-
Posts
265 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by saintmichel13
-
Thanks for this i'll be experimenting to try to recreate L4D zombies. re: animal, probably its related to nextgenpve. tnx
-
i use the one in umod. okay thanks!
-
some players reported they can't get killed by murderers if they crouch. can we add something about this in the ai? thanks
-
autoturret not targeting animals
saintmichel13 replied to saintmichel13's Support Request in Support
-
i have clan and teams set as yes, but i 'm not teamed and clanned with anyone. i was able to get the effect i want by disabling honor relatinships.
-
i disable honor relationships and it fixed the problem. so i think there is some sort of bug in that area coz i was not friends/team/or clans in any of the bases i tested with.
-
here is another example where bullet damage was allowed. i think there's a "friends" bug happening here Checking ruleset default for player attacking building. Found BasePlayer attacking BuildingBlock. Checking ruleset default, zone 0 Player has building privilege and is attacking a BuildingBlock. Or, heli is attacking a building owned by a targeted player. DAMAGE ALLOWED for BasePlayer attacking BuildingBlock, majority damage type Bullet Does player saintmichel13 own wall.low? Player is friends with owner of BuildingBlock Player has privilege to block or is not blocked by TC. Default ruleset query
-
ok i checked the rules "friends" covers team and clans, but i am neither being an admin.
-
ok i found this, but i dont have friends plugins Checking ruleset default for player attacking building. Found BasePlayer attacking BuildingBlock. Checking ruleset default, zone 0 Player has building privilege and is attacking a BuildingBlock. Or, heli is attacking a building owned by a targeted player. DAMAGE ALLOWED for BasePlayer attacking BuildingBlock, majority damage type Explosion Does player saintmichel13 own wall? Player is friends with owner of BuildingBlock Player has privilege to block or is not blocked by TC.
-
attached are my settings. essentially what i want to happen is: no player to building, no fire to building, no player to palyer, no fire to player.... essentially a PVE environment but it seems iffy because some players are still able to raid and i did some testing and the following is happening: - can damage stone - can damage hqm - can damage metal - can't damage twig, wood i tested with explosives ammo, rocket, c4 --- does not damage wood/twig but wood/ twig gets damaged by fire, the stone gets damaged by bullets sorry so confused with this
-
is it possible to create lets say multiple murderer or scientist profile for one area? lets say launch site i want a slow zombie, fast zombie, scienst with big damage but low life, long range but low life, etc also, does the plugin affect how turrets interact with animals? just checking. thanks
-
note that this behavior was also prevent on the latest version but this version is the most stable for me. i place an auto turret (hostile) i spawn a bear auto turret is not targeting bear autoturret targets NPCs - true any help? i would like them to be targetable and damageable by autoturrets as normal rust. thanks!
-
here are the steps i did: noted my nextgenPVE configuration unloaded zonemanager unlaoded dynamicPVP deleted my nextgen PVE data and config files and cs file uiploaded new version v1.0.72 (it compiles) loads zonemanager configures to use zonemanager reload (no error) open /pverule try to add 'exclude' this error shows up (exclude for dynamic pvp) pls help thnx
-
Failed to call hook 'CmdNextGenPVEGUI' on plugin 'NextGenPVE v1.0.72' (SQLiteException: SQL logic error or missing database table ngpve_rulesets has 10 columns but 9 values were supplied) at System.Data.SQLite.SQLite3.Prepare (System.Data.SQLite.SQLiteConnection cnn, System.String strSql, System.Data.SQLite.SQLiteStatement previous, System.UInt32 timeoutMS, System.String& strRemain) [0x0035e] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.BuildNextCommand () [0x000f6] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.GetStatement (System.Int32 index) [0x00008] in <c628cacddc184ceeb28a412d54694bf2>:0 at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteCommand.GetStatement(int) at System.Data.SQLite.SQLiteDataReader.NextResult () [0x00127] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteDataReader..ctor (System.Data.SQLite.SQLiteCommand cmd, System.Data.CommandBehavior behave) [0x00090] in <c628cacddc184ceeb28a412d54694bf2>:0 at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteDataReader..ctor(System.Data.SQLite.SQLiteCommand,System.Data.CommandBehavior) at System.Data.SQLite.SQLiteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x0000c] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery (System.Data.CommandBehavior behavior) [0x00006] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery () [0x00006] in <c628cacddc184ceeb28a412d54694bf2>:0 at Oxide.Plugins.NextGenPVE.CmdNextGenPVEGUI (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x01e57] in <efc52d38acb64f9dadc25a9382d65e7c>:0 at Oxide.Plugins.NextGenPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0156f] in <efc52d38acb64f9dadc25a9382d65e7c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
-
Hi, help needed. I used NextGenPVE together with DynamicPVP, I want to use PreventLooting such that it prevents looting within the PVE zone, but in the PVP zones, looting is OK. appreciate any help!
-
but still able to place twigs. here is what i did.. i created a small base placed tc, cleared auth remove ownership (entity ownership) placed twigs and ladders -- works pls help thanks
-
Failed to call hook 'AddOrUpdateMapping'
saintmichel13 replied to saintmichel13's Support Request in Support
appreciate any thoughts on this thanks! -
Failed to call hook 'AddOrUpdateMapping' on plugin 'NextGenPVE v1.0.70' (ArgumentException: An item with the same key has already been added. Key: exclude) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.NextGenPVE.AddOrUpdateMapping (System.String key, System.String rulesetname) [0x0010b] in <23bc5867ebd740b9a71773323e1cdfa5>:0 at Oxide.Plugins.NextGenPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0172f] in <23bc5867ebd740b9a71773323e1cdfa5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicPVP.CreateMapping (System.String zoneID, System.String mapping) [0x00058] in <23bc5867ebd740b9a71773323e1cdfa5>:0 at Oxide.Plugins.DynamicPVP.CreateDynamicZone (System.String eventName, UnityEngine.Vector3 position, System.String zoneID, System.String[] zoneSettings, System.Boolean delay) [0x0032e] in <23bc5867ebd740b9a71773323e1cdfa5>:0 at Oxide.Plugins.DynamicPVP.HandleParentedEntityEvent (System.String eventName, BaseEntity parentEntity, System.Boolean delay) [0x000ed] in <23bc5867ebd740b9a71773323e1cdfa5>:0 at Oxide.Plugins.DynamicPVP+<OnEntitySpawned>c__AnonStorey8.<>m__0 () [0x00000] in <23bc5867ebd740b9a71773323e1cdfa5>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
-
- 15 comments
-
- #admin
- #admin tools
-
(and 6 more)
Tagged with:
-
- 15 comments
-
- #admin
- #admin tools
-
(and 6 more)
Tagged with:
-
- 424 comments
-
- 1
-
-
- #statistics
- #leaderboard
- (and 12 more)
-
- 424 comments
-
- 1
-
-
- #statistics
- #leaderboard
- (and 12 more)
-
- 424 comments
-
- 1
-
-
- #statistics
- #leaderboard
- (and 12 more)