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QueenLuckyshot

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Everything posted by QueenLuckyshot

  1. I have a Error while compiling BetterSentryTurrets: 'BetterSentryTurrets.CustomScanQueue.RunJob(AutoTurret)': cannot change access modifiers when overriding 'public' inherited member 'AutoTurret.UpdateAutoTurretScanQueue.RunJob(AutoTurret)' | Line: 673, Pos: 45 I renamed the old config.
  2. We have the free version of clans plugin on umod. We have clans from umod 2 years now and offlineraidprotection also a long time. This is the first time that we have this error. It fixed itself. Now is working fine, but i want to know where this issue come from, so we can solve it immediately if it happens again. I hope you can help me.
  3. I have a error Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.1.15' (ArgumentNullException: Value cannot be null. Parameter name: other) at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00003] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.OfflineRaidProtection.GetRecentActiveMemberAll (System.UInt64& targetID, System.Collections.Generic.HashSet`1[System.UInt64]& players) [0x00076] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x000b9] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo hitInfo) [0x0003a] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01264] in <15354373fcdd4fe4be7b80d688483b9b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  4. Hey. I saw on other servers that they had set when a tc is broken and you put your own tc, that the turrets no longer shoot. At first I thought that was standard. Now that I have my own server. We saw that the turrets shoot in raidable bases even if you have your own TC placed. We thought it was strange, because we are used to it differently. We just leave it like that, that the turrets fire even if you have tc . Thank you for your quick response.
  5. I have a question. When we place our own TC in Raidable bases, we would like the turrets to stop firing. Is that possible?
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