Jump to content

JustANoob

Member
  • Posts

    215
  • Joined

  • Last visited

Everything posted by JustANoob

  1. Also if I wanted to add the code to the queue to hide admins what would the code be? This doesn't work: (ServerMgr.Instance.connectionQueue.Queued + ServerMgr.Instance.connectionQueue.Joining).Count(x => x.player.net.connection.authLevel == 0).ToString()
  2. I went and did the research, I don't know if I got every line in there, but you can look it over and see if you can use it: Dictionary<string, string> names = new Dictionary<string, string>() { //airfield_1: //{"scientistnpc_patrol" , "AirfieldScientist"}, {"airfield" , "Airfield"}, //arctic_research_base_a: //{"scientistnpc_roam", "ArcticResearchBase" }, //{"scientistnpc_patrol" , "ArcticResearchBase"}, {"arctic_research_base", "ArcticResearchBase" }, //bandit_town: //{"bandit_guard", "BanditTownGuard"}, {"npc_bandit_guard", "BanditTown"}, //{"bandit_shopkeeper", "BanditShopkeeper" }, {"bandit_shopkeeper", "BanditShopkeeper" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //compound_OutPost: //{"missionprovider_outpost_a", "MissionProviderOutpostA" }, //{"missionprovider_outpost_b", "MissionProviderOutpostB" }, //{"missionprovider_outpost_c", "MissionProviderOutpostC" }, //{"scientistnpc_peacekeeper", "CompoundScientist"}, {"missionprovider_outpost", "MissionProviderOutpost" }, {"peacekeeper", "CompoundScientist"}, //desert_military_base_a: //desert_military_base_b: //desert_military_base_c: //desert_military_base_d: //{"desert_military_base", "DesertScientist" }, {"scientistnpc_roamtethered", "DesertScientist" }, //excavator_1: //{"scientistnpc_excavator", "ExcavatorScientist"}, {"excavator", "Excavator"}, //fishing_village_a: //fishing_village_b: //fishing_village_c: //{"missionprovider_fishing_a", "MissionProviderFishingA" }, //{"missionprovider_fishing_b", "MissionProviderFishingB" }, //{"missionprovider_fishing_c", "MissionProviderFishingC" }, {"missionprovider_fishing", "MissionProviderFishing" }, //{"boat_shopkeeper", "BoatShopkeeper" }, {"boat_shopkeeper", "BoatShopkeeper" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //ferry_terminal_1: //Empty (No NPCs): //{"ferry_terminal" , "FerryTerminalScientist"}, //gas_station_1: //Empty (No NPCs): //{"gas_station", "GasStationScientist"}, //harbor_1: //harbor_2: //Empty (No NPCs): //{"Harbor_1" , "HarborScientistONE"}, //{"Harbor_2" , "PowerPlantScientistTWO"}, //junkyard_1: //Empty (No NPCs): //{"junkyard" , "JunkyardScientist"}, //lighthouse: //Empty (No NPCs): //{"lighthouse , "LightHouseScientist"}, //launch_site_1: //{"scientistnpc_patrol", "LaunchSiteScientist" }, {"launch_site", "LaunchSite" }, //mining_quarry_a: //mining_quarry_b: //mining_quarry_c: //Empty (No NPCs): //{"mining_quarry_a", "MiningQuarryScientist"}, //{"mining_quarry_b", "MiningQuarryScientist"}, //{"mining_quarry_c", "MiningQuarryScientist"}, //military_tunnel_1: //{"military_tunnel_scientist_spawner", "MilitaryTunnelScientist" }, //{"scientistnpc_full_lr300", "FullLR300Scientist"}, //{"military_tunnel_lab_scientist_spawner", "MilitaryTunnelScientist" }, //{"scientistnpc_full_shotgun", "FullShotgunScientist"}, {"military_tunnel", "MilitaryTunnelScientist" }, //nuclear_missile_silo: //{"scientistnpc_roam_nvg_variant", "NuclearMissileSiloScientist" }, {"nuclear_missile_silo", "NuclearMissileSilo" }, //oilrig_1: //oilrig_2: //oilrig_3: //{"scientistnpc_oilrig", "OilRigScientist"}, {"oilrig", "OilRig"}, //powerplant_1: //Empty (No NPCs): //{"powerplant" , "PowerPlantScientist"}, //radtown_small_3: //Empty (No NPCs): //{"radtown_small" , "RadtownScientist"}, //satellite_dish: //Empty (No NPCs): //{"satellite_dish", "SatelliteScientist"}, //sphere_tank: //Empty (No NPCs): //{"sphere_tank", "SphereTankScientist"}, //stables_a: //stables_b: //Empty (No NPCs): //{"missionprovider_stable_a", "MissionProviderFishingA" }, //{"missionprovider_stable_b", "MissionProviderOutpostB" }, //{"missionprovider_stable_c", "MissionProviderOutpostC" }, {"missionprovider_stable", "MissionProviderFishing" }, //{"stabales_shopkeeper", "StablesShopkeeper" }, //{"stabales_shopkeeper", "StablesShopkeeper" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //supermarket_1: //Empty (No NPCs): //{"supermarket", "SuperMarketScientist"}, //trainyard_1: //{"scientistnpc_patrol" , "TrainyardScientist"}, {"trainyard" , "Trainyard"}, //underwater_lab_a: //underwater_lab_a: //underwater_lab_a: //underwater_lab_a: //{"npc_underwaterdweller" , "UnderwaterDwellerScientist"}, {"underwaterdweller" , "UnderwaterDweller"}, //water_treatment_plant_1: //Empty (No NPCs): //{"water_treatment_plant" , "WaterTreatmentPlantScientist"}, //warehouse: //Empty (No NPCs): //{"warehouse", "WarhouseScientist"}, //Extras: //Bradley_And_Bradley_Scientist: {"scientistnpc_bradley", "APCScientist" }, {"scientistnpc_heavy", "HeavyScientist"}, {"scientistnpc_bradley_heavy", "APCHeavyScientist"}, //Cargo_Normal_Scientist: //{"scientistnpc_cargo", "CargoShip"}, { "scientistnpc_cargo", "CargoShip"}, //Cargo_Turret_Scientist: //{"scientistnpc_cargo_turret_any", "CargoShip"}, //{"scientistnpc_cargo_turret_lr300", "CargoShip"}, { "scientist_turret", "CargoShip"}, //Cargo_Unknown_Scientist: //{"cargo_ship_astar_scientist_spawner", "CargoShip"}, { "scientist_astar", "CargoShip"}, //CH47_Gunner: //{"scientistnpc_ch47_gunner", "MountedScientist"}, { "_ch47_gunner", "MountedScientist"}, //Gingerbread_Dungeon_Scientists: //{"gingerbread_dungeon", "GingerbreadDungeon" }, //{"gingerbread_meleedungeon", "GingerbreadMeleeDungeon" }, { "gingerbread", "Gingerbread" }, //JunkPile_Pistol: //{"scientistnpc_junkpile_pistol", "JunkPileScientist"}, { "junkpile", "JunkPileScientist"}, //MissionProviderBandit: //{"missionprovider_bandit_a", "MissionProviderBanditA" }, //{"missionprovider_bandit_b", "MissionProviderBanditB" }, //{"missionprovider_bandit_c", "MissionProviderBanditC" }, {"missionprovider_bandit", "MissionProviderBandit" }, //missionprovider_outpost: //{"missionprovider_outpost_a", "MissionProviderFishingA" }, //{"missionprovider_outpost_b", "MissionProviderFishingB" }, //{"missionprovider_outpost_c", "MissionProviderFishingC" }, {"missionprovider_outpost", "MissionProviderFishing" }, //missionprovider_stables: //{"missionprovider_stables_a", "MissionProviderStablesA" }, //{"missionprovider_stables_b", "MissionProviderStablesB" }, //{"missionprovider_stables_c", "MissionProviderStablesC" }, //{"missionprovider_stables_a", "MissionProviderStablesA" }, {"missionprovider_stables", "MissionProviderStables" }, //Scarecrow: //{"scarecrow", "ScareCrow"}, { "scarecrow", "ScareCrow"}, //Scarecrow_Dungeon: //{"scarecrow_dungeon", "DungeonScarecrow" }, //{"scarecrow_dungeonnoroam", "DungeonScarecrow" }, { "scarecrow_dungeon", "DungeonScarecrow" }, //ShopkeeperINVISIBLE: //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //Tunnel_Dweller_Scientist: //{"tunneldweller", "TunnelDweller"}, { "tunneldweller", "TunnelDweller"}, //Scientists: //{"scientist_full", "FullScientist"}, //{"scientistnpc_full_any", "FullAnyScientist"}, //{"scientistnpc_full_lr300", "FullLR300Scientist"}, //{"scientistnpc_full_mp5", "FullMP5Scientist"}, //{"scientistnpc_full_pistol", "FullPistolScientist"}, //{"scientistnpc_full_shotgun", "FullShotgunScientist"} }; This is weird:
  3. It works now, I think there might have been a glitch, I'll keep you updated, if anything changes.
  4. JustANoob

