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Duff

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Everything posted by Duff

  1. Duff

    RaidAlerts

    I corrected some things in the latest update - unintentionally i might have done something so this happend. i will make a Config Line for Disabling RaidableBases Raids I apologise
  2. Duff

    RaidAlerts

    Raidable bases should not trigger a raid warning so the discord notifications shouldnt mention anything about RaidAbleBases
  3. Duff

    RaidAlerts

    Your interrested in if its possible to make it so only discord notifications for global notifications to trigger for raidable bases?
  4. Duff

    RaidAlerts

    This have not been a issue for a while
  5. Duff

    Ore Rush Event

    Version 1.0.1

    9 downloads

    OreRush – Competitive Mining Hotspot Event Turn mining into a real PvP objective. OreRush creates a timed, visible dome event that spawns dense ore nodes inside a glowing sphere. Players rush the zone, compete for control, fight for dominance — and now earn persistent rewards. This is not a global gather boost. This is a physical, competitive event zone players can see, contest, and dominate. What OreRush Does: Spawns a glowing dome at a valid map location Places a radius marker + named map icon Spawns configurable Stone / Metal / Sulfur nodes Optional gather multiplier inside dome Optional unlimited arena mode Optional leaderboard tracking Optional clan integration Optional persistent winner rewards Optional Discord webhook integration Cleans up dome, UI, markers and nodes safely Designed to create instant PvP attraction points. Media: Core Systems: Dome System: Selectable dome color (Blue / Green / Red / Purple) Configurable radius Smooth animated expansion Adjustable visual scale Smart Location Validation: Scheduled mode or command-only mode Minimum players required Optional monument / road / rail avoidance Configurable monument distance Terrain sampling prevents bad spawn areas Ensures playable event locations Node Spawning: Separate counts for Stone / Metal / Sulfur Minimum spacing control Optional water prevention Optional threshold repopulation Optional node cleanup on event end Built for real hotspot gameplay. Competitive Systems: Optional Gather Multiplier (Standard Mode): Separate multipliers per resource Optional UI display Optional start announcement Custom formatting tokens Only active when Unlimited Mode is OFF Adds controlled bonus farming inside the hotspot. Optional Unlimited Mode Turn the dome into a controlled farming arena: Nodes do not break Configurable min/max rewards Separate HQ Metal configuration Optional charcoal bonus Custom FX on reward Perfect for competitive farming events. Optional Leaderboard: Tracks: Stone Metal HQ Metal Sulfur Configurable top count Live updating UI Adjustable anchors & font size Turn farming into competition. Claimable Winner Rewards: Fully optional competitive reward system. Reward Top Farmer Reward Top Clan Leader Optional clan-leader redirection Store pending claims in persistent data Claim via configurable command Optional notify on player join Full item configuration (shortname / skin / amount) Inventory validation before delivery Supports multiple reward items per winner Turn OreRush into a repeatable competitive event framework. Optional Clan Integration: Automatically detects Clans plugin Safe fallback if Clans not installed Player → Clan runtime caching Clan leader reward resolution Clan disband/unload cleanup handling No hard dependency required Perfect for clan-based competition servers. Optional