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QueenLuckyshot

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Everything posted by QueenLuckyshot

    I like this mod because all the loot is in one file/plugin and easy to edit of course it can be a lot of work, but thats normal. Some people don't understand how this mod works, and that's why it's being discontinued. That's a shame. When this mod came out I thought, Yes! Finally, clear and easy editing via a GUI. There are plenty of server owners who are happy with this mod, but not everyone is making themselves heard.
  1. Version 1.2.0

    204 downloads

    Hollandia is a unique map where you play in the Netherlands, with almost all facepunch monuments. Hollandia has 4 exclusive bridges made for this map and custom monuments. Discover the beautiful landscape of the Netherlands. This map is from the Delta Hollandia team. Unfortunately, they stopped working on it and also stopped updating it. It was full of bugs. I've completely reworked it so we can all enjoy it again. I try to place monuments historical correct. Facepunch Monuments: • Power Plant • The Dome • Satellite Dish • Arctic Research Base • Airfield • Train Yard • Water Treatment • Missile Silo • Ferry Terminal • Abandoned Military Base • Launch Site • Sewer Branch • Jungle Ziggurat • Junkyard • Excavator • Sulfur, HQM and Stone Quarry • Roadside Monuments: Radtown, Supermarket, Mining Outpost and Oxum's Gas Station • Harbor (2) • Oilrig and Large Oil Rig • Underwater Lab (2) • Fishing Village and Large Fishing Village • Ranch • Bandit Camp • Outpost Custom Monuments: • De Pier/Fishing Village • Afsluitdijk • Atomium • Oil Raff Pernis • 5 Custom made bridges (Exclusive for Hollandia made by WishMasterNW) • Radio Tower (Orginal Design by Ionut Shiro)(Reworked by KWSN Community) A lot of the custom monuments are developed by WishMasterNW. If you want the pumpjack to work in Oil Raff Pernis you need the mod BackPumpJack on uMod. It is possible to set your own heli vendor in De Pier, you need to download MonumentAddons on Umod, see instructions on the mod how to do it. If you encouter bugs: My Discord: www.discord.gg/eTfVDU7xPC This map is password protected. You cannot edit it.
    Free
  2. I have a Error while compiling BetterSentryTurrets: 'BetterSentryTurrets.CustomScanQueue.RunJob(AutoTurret)': cannot change access modifiers when overriding 'public' inherited member 'AutoTurret.UpdateAutoTurretScanQueue.RunJob(AutoTurret)' | Line: 673, Pos: 45 I renamed the old config.
  3. We have the free version of clans plugin on umod. We have clans from umod 2 years now and offlineraidprotection also a long time. This is the first time that we have this error. It fixed itself. Now is working fine, but i want to know where this issue come from, so we can solve it immediately if it happens again. I hope you can help me.
  4. I have a error Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.1.15' (ArgumentNullException: Value cannot be null. Parameter name: other) at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00003] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.OfflineRaidProtection.GetRecentActiveMemberAll (System.UInt64& targetID, System.Collections.Generic.HashSet`1[System.UInt64]& players) [0x00076] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x000b9] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo hitInfo) [0x0003a] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01264] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. Hey. I saw on other servers that they had set when a tc is broken and you put your own tc, that the turrets no longer shoot. At first I thought that was standard. Now that I have my own server. We saw that the turrets shoot in raidable bases even if you have your own TC placed. We thought it was strange, because we are used to it differently. We just leave it like that, that the turrets fire even if you have tc . Thank you for your quick response.
  6. I have a question. When we place our own TC in Raidable bases, we would like the turrets to stop firing. Is that possible?
2.3m

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10.5k

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152.3k

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