-
Posts
714 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Papi Rusty
-
I figured it out. Starting with version 2.60, the update changes the values to whole numbers like 1, 2, 3, etc. However, previous versions used decimal values like 1.0, 2.0, 3.0, and so on. To fix it, I updated the plugin, loaded the old config, and manually changed all the values to whole numbers (1, 2, 3, etc). @Iftebinjan
-
Any eta on this bud @codeboy
-
- 4 comments
-
If i dont claim a reward it does not continute on to next day. Shouldnt it keep tracking the time for the next day after i already completed 1 day. Weather i claim it or not shouldnt matter i already did my time
-
Still cant update without config breaking please help
-
- 4 comments
-
@Mevent @MeventSupport Any luck on this? Its been almost a month and no update. Please let me know asap!
-
Sometimes when editing, certain panels either stop working or get deleted entirely. For example, images might not show up or text gets cut off. When I click "Edit Text," everything looks fine in the editor, but after hitting save, nothing happens—no changes are applied, and no console errors appear. The panel just vanishes. I’m forced to reload the plugin, but doing so often removes parts of the page or entire panels. This is extremely frustrating. Please look into fixing this issue.
-
Version 1.0.0
2 downloads
Here are 10 easy raid bases you can use on your server with the Raidable Bases plugin Please note that some bases may include DLC items or officially skinned workshop deployables and weapons. To stay compliant with Facepunch’s updated Terms of Service regarding DLC and workshop content, it's recommended to take the following precautions: Prevent players from picking up deployables that may include DLC/workshop skins. In each Raidable Bases profile (found in the data folder), set this to false: "Allow Players To Pickup Deployables": false Disable loot drops from turrets and other entities that might contain DLC or skinned weapons. In the main Raidable Bases config, update the following section: "Entities Allowed To Drop Loot": { "Despawn These Dropped Loot Bags When Base Despawns": true, "Auto Turrets": false, "Flame Turret": false, "Fog Machine": false, "Gun Trap": false, "SAM Site": false These steps will help ensure your server avoids distributing restricted items and stays within Facepunch’s guidelines. but always remember responsibility rests with the user/server owner Setup Suggestions & Installation Instructions I recommend reviewing and customizing each base to better suit your server's preferences and balance. Additionally, you may want to adjust the spawn height for some bases to ensure proper placement. This can be done inside each profile located in the Raidable Bases data folder: easyarrowhead - Height: 2.0 easybowtie - Height: 2.2 easylogcabin - Height: 2.0 easyplainjane - Height: 2.3 easythebox - Height: 3.0 easytreehouse - Height: 3.0 How to Install: Drop all the provided base files into your CopyPaste folder. Then, run the following command in your server console to add them as a group: rb.config add "Easy Bases" easyarrowhead easybowtie easybunker easyhillbilly easylogcabin easyplainjane easythebox easytower easytreehouse easytwig$4.99-
- #raidablebases
- #bases
-
(and 3 more)
Tagged with:
-
- 22 comments
-
- 22 comments
-
- 22 comments
-
- 22 comments
-
Also when space event by Adem is active the loot piles are floating around. Although this looks very cool i dont think its intended? lol
-
Everything seems to be working now except the UI issue. The interface functions normally, but when I set my UI scale to 0.8, the turrets and other info on the UI don’t appear. It’s odd because it works fine for others using different UI scale settings. If I increase the scale or set it back to 1.0, everything displays correctly.
-
Wow that was fast. Ill test it thanks!
-
@shady14u Possible to make simple turrets work with this plugin? I disabled simple turrets and the turrets are working now on this plugin
-
i use truepve yea i use Simple Turrets by shady14u
-
1: Turrets do not shoot. I tried enabling the turret config option but still they just "beep" but dont shoot 2: The UI does not display the number of npcs or turrets or anything in the UI.
-
Woops! my bad!
-
NullReferenceException: Object reference not set to an instance of an object at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at MiningQuarry.ServerInit () [0x00021] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNetworkable.Spawn () [0x0004f] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseEntity.Spawn () [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseEntity.SpawnAsMapEntity () [0x0009a] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x0003d] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0009d] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 Yes I have rust edit extensions and yes its up to date. No i have not modified the map or launched it on rust edit.
-