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Everything posted by BlackLightning
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Facepunch Patch today broke integration with Economics
BlackLightning replied to Somescrub's Support Request in Support
Thanks for reporting this issue! I appreciate the screenshots which made the issue very clear. It has been fixed in v1.9.3. -
Console Error - possible Economics bug
BlackLightning replied to Somescrub's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
Console Error - possible Economics bug
BlackLightning replied to Somescrub's Support Request in Support
Great! I'm glad you resolved the issue. I'll go ahead and close this since it would be unexpected to encounter this issue under normal conditions, but I'll aim to resolve it in the next version nevertheless. -
Console Error - possible Economics bug
BlackLightning replied to Somescrub's Support Request in Support
This error means the plugin failed to display the player's Economics balance on the bag upgrade screen because it was too large for a 32-bit integer to hold. I can fix this, but it wouldn't be the cause of their balance being so high. When a number jumps really high, one possibility is that it under flowed and wrapped around to the max value. I suggest you check any config that subtracts Economics balance to see if you might be withdrawing a negative amount somewhere. -
Changed Status from Pending to Can't Reproduce
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I'm glad to hear it's working now. I'm not sure what could have caused this issue in the first place, but I'll leave the ticket open for a few days in case you encounter it again.
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I'm not aware of any reason that the default profiles would behave differently than custom ones in regard to gather mode. Can you share your config? I can try to reproduce the issue on my side using your custom bag profiles. Would be great if you could test the default profiles on your end as well to see if those work.
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It sounds like a bug. At least, the expected behavior is for the fish to go into the bag. I just tested and wasn't able to reproduce this issue. I tested using the preset Food & Medical bags (shouldn't matter what type of bag it is, as long as it accepts the item), spawned in some fish, dropped them and then simply picked them up. The fish went into the empty Food & Medical bag that I was wearing in the backpack slot. I also tried wearing the bag in a non-backpack slot, having the bag in the belt, and having it in the main inventory. I also tested by actually fishing. I also tried disabling "Player wearable bag limits" feature in case that was related. Same result in all cases, the fish always went into the bag. In your case, since having a fish in the bag seemed to resolve the problem, it sounds like maybe the plugin thought the bag was in Gather Existing mode rather than Gather All mode, but I've never heard of that issue happening before.
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Changed Status from Pending to Closed Changed Fixed In to 1.8.2
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Which version are you using? People were experiencing similar issues which should hopefully have been addressed in v1.8.2 and newer. According to the download history on CF, you haven't downloaded the plugin since I released v1.8.2 so I presume you are still running an older version.
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- 36 comments
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- #helicopter
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Changed Status from Pending to Closed Changed Fixed In to 1.8.1
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This is resolved in the latest version of the plugin, which was released shortly before the Rust update a few hours ago.
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Hi, unlike the Backpacks plugin, which has a dedicated storage container for each player, and which saves backpack contents in a data file to remember them between plugin reloads, Bag of Holding bags are simply items with containers inside them, using the same vanilla capability as weapons that have attachments, water jugs that contain water, etc. As a result, there is no need for the plugin to store the contents in a data file since Rust knows how to save it. If you want to view the contents of the bags currently in a player's inventory, you can just use the Inventory Viewer plugin to remotely open their inventory, then click on the bags and open them. If that is not possible because the bag cannot be found, then there isn't much the plugin can do to help, as that would be the same as losing any item. For what it's worth, I haven't heard this brought up as an issue before.
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Yes, I plan on maintaining it at least through end of 2025. As for integration with vanilla backpacks, so far it doesn't seem like much will be possible. To open a backpack, the player must click on the backpack while equipped, which shows a container on the left of the inventory. It doesn't appear to be possible for the server to detect that event as it is client sided, so I won't be able to draw any UI over there. At best, we can probably change the visual backpack feature currently in the plugin to show the new backpacks instead of the parachute.
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Changed Status from Pending to Closed
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- 13 comments
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- 13 comments
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1. Not exactly. Players can carry as many empty bags as they want, but they can only place items in as many bags as you allow through the configuration. 2. Yes, following the instructions for "realistic backpacks" will achieve this.
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- 13 comments
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Attack heli does not work correctly
BlackLightning replied to GooberGrape's Support Request in Support
Changed Status from Pending to Can't Reproduce -
That issue hasn't been reported yet, but now that you mention it, I think that could be an issue when you have configured the wearable bag limits separately (latest feature released hours ago) since it splits container supervisors which gather mode uses to know which containers to monitor. I'll take a look and figure out a solution in the next few days.
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Attack heli does not work correctly
BlackLightning replied to GooberGrape's Support Request in Support
Have you made any progress troubleshooting this issue on your end?