-
Posts
34 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by QueenLuckyshot
-
For me its working. Sorry was my fault. I tested it with sleepers and yea sleeper damage was not in. My console is spam this when spdebug is on, so the first time i saw nothing only the spam message. I tought that it was this spam message. So I couldn't figure it out. Everything is working now. Thank you for helping me. [SimplePVE] [SimplePVE Debug] 2026-08-17_16-28-38 - Message: Damage is 0 or less - Attacker: teslacoil.deployed - Entity: teslacoil.deployed - Rule: No rules applied & allowing damage
-
If you have in the config PVE Enabled on true. Then idk whats wrong with it. For me, it's the other way around. Players can't damage each other at all, even with "Players Can Hurt Players" set to true.
-
Its not working, maybe its other mod thats doing this? I have no other pve mod.
-
Not in the chat, only as a tip in red color it says; PVE enabled, blocking damage when Player Can Hurt Players is set to false and true. false is normal, but normally when i set it to true, player can kill each other, now not. and server.pve is not enabled.
-
I have PVE on, but when i set Player Can Hurt Players on true, it says PVE enabled, blocking damage, it was working before. Is it new that this is not working anymore? and PVE must be disabled to work for Player Can Hurt Players? I hope someone can help me, because we had PVP weekend, with PVE on, only that players can kill each other.
-
It is weird, but our bases get this floor and wall color by default. It turns out that this wasn't there before the random raid; when the random raid starts, the walls are suddenly blue and the floor black. As far as we know, it only happens to people who have the wallpaper DLC and it only happens on the bases where a random raid starts if the person has the wallpaper DLC.
-
Thanks for the explanation
-
Is there also a schedule that allows you to automatically turn on PvP but not raiding? and my teammate can't loot my body when PVE is active. Is there an option that teammate can loot teammates body? I hope someone can help me.
-
Changed Status from Pending to Fixed Changed Fixed In to 1.2.3
-
Sorry.. I uploaded the wrong version. 1.1.6 is an older version. The correct version is 1.2.3. Its fixed now.
-
-
I like this mod because all the loot is in one file/plugin and easy to edit of course it can be a lot of work, but thats normal. Some people don't understand how this mod works, and that's why it's being discontinued. That's a shame. When this mod came out I thought, Yes! Finally, clear and easy editing via a GUI. There are plenty of server owners who are happy with this mod, but not everyone is making themselves heard.
- 79 comments
-
- 2
-
-
- #loot
- #lootmanager
-
(and 2 more)
Tagged with:
-
Changed Status from Work in Progress to Fixed
-
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
-
Hey, Sorry for the late reply. I will check the cave and update it soon. Thanks for sharing it.
-
Hey, thanks for helping. I gonna try what you said. I have very little information about what's wrong. It happens randomly, and I see chinooks stuck in the air. When I try to remove them, the console says they're already gone. Because chinooks are stuck, I know something's wrong. When I checked the console, I saw the Boss Monster error. It gonna take a while to see if it works, because even when I reload it, there's no error.
-
Sometimes i get this error; Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.7' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <6f374e7381eb4662851436f176959a3b>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <6f374e7381eb4662851436f176959a3b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Can someone help me?
-
Hey aimacak, Thank you so much for helping me. The error is solved.
-
I have now found out that when I unload this file Supermarket, there is no error anymore, but I can't find what is wrong with this file, can someone help me? Abandoned Supermarket.json
-
Hey, When an chinook want to leave the map, it is stuck in the sky, also a lot of npc spawning only here, other monuments is good. I had 40 npcs here, then i restart the server and was good, when an chinook wants to leave the map, there come more npcs here. (See Picture) I get this error 02/02 21:40:36 | Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.8.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateInventory () [0x00116] in <f6bd450210074cc5b72351805219395f>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x00164] in <f6bd450210074cc5b72351805219395f>:0 at BaseNetworkable.Spawn () [0x0004f] in <3b79f851321f46869731eeb09369ab08>:0 at BaseEntity.Spawn () [0x00000] in <3b79f851321f46869731eeb09369ab08>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0007b] in <f6bd450210074cc5b72351805219395f>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <f6bd450210074cc5b72351805219395f>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <f6bd450210074cc5b72351805219395f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0. Can you help me?
-
Version 1.2.6
564 downloads
Hollandia is a unique map where you play in the Netherlands, with almost all facepunch monuments. All bridges are designed for this map. Discover the beautiful landscape of the Netherlands. We will continue to update Hollandia and create custom monuments for it. I try to place monuments historical correct. Facepunch Monuments: • Power Plant • The Dome • Satellite Dish • Arctic Research Base • Airfield • Train Yard • Water Treatment • Missile Silo • Ferry Terminal • Abandoned Military Base • Launch Site • Sewer Branch • Jungle Ziggurat • Junkyard • Excavator • Sulfur, HQM and Stone Quarry • Roadside Monuments: Radtown, Supermarket, Mining Outpost and Oxum's Gas Station • Harbor (2) • Oilrig and Large Oil Rig • Underwater Lab (2) • Fishing Village and Large Fishing Village • Ranch • Bandit Camp • Outpost • Apartement Complex Custom Monuments: • De Pier/Fishing Village • Oosterscheldekering • Afsluitdijk • Atomium • Oil Raff Pernis • 5 Custom made bridges (Exclusive for Hollandia made by WishMasterNW) • Radio Tower (Orginal Design by Ionut Shiro)(Reworked by KWSN Community) A lot of the custom monuments are developed by WishMasterNW. If you want the pumpjack to work in Oil Raff Pernis you need the mod BackPumpJack on uMod. It is possible to set your own heli vendor in De Pier, you need to download MonumentAddons on Umod, see instructions on the mod how to do it. If you encouter bugs: My Discord: www.discord.gg/eTfVDU7xPC This map is password protected. You cannot edit it.Free -
Hey, Is it possible to delay the offline raid protection when a online player his base is been attacked? and when not attacked it starts directly? Some of my players go offline in a raid and the offline raid protection starts. I wanna only a delay when be attacked.
-
-
We have the free version of clans plugin on umod. We have clans from umod 2 years now and offlineraidprotection also a long time. This is the first time that we have this error. It fixed itself. Now is working fine, but i want to know where this issue come from, so we can solve it immediately if it happens again. I hope you can help me.
- 160 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
-
I have a error Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.1.15' (ArgumentNullException: Value cannot be null. Parameter name: other) at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00003] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.OfflineRaidProtection.GetRecentActiveMemberAll (System.UInt64& targetID, System.Collections.Generic.HashSet`1[System.UInt64]& players) [0x00076] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x000b9] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo hitInfo) [0x0003a] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01264] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 160 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers