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Bubbafett

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Everything posted by Bubbafett

  1. Version 1.2.0

    998 downloads

    Creative mode, one command away. Give authorised players a simple way to switch Rust's built-in creative mode on or off. Useful for build servers, testing, and server administration, this free plugin supports Oxide and Carbon and includes an optional on-screen indicator, console logging, and permission-controlled access. Features Personal creative toggle — enable or disable your creative mode with /creative. Permission-controlled access — choose which players or groups can use it. Separate settings permission — let trusted staff adjust the server's shared creative options. Optional on-screen indicator — show an icon when creative mode is enabled through the plugin. Customisable icon — change its image, colour, transparency, and position. Optional confirmations and logging — show personal toggle messages and log /creative use to the server console. Important: Setup Required This plugin toggles a player's creative mode. It does not automatically enable every creative feature. First, choose which creative features your server allows. Players can then use /creative to switch their own creative mode on or off using those settings. 1. Disable Creative Mode for Everyone Run this in your server console: creative.allusers false This allows creative mode to be controlled individually instead of being enabled for all players. 2. Choose Your Creative Features Enable the options you want creative-mode players to use. This example enables all four: creative.freebuild true creative.freerepair true creative.freeplacement true creative.unlimitedio true You do not need to enable every option. Set unwanted features to false. Setting Purpose creative.freebuild Enables free building and creative building-grade options. creative.freerepair Enables resource-free repairs and bypasses the repair cooldown. creative.freeplacement Relaxes placement restrictions when deploying objects. creative.unlimitedio Enables expanded creative wiring options. These settings are shared across the server. They define the creative features available; they are not individual player preferences. Add your chosen settings, including creative.allusers false, to your server's persistent configuration so they are applied after a restart. 3. Grant Player Access Grant creativetoggle.use to the players or permission groups who should be able to toggle creative mode. Only grant creativetoggle.convars to trusted staff who should be able to change the shared creative settings. 4. Use the Toggle Type /creative in chat to enable your creative mode. Type it again to disable it. Example: If free building is enabled but free placement is disabled, /creative does not turn free placement on. It changes your personal creative-mode state while leaving the server's feature settings unchanged. Commands Enter these commands in chat. Command Description /creative Toggle creative mode for yourself. /creativefreerepair Toggle the server's creative.freerepair setting. /creativefreebuild Toggle the server's creative.freebuild setting. /creativefreeplacement Toggle the server's creative.freeplacement setting. /creativeunlimitedio Toggle the server's creative.unlimitedio setting. Each command switches its current setting on or off. Only /creative is a personal toggle. The other four commands change shared server settings and affect the creative features available to other users too. Permissions Default Permission Description creativetoggle.use Allows the player to toggle their own creative mode with /creative. creativetoggle.convars Allows the player to change the shared creative repair, building, placement, and wiring settings through chat commands. Permission names can be changed in the plugin configuration. Players only need creativetoggle.use to use the creative features you have already enabled. They do not need permission to change the server settings. Configuration Setting Description ConsoleLoggingEnabled Log personal /creative toggles to the server console. ChatMessageEnabled Show enabled/disabled confirmations for /creative. IconEnabled Enable the on-screen creative-mode indicator. IconAnchorMin Set the indicator's minimum screen anchor. IconAnchorMax Set the indicator's maximum screen anchor. IconImageURL Set the image used by the indicator. IconColor Set the image colour and transparency using RGBA values. Toggle Creative Permission Permission required for /creative. Toggle ConVars Permission Permission required for the four creative-setting commands. Default Configuration { "ConsoleLoggingEnabled": true, "ChatMessageEnabled": true, "IconEnabled": true, "IconAnchorMin": "0.345 0.11", "IconAnchorMax": "0.375 0.16", "IconImageURL": "https://i.postimg.cc/nVvW4Smw/Creative-Mode.png", "IconColor": "1 1 1 0.3", "Toggle Creative Permission": "creativetoggle.use", "Toggle ConVars Permission": "creativetoggle.convars" } Reload the plugin after editing its configuration. Rust's creative feature settings are configured separately through server convars, as explained in the setup section above. Frequently Asked Questions I enabled /creative. Why aren't all creative features available? The command toggles your personal creative mode. The server owner must separately enable the desired creative features, such as creative.freebuild. Why does everyone have creative mode? Check that creative.allusers is set to false. Individual permission-controlled access requires this setting to be disabled. Can players choose different creative settings? The plugin lets players toggle their own creative mode, but the building, repair, placement, and wiring settings are shared across the server. Can I toggle creative mode for another player? No. /creative affects the player who runs it. Does disabling chat messages silence every response? No. ChatMessageEnabled controls the enabled/disabled confirmations for /creative. Permission-denied messages and responses from the creative-setting commands are still displayed. Does unloading the plugin disable creative mode? No. Unloading removes the plugin's on-screen indicator but does not automatically disable players' creative mode. What if another plugin also uses /creative? Resolve the command overlap before using both plugins together. Creative Toggle's command names are fixed; its configuration lets you change permission names. Need more administration tools? Explore Admin Essentials. Browse more plugins by Bubbafett
    Free
  2. Bubbafett