Discord Webhook Integration: Separate announce settings per event phase Embed or plain message mode Custom embed title + color Resource breakdown tokens Optional clan + member breakdown Per-announce webhook URL Clean token formatting (grid / center / radius / duration / totals) Keep your Discord informed automatically. Advanced Custom CUI System (Optional): Modular, fully positionable event display system. Toggleable Custom CUI Direct image URL OR ImageLibrary support Independent anchor positioning per element Independent pixel offsets Full RGBA control Optional background box per element Font size & color control Custom format tokens ({time}, {count}, {rate}, {total}, {name}, {clan}) Fully modular – enable/disable elements individually Available CUI Elements: Players Inside Counter Clans Inside Counter Countdown Timer Gather Rate Display Total Farmed Live Top Player Live Top Clan Complete layout freedom. Announcement System: Standard broadcast system Advanced Announcement Option 2 Dual pipeline support (simple + detailed) Tokenized formatting Optional start sound Separate start/end formatting Performance Optimized • High-frequency hooks dynamically subscribe/unsubscribe • No idle gather/melee overhead when event inactive • Tight early-return gating • Dependency runtime cache handling • Safe cleanup logic Optimized for high-pop servers. Admin Controls: Chat: /orerush start /orerush starthere /orerush stop /orerush add <name> /orerush delete <name> /orerush list /orerush clear Console: OreRush.start OreRush.stop OreRush.list Configurable reward claim command (default: /claimrewards) Config Example { "Chat": { "Use Prefix": true, "Prefix": "<color=#89CFF0>[OreRush Event]</color> ", "Channel (0=Global)": 0, "Icon SteamId": 76561198888888888 }, "Event": { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 30, "Allow Event To Spawn Near Monuments/Roads/Rails": false, "Minimum Distance From Monuments (meters) used When AllowEventToSpawnNearMonumentsRoadsRails = false": 250.0 }, "Announcements": { "Broadcast Start/End Messages": true, "Event Start Message": "<color=#ffd479>Ore Rush Event</color> <color=white>has started! Check your map.</color>", "Event End Message": "<color=#ffd479>Ore Rush Event</color> <color=white>has ended.</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Announcement Option 2": { "Enabled (Announcement Option 2)": false, "Warn When X Minutes Left (0 = disabled)": 10, "Show End Summary": true, "Show Clan Winner": true, "Show Clan Member Breakdown": true, "Max Clan Member Lines": 8, "Start Message (RichText)": "<color=#ffd479>Ore Rush</color> started! Check your map.", "Warning Message (use {minutes})": "<color=#ffd479>Ore Rush</color>: <color=white>{minutes} minutes left!</color>", "End Message Header (RichText)": "<color=#ffd479>Ore Rush</color> ended! Results:\n", "Total Line Format (use {total})": "<color=#ffd479>• Total Farmed</color>: <color=#ffffff>{total}</color>", "End Total Line (use {total},{st},{m},{hq},{su})": "<color=#ffd479>• Breakdown</color>: <color=#ffffff>{total}</color> \n<color=#ffd479>[</color><color=#cfcfcf>Stone</color> <color=#ffffff>{st}</color> <color=#cfcfcf>Metal</color> <color=#ffffff>{m}</color> <color=#cfcfcf>HQM</color> <color=#ffffff>{hq}</color> <color=#cfcfcf>Sulfur</color> <color=#ffffff>{su}</color><color=#ffd479>]</color>\n", "End Top Player Line (use {name},{total},{st},{m},{hq},{su})": "<color=#ffd479>• Top Player</color>: <color=#ffffff>{name}</color> <color=#ffd479>(</color><color=#ffffff>{total}</color><color=#ffd479>)</color> \n<color=#cfcfcf>[Stone {st} | Metal {m} | HQM {hq} | Sulfur {su}]</color>\n", "Top Clan Line Format (use {clan},{total},{st},{m},{hq},{su})": "<color=white>Top Clan:</color> <color=#ffd479>{clan}</color> (<color=#ffd479>{total}</color>) \n[Stone {st} | Metal {m} | HQM {hq} | Sulfur {su}]", "Clan Members Header Line": "<color=#ffd479>• Clan Members</color>:", "Clan Member Line Format (use {name},{total},{st},{m},{hq},{su})": " <color=#cfcfcf>-</color> <color=#ffffff>{name}</color> <color=#ffd479>{total}</color> <color=#cfcfcf>[Stone {st} | Metal {m} | HQM {hq} | Sulfur {su}]</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Discord Announcements": { "Event Start Announce": { "Enable": true, "Use Embed": true, "Use Embed Fields": true, "Embed Title": "OreRush Event", "Embed Color (Hex)": "#ffd479", "Include Resource Breakdown": true, "Include Clan Member Breakdown": true, "Max Clan Member Lines (Embed)": 8, "Footer Server Name (optional)": "", "Discord Webhook": "" }, "Event Stop Announce": { "Enable": false, "Use Embed": true, "Use Embed Fields": true, "Embed Title": "OreRush Event", "Embed Color (Hex)": "#ffd479", "Include Resource Breakdown": true, "Include Clan Member Breakdown": true, "Max Clan Member Lines (Embed)": 8, "Footer Server Name (optional)": "", "Discord Webhook": "" }, "Event Winner Announce": { "Enable": true, "Use Embed": true, "Use Embed Fields": true, "Embed Title": "OreRush Event", "Embed Color (Hex)": "#ffd479", "Include Resource Breakdown": true, "Include Clan Member Breakdown": true, "Max Clan Member Lines (Embed)": 8, "Footer Server Name (optional)": "", "Discord Webhook": "" } }, "UI": { "Show UI": false, "UI Update Interval Seconds": 1.0, "UI Title Text (RichText)": "<color=#ffd479>Ore Rush Event</color>", "UI Anchor X": 0.37, "UI Anchor Y": 0.98, "UI Use Handwriting Font": true, "UI Proximity Mode (only show when near dome)": true, "UI Proximity Range (meters)": 350.0, "Enable Stats Tracking (Top Leaderboard)": false, "Stats: Show Top Farmers Count": 5, "Leaderboard Anchor Min (x y)": "0.18 0.68", "Leaderboard Anchor Max (x y)": "0.42 0.97", "Leaderboard Font Size": 12, "Show Time In UI": true, "UI Time Format (use {time})": "Time Left: <color=#ffd479>{time}</color>", "UI Show Players Inside Line": true, "UI Players Inside Text (RichText)": "Players Inside: <color=#ffd479>{0}</color>" }, "Custom CUI - Use Only If You Understand How To Position Elements Correctly with Anchor's": { "Enable": true, "Image URL (direct .png/.jpg/.webp)": "", "Use ImageLibrary if available": true, "Anchor Min (x y)": "0.2 0.75", "Anchor Max (x y)": "0.8 0.92", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Color (r g b a)": "1 1 1 1", "Players Inside Count": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.152 0.18", "Anchor Max (x y)": "0.268 0.62", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1" }, "Clans Inside Count": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.72 0.18", "Anchor Max (x y)": "0.88 0.62", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {count})": "{count}" }, "Countdown Timer": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.35", "Anchor Max (x y)": "0.65 0.65", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {time})": "{time}" }, "Gather Rate": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.72 0.02", "Anchor Max (x y)": "0.88 0.12", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {rate})": "{rate}" }, "Total Farmed (Inside Event)": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.08", "Anchor Max (x y)": "0.65 0.16", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {total})": "{total}" }, "Top Player (Inside