    NPC Gifts

    For some reason it works now... Thank You!
  5. I'll use the version that works, until I know the new one works the same. Thanks for all you do your doing a great job!
  6. it was just that when I used the new one the Bradley Guards they where blue and not the red I wanted, so I noticed the code you have in the new one might not be right, so I passed you the one I have to look at.
  7. JustANoob

    NPC Gifts

    So whats the verdict?
  8. NPCGifts.json NPCGiftsTableOne.json
  9. JustANoob

    NPC Gifts

    Not working? What am I doing wrong? NPCGifts.json NPCGiftsTableOne.json
  10. I'll share my version, it works fine so far. [Info("NPCKits", "Steenamaroo", "1.2.0", ResourceId = 29)] NPCKits.cs
  11. JustANoob

    Exploit

    I messed up, it works remove all posts here from me, I wrote in wrong post anyway!
  12. JustANoob

    Exploit

    Remove all my posts for this, I F'd up and now it works!
  13. JustANoob

    Exploit

    It doesn't change the weight for the permissions and gives default one automatically. Remove all my posts for this, I F'd up and now it works!
  14. JustANoob

    NPC Gifts

    Your awesome for doing that!
  15. JustANoob

    NPC Gifts

    I didn't think of that, but I've tried to work off your code to allow new loot. This is example... container.itemList.Clear(); foreach (var reward in chestRewardItem) { var items = ItemManager.CreateByName(reward.Key, (int)reward.Value); items?.MoveToContainer(box.inventory); }
  16. JustANoob

    NPC Gifts

    does this new version allow for custom loot? I'd like to put like food in it maybe.... as an example.
  17. JustANoob

    Welcome Panel

    Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/24HEwjx.png_0 - Image URL: https://i.imgur.com/24HEwjx.png it comes up, I'm confussed....
  18. JustANoob

    Server Hud

    what about adding option to hide admins? Thank you!
  19. JustANoob

    Server Hud

    is it fix?
  20. JustANoob

    Server Hud

    Its the cs file I'm editing, if you want you can PM me and I can get the code to fix it. Flechen on discord.
  21. JustANoob

    Server Hud

    I patched it for now I think:
  22. JustANoob

    Server Hud

    does anyone have the images that I can use to patch it until its fixed? I'm using my own host to do it, but I'm missing some of the main ones. https://greenzone101.helioho.st/pluginimages/ServerHUD/gallery.php Need the upper image.
  23. JustANoob

    Server Hud

    I change these to hide admin: BasePlayer.activePlayerList.Count(x => x.IsAdmin == false) BasePlayer.sleepingPlayerList.Count(x => x.IsAdmin == false) How do I do the queue: (ServerMgr.Instance.connectionQueue.Queued + ServerMgr.Instance.connectionQueue.Joining) Thanks!
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.