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Everything posted by Rustonauts
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- 178 comments
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- #monuments lock
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- 178 comments
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- 178 comments
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- #visibility
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- 26 comments
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- 178 comments
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- 26 comments
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- 26 comments
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Hey there.. 1.3.5 is giving this error message new as of this force wipe. Not sure if this is just my issue or if Facepunch broke your plugin. Error while compiling: Skinner.cs(2240,24): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
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Hey there.. 1.3.5 is giving this error message new as of this force wipe. Not sure if this is just my issue or if Facepunch broke your plugin. Error while compiling: Skinner.cs(2240,24): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
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- 178 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 178 comments
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thanks I appreciate that. Most of the heavy lifting is done upon init where I'm building the lists, and then as events occur (spawn, kill, etc), I update those lists (which is basically memory, with zero calculations).. so there isn't a ton of drag. I can see a performance hit on the map if you let the markers persist for a longer period of time, but anything under 20 secs is fine.
- 10 comments
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- #visibility
- #nodes
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- 10 comments
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- #visibility
- #nodes
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- 10 comments
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- #visibility
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Version 1.2.6
565 downloads
This plugin will give a player temporary visibility into various entities in the game. Currently, there are three types of entities: nodes, animals, and food. Stay updated and supported on our Rustonauts discord - https://discord.gg/JQwaqgca. Features - view all nodes on the map (sulfur is yellow, metal is red, stone is black). - view all animals on the map (bears - black; boars - red; wolves - yellow; stag - cyan) - view all food items in containers (eg. apple, chocolate) as well as growables (eg. corn) Permissions visibility.use -- Allows a player to use Visibility via chat command. visibility.nodes -- Allows a player to use Visibility via chat command for nodes. visibility.animals -- Allows a player to use Visibility via chat command for animals. visibility.food -- Allows a player to use Visibility via chat command for food. Commands (chat) /vi nodes /vi animals /vi food /vi clear Configuration { "Visibility time (seconds):": 8, "Visibility cooldown (seconds):": 60, "Allow Nodes Visibility:": true, "Allow Animals Visibility:": true, "Allow Food Visibility:": true, "Announce Player Connection": true } Localization { "InitNodes": "-- gathered nodes --", "InitAnimals": "-- spotted animals --", "InitFood": "-- visualized food --", "NoPerms": "You don't have permissions to use this command", "NoPermsNodes": "You don't have permissions to use this command for nodes", "NoPermsAnimals": "You don't have permissions to use this command for animals", "NoPermsFood": "You don't have permissions to use this command for food", "Cooldown": "Sorry, you are in a cooldown period and cannot use Visibility at this moment." }Free- 10 comments
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- #visibility
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- 178 comments
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- #monuments lock
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- 178 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 178 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 178 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 178 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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