Event)": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.16", "Anchor Max (x y)": "0.65 0.22", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 22, "Color (r g b a)": "1 1 1 1", "Format (use {name})": "{name}" }, "Top Clan (Inside Event)": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.22", "Anchor Max (x y)": "0.65 0.30", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 22, "Color (r g b a)": "1 1 1 1", "Format (use {clan})": "{clan}" } }, "Map Marker": { "Map Marker Enabled": true, "Map Marker Message": "ORE RUSH EVENT", "Map Marker Radius (0.05 - 1.0)": 0.25, "Map Marker Alpha (0-1)": 0.7, "Map Marker Colour 1 (hex)": "#050505", "Map Marker Colour 2 (hex)": "#e5ff00" }, "Zone Sphere": { "Sphere Colour (blue/green/red/purple)": "blue", "Sphere Radius (yards)": 70.0, "Sphere Visual Scale Multiplier (2.0 = matches radius)": 2.0, "Sphere Lerp Speed": 60.0 }, "Nodes": { "Stone Nodes to Spawn Inside Dome": 20, "Metal Nodes to Spawn Inside Dome": 20, "Sulfur Nodes to Spawn Inside Dome": 20, "Minimum node spacing (meters)": 1.0, "Prevent nodes spawning on water": true, "Delete Nodes at Event End": true, "Make Nodes 'Unlimited' (prevent breaking + custom rewards)": false }, "GatherMultiplier": { "Enable Node Gather Multiplier (Only when Make Nodes 'Unlimited' = false)": false, "Show Multiplier In UI": false, "Announce Multiplier On Start": false, "UI Prefix (RichText)": "<color=#ffd479>Gather Bonus:</color>", "UI Separator": " | ", "UI Label Stone": "Stone", "UI Label Metal": "Metal", "UI Label HQ": "HQ", "UI Label Sulfur": "Sulfur", "UI Multiplier Prefix": "x", "UI Hide Resource If Multiplier <= 1": true, "UI Show When No Bonus": false, "UI No Bonus Text (RichText)": "<color=#ffd479>Gather Bonus:</color> <color=white>None</color>", "Stone Gather Multiplier": 2.0, "Metal Gather Multiplier": 2.0, "HQ Metal Gather Multiplier": 2.0, "Sulfur Gather Multiplier": 2.0 }, "Threshold Repopulate": { "Enable Threshold Repopulate": false, "Threshold Check Interval Seconds": 30.0, "Stone Threshold (respawn when below)": 10, "Metal Threshold (respawn when below)": 10, "Sulfur Threshold (respawn when below)": 10 }, "Rewards When Unlimited Node Mode Is Enabled": { "Reward: Stone Ore Min": 3, "Reward: Stone Ore Max": 8, "Reward: Metal Ore Min": 3, "Reward: Metal Ore Max": 8, "Reward: HQ Metal Ore Min": 1, "Reward: HQ Metal Ore Max": 1, "Reward: Sulfur Ore Min": 3, "Reward: Sulfur Ore Max": 8, "Reward: Charcoal Min": 1, "Reward: Charcoal Max": 3 }, "Top Farmer Rewards": { "Reward Top Farmer Player (claimable)": false, "Reward Top Clan Leader (top farmer's clan) (claimable)": false, "Claim Command": "claimrewards", "Notify On Join If Unclaimed": true, "Notify Message (RichText)": "<color=#ffd479>[OreRush]</color> You have <color=#55ff55>{0}</color> unclaimed rewards. Type <color=#ffd479>/{1}</color> to claim.", "Granted Message (RichText)": "<color=#ffd479>[OreRush]</color> You earned a reward claim! Type <color=#ffd479>/{0}</color> to claim.", "Rewards": [ { "Item Shortname": "ammo.rocket.basic", "Skin ID (0 = default)": 0, "Amount": 10 }, { "Item Shortname": "ammo.rocket.mlrs", "Skin ID (0 = default)": 0, "Amount": 10 } ] }, "Debug": { "Enabled": false } } Ideal For PvP servers Wipe-day events Clan competition servers Weekly resource wars High population servers Competitive seasonal events Why OreRush? Most mining plugins: Modify global gather rates Spawn a single special node OreRush creates: A visible PvP hotspot A timed objective A competitive farming arena A reward-driven event system A clan-aware competitive framework Plugins By Duff https://discord.gg/2KBPH7hXb7
    $14.99
  6. Duff

