text Color": "1 1 1 1" } } Default Lang: { "HideMessage": "You have hidden the statuses of timed permissions.", "ShowMessage": "You have enabled the display of timed permissions statuses.", "ExampleGroupOrPerm": "ExampleGroupOrPerm" } Example Config: { "Elite": { "true - Group | false - Permission": true, "Display Mode (0 - Time, 1 - Static)": 0, "Only show in authorized cupboard area": false, "Icon Url": "default", "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.85 0.52 0.17 1", "Icon Color": "1 0.8 0 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" }, "backpackpro.size42": { "true - Group | false - Permission": false, "Display Mode (0 - Time, 1 - Static)": 0, "Only show in authorized cupboard area": false, "Icon Url": "https://static.thenounproject.com/png/74337-200.png", "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.16 0.44 0.63 1", "Icon Color": "0.22 0.63 0.90 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" } } Example Lang: { "Elite": "Elite", "backpackpro.size42": "Ext. backpack" }
    $15.00
  14. 0xF

    PVP Zone Status

    Okay, I'll add that later. But what is a pvp delay indicator?
  15. 0xF

    red gauge

    Changed Status from Pending to Closed
  16. 0xF

    red gauge

    Fixed, will appear in the next update.
  17. 0xF

    Customizable Weapons

    Sent you a file in a PM
  18. 0xF

    Customizable Weapons

    Go to the updates tab, are you still at 1.0 there?
  19. 0xF

    Customizable Weapons

    OK, the option will be added in two plugins. I think I'll add two permissions, as that's the best way to set it up.
  20. 0xF

    Customizable Weapons

    These weapons, along with the grenade launcher are exceptions, because they are hit by the weapon itself, and the missile itself. I just finished a separate system for them, in the next plugin update you will see the damage setting for them as well.
  21. 0xF

    PVP Zone Status

    After tests it was decided that it will not be added. In case you need PvP across the map with the status, you can just create a zone on the whole map.
  22. 0xF

    PVP Zone Status

    Version 1.0.1

    200 downloads

    The plugin displays the status when the player is in the PvP zone. Features: Comprehensive setup of all aspects Option to tailor text for different languages to reach players from various countries Lang files for all languages are auto-generated, so you only need to write your text. Default Config: { "Icon Url": "default", "Colors": { "Color": "0.65 0 0 1", "Icon Color": "1 1 1 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" } } Default Lang: { "Text": "You're in the PVP zone", "Subtext": "" }
    $5.00
  23. 0xF

    Customizable Weapons

    For example, you can use the custom crafting plugin, and add Lv2 weapon crafting there from Lv1 weapons and other ingredients. This is an example, you can come up with something of your own.
  24. 0xF

    Customizable Weapons

    In my plugin you can only give out items, but you can implement their receipt in other ways through the configuration in other plugins (events, crafts, etc.). In other plugins you will need to specify shortname and skinid in the settings to get a custom item No, there is no such system, thanks to plugins you MAY create it. You can create items in my plugin, and implement their mining/receiving in another plugin, plugin on custom crafting, etc. Yes, it will work, but it will only work effectively with my CustomizableProtection plugin, because without the plugin, NPC armor is not taken into account and items have pretty little protection against these types of damage. You can put any number in the skindi and then the skin will not change because it will not be loaded. If you change the skin on this item, the item will no longer be what it is, because the item is tied to the skin id, as is done in most plugins.
  25. Version 1.6.8

    2,217 downloads

    The plugin provides a wide range of weapon customization options, allowing you to adjust parameters such as damage, durability, and magazine capacity depending on the module or setup you configure. It also supports custom items and unique damage types, making it suitable for many weapon-related systems, including turrets, NPCs, and bosses. What can be created with this plugin? Using this plugin, you can build your own custom weapon systems and mechanics. For example, it is possible to configure weapons that are more effective against certain types of players. You can also create custom NPCs or bosses equipped with weapons that deal significant damage to regular players, while combining this setup with armor from another plugin, such as CustomizableProtection, to reduce the impact of that specific damage type. In addition, the plugin can be used to design progression-based systems, such as crafting-based armor upgrades or a weapon enhancement system with levels from +1 to +20, where weapon power increases step by step. These examples are not built-in features of the plugin by default, but rather systems that can be created with it through configuration and integration with other plugins. Ultimately, the possibilities are highly flexible and are limited mainly by your imagination. Features: Customizability Item setup files are all separately in their own file and folder, making it easy to customize items Support for NPCs, turrets, etc. Ability to create your own items Nice UI, allowing players to see items as best as possible Permissions: customizableweapons.give - Permission to issue weapons customizableweapons.icon.show customizableweapons.icon.hide customizableweapons.***** any permissions you configure, the default with the examples goes vip1, vip2 Console Commands: cw.give <custom item name> - give yourself a custom item cw.give <steamid> <custom item name> - give the player a custom item cw.create <new unique shortname> <shortname> - Add a custom item based on the image of another item cw.reload - Quick reloading of items File Hierarhy: • CustomizableWeapons ↳ • Custom ↳ admin.lr.json ↳ • Permissions ↳ • [0] vip2 ↳ rifle.lr300.json ↳ • [1] vip1 ↳ rifle.lr300.json ↳ • Default ↳ bow.compound.json ↳ bow.hunting.json ↳ crossbow.json ↳ hmlmg.json ↳ lmg.m249.json ↳ multiplegrenadelauncher.json ↳ pistol.eoka.json ↳ pistol.m92.json ↳ pistol.nailgun.json ↳ ... etc. Custom item settings: { "Name": "Admin LR300", "Description": "Powerful admin gun", "UI Settings": { "Name Color (or use <color></color> in name)": "1 0 0 1", "Frame Color": "1 0 0 1" }, "Unique SkinId": 2400056213, "Shortname": "rifle.lr300", "Unbreakable": true, "Durability": 1000000.0, "Magazine Capacity": 10000, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.rifle": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.explosive": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.incendiary": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.hv": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 } } } Default item settings: { "Shortname": "multiplegrenadelauncher", "Unbreakable": false, "Durability": 200.0, "Magazine Capacity": 6, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.grenadelauncher.buckshot": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 15.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.he": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 55.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 35.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.smoke": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 } } } Defaut Config: { "Icon Position (0 - Off | -1 - left by 1 slot, 1 - right by 1 slot | ..)": -2, "Global Settings": { "Give Options": { "Attachments": { "weapon.mod.8x.scope": false, "weapon.mod.burstmodule": false, "weapon.mod.extendedmags": false, "weapon.mod.flashlight": false, "weapon.mod.holosight": false, "weapon.mod.lasersight": false, "weapon.mod.muzzleboost": false, "weapon.mod.muzzlebrake": false, "weapon.mod.simplesight": false, "weapon.mod.silencer": false, "weapon.mod.small.scope": false } }, "Disable the mechanics of unloading ammunition when removing the magazine?": false, "Disable the magazine bonus when you change capacity?": false, "Limit the number of bullets loaded in the weapon to the capacity of the magazine set for the player holding the weapon?": true } }
    $30.00

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