168 RoamingNPCs - Failed to compile: An expression of type 'BaseCombatEntity' cannot be handled by a pattern of type 'HumanNPC'. | Line: 6116, Pos: 31
having the same issue
it spawns an npc under (under the map) and behind the player so it's not visible uses that npc to play the sound then destroys it when the sound is done playing
I'm going to update the dictionary to utc offsets instead of time zones when I get a minute here in the next few days until then just leave it blank and set the time in the default time zone to match the time in the time zone you want to use example EST 5pm PST 2pm
i figured out the issue i forgot that linux based machines read time zones differently than windows based i updated the logic to handle both pushing out the update now sorry about that
All the instructions are on the sound library API plugin page he's got a website you go to to create a file that the plugin can read and it goes in the data folder for that plugin
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