    PlayerEffectsPlus

    If you look at the product page i updated the images since i will be posted the update very soon This is how the new Config is gonna be looking { "Chat Settings": { "Use Prefix": true, "Prefix (RichText)": "<color=#89CFF0>[PlayerEffectsPlus]</color> ", "Chat Channel (0 = default)": 0, "Icon SteamID (0 = no icon)": 76561198888888888 }, "Debug": true, "General": { "Use position effects (hit position) instead of attaching to victim": true, "Command: /peplus enables self-timer effects": true }, "Damage Effects": { "Enable Ranged Effects (Bullet/Arrow)": true, "Enable Melee Effects (Slash/Stab/Blunt/Fun_Water)": true, "Enable Explosion Effects": true }, "Target Filters": { "Enable Effects For Player Damage": true, "Enable Effects For Animal Damage": false, "Enable Effects For Scientist Damage": false }, "Trigger Chance": { "Enable Trigger Chance (Ranged/Melee/Explosion)": false, "Ranged Trigger Chance (0.0 - 1.0)": 1.0, "Melee Trigger Chance (0.0 - 1.0)": 1.0, "Explosion Trigger Chance (0.0 - 1.0)": 1.0 }, "Victim Messages": { "Also show a chat message to the victim when an effect triggers": false, "Victim message prefix": "<color=#7fd4ff>[Effects]</color> " } }
  7. Duff

    PlayerEffectsPlus

    I have been in the process of Optimising / Reworking the plugin and how it works there will be a config now and a new Easier way with a much better overview for the plugin and how to use it
  8. Duff

    CeilDoors

    Its Been Added
  9. Duff

    CeilDoors

    iv made it to something like this "GarageAttachments": { "Enabled": true, "WorldTopLift": 0.02, "CodeLock": { "Enabled": true, "Anchor": 0, "Forward": 0.22, "Right": 0.18, "Up": 0.0, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "KeyLock": { "Enabled": true, "Anchor": 0, "Forward": 0.22, "Right": -0.18, "Up": 0.0, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "DoorCloser": { "Enabled": true, "Anchor": 0, "Forward": -0.05, "Right": 0.0, "Up": 0.0, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "DoorController": { "Enabled": true, "Anchor": 0, "Forward": -0.22, "Right": 0.0, "Up": 0.0, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 0.0, "Y": 0.0, "Z": 0.0 } } } This gives you alot of Customisation yourself so you can deside where it will end up and how it will be rotated and so on
  10. Duff

    CeilDoors

    Implemented, will push update soon
  11. Duff

    PersonalDay

    Added and updated
  12. Duff

    PersonalDay

    So you would like for me to make all the current commands her Configureable in the config? if this is correct then i will update this and push a update out soon
  13. Duff

    PersonalDay

    I can update it so you can change the commands pr config so in the config you can type whatever you want the command to be and then this will be the command
  14. Duff

