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Everything posted by feldspar333
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Also the asset I used is"assets/rust.ai/agents/chicken/chicken.prefab", I used the sound effect for the purchase sound.
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Apparently if you spread them out a bit(>100), most will survive reentry and make it to the ground. I also turned off the explosion effect.
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So when I put the chicken prefab (assets/rust.ai/agents/chicken/sound/attack.asset) for a custom definition, there's an explosion that kills the chicken right before it lands. Is there a setting to turn that off, or do I just shower the player with a couple dozen chicken corpses?
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Hey Pitereq, With more testing, msadmin kill works, msadmin run default 10, does not. I set the purchase requirement short name to "", and the currency to 2. as you mentioned, but when I use the /ms command it looks like the app is looking for something in the inventory. Thanks, David
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The msadmin console commands are not working.for me. Event purchasing with Server Reward points is not working either. Perhaps I'm missing something in the config...
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Missing Walls and Broken Keycard/Door
feldspar333 replied to feldspar333's Support Report in Support
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Heya, There's a couple missing walls around the first two doors, and some ceilings missing in the same area. I did not check the entire monument, and that's probably worth doing if there's other puzzles/locks. Thanks, David
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After a successful switch to Carbon my test server, the implementation was uneventful on the public server. One mod, Monument Addons, did not compile, but commenting out a single line allowed it to work. Carbon is quite intuitive and seems very smooth and quick. The integrated control panel with commonly used modules is very handy and efficient. I reduced my mod count by eight or so. If you're starting from scratch, don't bother with Oxide, go with Carbon and activate the Pulgins tab. Excellent work gentlefolk, I'm looking forward to enjoying new features and functionality as Carbon matures.
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Not many meteorites contain radioactive elements, so it's not 'logical' that they would be radioactive. It stands to reason that radioactive elements are about as common in asteroids as they are on earth, i.e. pretty rare indeed. As a game mechanic, it might be fun, but explosives are already needed to mine them so it just amplifies the late tier bias.
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From the description, it seemed that this plugin would enable editing of existing NPC loot tables. It turns out to be a klunky tool to create loot tables from an incomplete list of items. I doubt that it could be used to efficiently create these tables, nor is it clear how it might be useful at all.
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Just figured it out. The ownerid command in my config file was not working. Reset it with RCON and it's working. Thanks for the help,
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I do have admin privileges on my server. I just re-checked , and the other mods installed work as if I do.
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Yep, it's there... o.plugins Listing 18 plugins: 01 "Backpacks" (3.9.0) by WhiteThunder (0.74s) - Backpacks.cs 02 "BetterLoot" (3.5.8) by Tryhard & Khan (17.25s) - BetterLoot.cs 03 "BetterNpc" (1.1.8) by KpucTaJl (0.64s) - BetterNpc.cs 04 "Loot Bouncer" (1.0.9) by Sorrow/Arainrr (0.71s) - LootBouncer.cs 05 "MeteorEvent" (1.2.11) by ThePitereq (6.20s) - MeteorEvent.cs 06 "NPCKits" (1.1.6) by Steenamaroo (4.15s) - NPCKits.cs 07 "NPCLoot" (1.2.0) by AhigaO#4485 (0.28s) - NPCLoot.cs 08 "NpcSpawn" (2.4.8) by KpucTaJl (13.83s) - NpcSpawn.cs 09 "PermissionsManager" (2.0.7) by Steenamaroo (0.35s) - PermissionsManager.cs 10 "Pets" (0.6.5) by Nogrod/k1lly0u (58.39s) - Pets.cs 11 "Recycle Manager" (2.0.3) by WhiteThunder (0.06s) - RecycleManager.cs 12 "Scheduled Messages" (1.2.0) by gunman435 (0.00s) - ScheduledMessages.cs 13 "Sort Button" (2.0.2) by MON@H (0.06s) - SortButton.cs 14 "Stack Size Controller" (4.1.1) by AnExiledDev (14.63s) - StackSizeController.cs 15 "TimeOfDay" (2.3.4) by FuJiCuRa (0.00s) - TimeOfDay.cs 16 "Crafting Controller" (3.2.7) by Whispers88 (0.29s) - CraftingController.cs 17 "Extended Crafting" (0.3.5) by nivex & judess69er (0.03s) - ExtendedCrafting.cs
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I've installed the mod, restarted the server, and still cannot use "/nlsettings" as permission is required. NPCLoot does not appear in the permission manager, nor does nlsettings exist as a permission when added in RCON. What am I missing? Thanks, David