    Not getting toast in game

    04/01 00:33:10 | Loaded plugin Toastify v2.0.2 by yUN [40ms] 04/01 00:33:10 | Failed to call internal hook 'OnServerInitialized' on plugin 'Toastify v2.0.2' [1330569572] (Object reference not set to an instance of an object) at void Oxide.Plugins.Toastify.OnServerInitialized() in /home/container/carbon/plugins/Toastify.cs:line 50 at object Oxide.Plugins.Toastify.InternalCallHook(uint hook, object[] args) in Toastify.cs/Internal:line 120 I am getting the above error after the plugin loads on carbon.
  3. Legendary Animals Not spawning. Getting the following error is console: Failed to call internal hook 'OnEntitySpawned' on plugin 'LegendaryBeasts v1.1.5' [3757549339] (Object reference not set to an instance of an object) at void Oxide.Plugins.LegendaryBeasts.OnEntitySpawned(BaseNetworkable entity) in /home/container/carbon/plugins/LegendaryBeasts.cs:line 670 at object Oxide.Plugins.LegendaryBeasts.InternalCallHook(uint hook, object[] args) in LegendaryBeasts.cs/Internal:line 179 This is with the default config.
  4. This has been reported fixed by carbon dev in the version coming out with the next wipe.
  5. I currently have the hitbar setup to only show for the patrol heli and Bradley, however it seems to still be showing for NPCs. I haven't tested other types yet. Current Config: { "Plugin Settings": { "- Only users with perms can see the alert": true, "- Time alert will be displayed (Seconds)": 3.0, "- UI Anchor Min": "0.356 0.117", "- UI Anchor Max": "0.63 0.138", "- Config Text": "HITBAR SETTINGS", "- Config Color": "#ffffff", "Copter - Enable health bar": true, "Bradley - Enable health bar": true, "Players - Enable health bar": false, "NPC - Enable health bar (Animals, Scientists, Scarecrows, etc.)": false, "Minicopter - Enable health bar": false, "ScrapCopter - Enable health bar": false, "Deployables - Enable health bar": false, "Building Blocks - Enable health bar": false, "All Entities - Enable health bar": false, "Show hitbar when damage type is fire (Not Recommended)": false, "- Accept button text": "ACCEPT", "- Close button text": "CLOSE", "- Config Chat command": "hitbar", "- Config Custom Players Health (ONLY CHANGE THIS IF YOU CHANGED THE DEFAULT PLAYERS HEALTH)": 100, "- Config Custom Players Health (Assign the perm to the the players that have different health)": { "advancedhitbar.vip": 150, "advancedhitbar.vip1": 200 } }, "Image Settings": { "Hitbar borders": "https://media.discordapp.net/attachments/1155876595215638548/1155876753370259607/Healthbar-min.png?width=1440&height=98", "Hitbar fill blue": "https://media.discordapp.net/attachments/1155876595215638548/1155879791883464734/azulinicio.png", "Hitbar fill blue end": "https://media.discordapp.net/attachments/1155876595215638548/1155879523464777728/azuldentro22.png", "Hitbar fill red": "https://media.discordapp.net/attachments/1155876595215638548/1155878332152434769/rojoinicio-min.png", "Hitbar fill red end": "https://media.discordapp.net/attachments/1155876595215638548/1155877835320340582/rojocortado-min.png", "Hitbar fill pink": "https://media.discordapp.net/attachments/1155876595215638548/1155878333687549982/rosainicio-min.png", "Hitbar fill pink end": "https://media.discordapp.net/attachments/1155876595215638548/1155878332416663614/rosacortado-min.png", "Hitbar fill lime": "https://media.discordapp.net/attachments/1155876595215638548/1155877833944600637/limainicio-min.png", "Hitbar fill lime end": "https://media.discordapp.net/attachments/1155876595215638548/1155876753647091854/limacortado-min.png", "Hitbar fill purple": "https://media.discordapp.net/attachments/1155876595215638548/1155877834812821609/moradoinicio-min.png", "Hitbar fill purple end": "https://media.discordapp.net/attachments/1155876595215638548/1155877834200457266/moradocortado-min.png", "Hitbar fill white": "https://media.discordapp.net/attachments/1155876595215638548/1155876752552370237/blancoinicio-min.png", "Hitbar fill white end": "https://media.discordapp.net/attachments/1155876595215638548/1155879523972284547/blancocortado.png", "Hitbar fill green": "https://media.discordapp.net/attachments/1155876595215638548/1155878334689988680/verdeinicio-min.png", "Hitbar fill green end": "https://media.discordapp.net/attachments/1155876595215638548/1155878333981138974/verdecortado-min.png", "Blue example": "https://media.discordapp.net/attachments/1155876595215638548/1155876752019701921/azulejemplo-min.png", "Lime example": "https://media.discordapp.net/attachments/1155876595215638548/1155876752795648000/cyanejemplo-min.png", "Green example": "https://media.discordapp.net/attachments/1155876595215638548/1155878334287319060/verdeejemplo-min.png", "Red example": "https://media.discordapp.net/attachments/1155876595215638548/1155877835551019028/rojoejemplo-min.png", "Pink example": "https://media.discordapp.net/attachments/1155876595215638548/1155878332706066565/rosaejemplo-min.png", "Purple example": "https://media.discordapp.net/attachments/1155876595215638548/1155877834481479840/moradoejemplo-min.png", "White example": "https://media.discordapp.net/attachments/1155876595215638548/1155876752250392740/blancoejemplo-min.png", "Settings Background": "https://media.discordapp.net/attachments/1155876595215638548/1155876753059893339/fondo2-min.png?width=957&height=676" } }
  6. I am being kicked from the server with the following error every time I try to open the GUI. This is a brand new install on carbon. Bubbafett disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  7. Does this plugin support regex?

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