    PersonalDay

    Version 1.0.3

    7 downloads

    PersonalDayPlugin allows players to activate their own personal daytime experience — regardless of the global Rust server time. Whether they're stuck in the dark during a fight or just prefer to roam in sunlight, this plugin empowers players to light up their world on demand. Great for PvE, modded, or casual servers where player experience matters. Preview: Features; Supports multiple currencies: ServerRewards, Economics, and Scrap Includes one-time gifting with per-tier configuration Custom CUI bar or chat-based countdown/reminder system Fully permission-based tier system Localized messages via Oxide's Lang system Personal Daylight Activation: Players can use /personalday to toggle their own local daylight, independent of the server's actual time. Duration, cost, and cooldown are configurable per permission tier. Custom CUI Daylight Bar: Optional on-screen bar displaying remaining daylight time. Dynamically repositions based on native Rust bars to avoid overlap. Supports real-time updates with smooth countdown and visibility tracking. Multiple Currency Support: Players can purchase Personal Day using: Different currencies and costs can be configured per tier. ServerRewards (RP) Economics (in-game currency) Scrap (from inventory) One-Time Gifting System: Players can gift a one-time Personal Day access to another player with /personaldaygift <name>. Gifted players don’t require permissions. Each player can only be gifted once. Countdown & Reminder System: Optionally shows reminders in chat at intervals. Final 10-second countdown displayed in chat if the bar is disabled. Fully toggleable via config. Tier-Based Permissions: Define multiple access tiers using permissions (e.g. personalday.tier1, personalday.tier2, etc.). You can create additionally permissions. Each tier supports: Duration Cooldown Currency + Cost Gift Cost + Gift Currency Gifting permissions Permissions: personalday.tier1Grants access to Tier 1 Personal Day (configurable duration/cost) personalday.tier2Grants access to Tier 2 Personal Day personalday.tier3Grants access to Tier 3 Personal Day Commands: /personaldayActivates Personal Day if tier access or gift is available /personaldayinfoShows tier info: cost, duration, cooldown /personaldaygift <player>Gifts a one-time Personal Day (if tier allows gifting) Configuration Example: { "EnableCustomBar": true, "Chat": { "UsePrefix": true, "Prefix": "<color=#89CFF0>[PersonalDay]</color> <color=#ffd479>☀</color> ", "Channel": 0, "IconSteamId": 76561198888888888 }, "Commands": { "Personal Day - Main Command": "personalday", "Personal Day - Main Command Aliases (optional)": [], "Personal Day - Info Command": "personaldayinfo", "Personal Day - Info Command Aliases (optional)": [], "Personal Day - Gift Command": "personaldaygift", "Personal Day - Gift Command Aliases (optional)": [] }, "Permissions": { "personalday.tier1": { "Level": 1, "Currency": "ServerRewards", "Amount": 50.0, "Cooldown": 600.0, "Duration": 180.0, "AllowGifting": true, "GiftCurrency": "ServerRewards", "GiftCurrencyCost": 200.0 }, "personalday.tier2": { "Level": 2, "Currency": "Economics", "Amount": 25.0, "Cooldown": 300.0, "Duration": 300.0, "AllowGifting": true, "GiftCurrency": "Economics", "GiftCurrencyCost": 300.0 }, "personalday.tier3": { "Level": 3, "Currency": "Scrap", "Amount": 10.0, "Cooldown": 180.0, "Duration": 60.0, "AllowGifting": true, "GiftCurrency": "Scrap", "GiftCurrencyCost": 400.0 } } } Localization: All messages are fully customizable via the generated lang file: Activation messages Countdown alerts Gift success/failure Cooldown notifications And more... Installation & Setup: Place PersonalDayPlugin.cs into your oxide/plugins folder Ensure Economics.cs and/or ServerRewards.cs are installed (if used) Configure permissions for desired access tiers Customize config and lang files for your server’s style Reload with /oxide.reload PersonalDayPlugin Plugin by Duff Join the support and updates community: https://discord.gg/2KBPH7hXb7
    $9.99
  15. Duff

    CeilDoors

    Ahhh so your asking if i can make it so if the Controller and this will spawn in this locatiON+
  16. Duff

    CeilDoors

    Was the Door controller and Keylocks placed before the entity was scaled or after
  17. Duff

    CeilDoors

    Its Been added for the newest Version that will be uploaded in a sec
  18. Duff

    PlaceryExtended

    Hello! This does Indeed allow placement of all deployables on all base structures and also all PlayerBoat structure you know the new Pirate ships players can build wich are defineable in the config. You can also place doors freely with no door frames. But no this plugin dosnt let you place doors in floor frames where it snaps into place and Align and rotate It also have a feature to allow building on islands in the Deep Sea
  19. Duff

    CeilDoors

    I can look into making this a optional feature Currently it just support regular frames, boatframes, and the hammer flip and rotation
  20. Duff

