Jump to content

SwiftCoyote

Member
  • Posts

    43
  • Joined

  • Last visited

Everything posted by SwiftCoyote

  1. SwiftCoyote

    Failed compiling plugin

    Failed compiling 'C:\rustserver\carbon\plugins\MountableTurrets.cs': 1. There is no argument given that corresponds to the required parameter 'vPos' of 'ValidBounds.Test(BaseEntity, Vector3)' [CS7036] (MountableTurrets 57 line 2892) This is the error I am getting when trying to load the plugin. Any suggestions on how to fix?
  2. I am currently using Offline Raid Protection by realedwin
  3. Does this plugin require TruePvE? I would like to use this on a server where we are not using TruePvE. The only thing that is preventing people from raiding is the rules and rule enforcement. Also when people log off they get offline protection, but if they have not been on for 3 days, we and to make their base a raidable target. This plugin sounds like its the one, but only if we can use it without TruePvE.
  4. SwiftCoyote

    Vanish module

    If I may add a question about vanish. Turrets and HBHF sensors can see me when vanished. Is there a way prevent them from seeing me? Update - They dont see me today, odd.
  5. They can be picked back up but I can figure out how to put them on cars.
  6. I am currently having this issue also with WASD not moving the camera. It does move the turret but we cant see what we are aiming at.
  7. Is there by chance a list of known plugins this one conflicts with?
  8. It spawns in their inventory as a spinning wheel. The player can then place them where they want.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.3k
Customers served
Files Sold
161.4k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.