    CeilDoors

    Version 1.0.3

    18 downloads

    CeilDoors Place doors directly into ceiling frames — just like Rust should allow! CeilDoors is a lightweight and immersive plugin that expands Rust’s building system by letting players install doors directly into floor frames (ceilings). No more awkward workarounds — give your base designs a fresh layer of creativity and security. UPDATED TO WORK WITH NAVAL UPDATE PLAYERBOATS UPDATED TO WORK WITH ENTITY SCALER Preview: Features: Place double doors, garage doors, shopfronts, and more inside ceiling frames Supports multiple door types with configurable permissions per item Rotate or flip doors with your hammer for perfect alignment Full Tool Cupboard authorization and building-block zone checks Debug logging for server owners who want deeper control Chat messages with custom prefix and Steam avatar icon Configuration: Customize which door prefabs are allowed Per-door permission nodes for flexible role management Adjustable rotation and placement offsets Toggle hints like “Not looking at frame” for immersion or simplicity Why CeilDoors? Rust’s native system doesn’t allow doors in ceilings — but with CeilDoors, you unlock new base design possibilities, hidden trap bases, and unique creative builds. Whether for PvP, RP, or creative servers, this plugin adds both utility and immersion. Permissions ceildoors.use → Allows a player to place doors in ceiling frames ceildoors.place.<type> → Restrict specific door types (wood, metal, garage, etc.) Join My Discord For Updates Plugins By Duff – https://discord.gg/2KBPH7hXb7
    $9.99
  21. Version 1.0.1

    176 downloads

    AutoLootBackpack — Never Lose Loot to a Full Inventory Again AutoLootBackpack is a quality-of-life plugin for Rust that automatically sends overflow items into a player’s equipped backpack when their inventory becomes full. No menus. No commands. No micromanagement. Just equip a backpack and keep looting. Preview: What Does AutoLootBackpack Do? When a player’s inventory becomes full during normal gameplay, AutoLootBackpack automatically moves extra items into their equipped backpack instead of dropping them on the ground or blocking the loot because the inventory is full. This means you don’t have to stop, open your backpack, and manually move items while looting. As long as a backpack is equipped, loot will continue going into the backpack automatically when your main inventory fills up. This also applies to crafting — if your inventory is full and you craft items, the crafted output will go straight into your backpack as long as one is equipped. AutoLootBackpack is especially useful when looting: Raided bases Dead players after PvP fights Barrels and roadsigns Monuments and high-risk areas When things get hectic and you don’t have time to manage inventory, AutoLootBackpack keeps the loot flowing so you can stay focused on survival. Why Players Love It Perfect for PvP, Raids & Crafting Loot quickly without stopping to manage inventory. Whether you’re looting a body, clearing a raid, or crafting items, AutoLootBackpack handles overflow automatically. No More Lost or Blocked Loot Items won’t despawn, drop on the ground, or refuse to be looted just because your inventory filled up. Works Seamlessly With Other Loot Plugins AutoLootBackpack is designed to work alongside other plugins that send loot directly into your inventory, including: Instant-kill barrel and roadsign plugins Auto-loot barrel and roadsign plugins When those plugins push loot straight into the player’s inventory, AutoLootBackpack automatically steps in if the inventory is full and routes the overflow into the backpack instead. Feels Completely Natural No UI spam, popups, or extra steps. The plugin only activates when it makes sense and stays out of the way. Permissions autolootbackpack.use Only players with this permission will have overflow items routed into backpacks, giving server owners full control. Default Behavior Works automatically after installation No configuration required Requires a backpack to be equipped Inventory space is always checked first Supports crafting overflow Compatible with auto-loot and instant-kill barrel/roadsign plugins Does not interfere with intentional item drops Perfect for Servers That Want Faster, smoother looting Less frustration during raids, PvP, and crafting Better farming and roaming experience A subtle but powerful quality-of-life improvement Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7
    Free
  22. Duff

    PlaceryExtended

    The customer was unaware that you place deployables with right click we solved it in discord
  23. Duff

    PlaceryExtended

    Join my discord and make a ticket then we can have some direct contact instead of here https://discord.gg/2KBPH7hXb7
  24. Duff

    PlaceryExtended

    Hello! Do you use the newest Auto generated config? Also to place on boat you will need to have finishes the Boat since this properly authorise you to the Boat wich is a requirement to deploy anything on it
  25. Duff

    PlayerEffectsPlus

    What kind of config would you like for it to contain
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