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Everything posted by copcopekcro
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Version 1.0.1
33 downloads
Shooting is fun , but even more fun is when with your bullet/arrow fly some grenade or maybe rocket or what ever ! SHORT INFO : When you shot regular bullet/arrow if you have customm ammo,and if is activated you will fire that custom ammo also on spot where your bullet/arrow hit ! Make custom ammo , chose what will be that custom ammo (what ever you like) , what weapons can use it , extra boom damage , amount of boom, spread radius of boom . That custom ammo will explode on impact ! HOW AND WHAT : To use custom ammo , when holding weapon in hands , you need to have custom ammo in inventory and activate it with middle mouse button . UI will open with useful info , how much custom ammo you have ,how much you need to fire it , and if there is cooldown between shots you see timer . If you have custom ammo when you fire that custom ammo will fire also . If you have more types of ammo for that weapon , UI will open where you can chose what ammo you will use ! MAKING NEW CUSTOM AMMO : You can make infinitive ammo item types . "Prefab Type": "assets/prefabs/npc/sam_site_turret/rocket_sam.prefab", ///// HERE YOU CHOSE WHAT IS THAT AMMO , WHAT WILL BE FIRED "ItemShortname": "sticks", ///// YOU CAN CHANGE SHORTNAME TO WHAT EVER. "SkinID": 3474702139, ///// SKIN WHAT EVER YOU LIKE . "ItemDisplayName": "Explosive Arrow", ///// NAME OF THAT CUSTOM ITEM . "Bonus Damage Amount": 0.0, ///// SO EVERY PREFAB/ITEM HAVE HIS DMG , SO THIS IS EXTRA DMG , REGULAR DAMAGE + BONUS DAMAGE "Cooldown Seconds": 0.0, ///// WILL THERE BE COOLDOWN BETWEEN SHOOTING CUSTOM AMMO "Amount To Spawn": 1, ///// HOW MUCH BOOM IT WILL TRIGGER ON SHOT , EXAMPLE 5 , SO 5 ROCKETS WILL FLY ON HIT POINT "Radius Spread": 0.0, ///// IF YOU USE AMOUNT MORE THAN 1 , WHAT SPREAD WILL BE BETWEEN FIRED AMMO "Weapon List": [ { "Shortname": "bow.hunting", "SkinID": 0 }, { "Shortname": "bow.compound", "SkinID": 0 }, ///// YOU CAN ADD WHAT EVER WEAPON HERE ,WITH SKIN OR WITHOUT SKIN { "Shortname": "crossbow", "SkinID": 0 }, { "Shortname": "minicrossbow", "SkinID": 0 } PERMISSION : customammo.give - need to have to use give command CHAT/CONSOLE COMMAND : Chat : /giveammo [player] <Ammo Display Name> [amount] Optional player name and amount ! Console: giveammo <player ID/name> <Ammo Display Name> [quantity] Optional amount !$8.00 -
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- 276 comments
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Tagged with:
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- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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- 276 comments
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Tagged with:
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- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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- 74 comments
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Hey .. So yes , with this plugin any kind of vehicle can be driven without fuel ... but you need electric power then to drive it .. In config you can chose what vehicles will be "electric" . Those chosen ones , and if player have perm , when he mount vehicle battery will install on vehicle . Those "electric" vehicles you can drive by electric power and normal low grade fuel . So if you dont have any more electric in vehicle but you have fuel , it will consume fuel . There is icon if you mount "electric" vehicle with how much el power it have .. Battery is charging in tc range ( you can adjust in config max el power , how much will recharge , how much it will drain power per sec)
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- 15 comments
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Version 1.0.0
4 downloads
Who say that rust vehicles can go only on fuel ? With this plugin you are able to give your vehicles Resla(Tesla)/Electric Engine ! Your vehicles can go fully on electric mode ,without needing lowgrade! INFO : With this plugin your vehicles can go normaly on electric and on fuel ... So if you run out of el power you can still drive normaly with low grade . If you have both on your vehicle , it will use first lowgrade then el power . You dont need to have low grade in vehicle to drive if you have el power !! HINTS : This plugin supports all vehicles . Very simple plugin , just mount vehicle on driver seat and your vehicle will get electric engine . As soon you turn on your engine , electric power will be drained as you drive. When vehicle is in TC range it will recharge , as soon vehicle leave TC range it will stop charging.. Vehicle need to be turned off to start recharging ! If you dont have any el power or lowgrade ,vehicle will be turned off . Very wide config will allow you to manage lot of stuff. What vehicles can have electric engine . Charge amount , drain amount , max capacity per vehicle all can be adjusted in config.. You can enable installing battery on vehicle (you can change positions) ,its just visualy . Battery will be placed as soon player mounts driver seat . There are effect/sounds in config , effect for low el power , for max charged power , for charging . All effects can be enabled/disabled and changed ! If you have effects ,you will be able to see some sparks when vehicle is recharging , you will get sounds when its done , or when you are on low el power ! PERMS : reslavehicles.use - with this perm you will be able to add electric engine to vehicle reslavehicles.hudedit - with this perm you will be able to use command for moving ICON COMMAND : /elicon - opens editor for moving ICON ICON : There is HUD where you can see how much el power you have on vehicle.. (can be disabled in config) Icon is only visable when you are driver of vehicle . You can change in game position of icon where ever you like. (if you have perm) LANG FILE INCLUDED ! Best way to explain possibilities is true config : CONFIG : "Show Charge Capacity on mounted": true, ///// show message with capacity when you mount vehicle "Show Charge Capacity on dismounted": false, ///// show message with capacity when you dismount vehicle "Show Charge Refil Notify Always": false, ///// show message with refil capacity for your vehicles , where ever you are "Show Charge Refil Notify only when Mounted": true, ///// show message with refil capacity for your vehicles , only when you are driver "Notify each Refil Amount": 100.0, ///// if you have Always or Mounted true , each this amount you will get message "Warning Low Electric": 100.0, ///// when will send message for low el power , and sound if enabled "Enable Low Electric Warning Sound": true, ///// will you enable sound for low el power "Low Electric Warning Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", ///// sound for low el power "Enable Fully Charged Sound": true, ///// will you enable sound for fully charged el power "Fully Charged Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.updated.prefab", ///// what sound for fully charged el power "Show Charge Effect (on battery)": true, ///// if enabled you will see on batery sparks (if you enabled battery) "Show Charge Effect when no battery": false, ///// if enabled you will see on vehicle sparks "Charging Effect (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab", ///// sparks effect "Show HUD Icon": true, ///// show HUD with el power capacity "HUD Icon Default X": 606.0, ///// HUD postion (can be changed with command) "HUD Icon Default Y": 84.0, ///// HUD postion (can be changed with command) "Electric Vehicle List": [ { "Enable this Vehicle": true, ///// YOU CAN ADD WHAT EVER VEHICLE TO CONFIG , if true then this vehicle can run on el power ! "Vehicle Prefab Path": "assets/content/vehicles/minicopter/minicopter.entity.prefab", ///// What vehicle ? "Vehicle Display Name": "Miny", ///// Name what will be showed in chat "Start Electric Capacity": 0.0, ///// Start capacity , when player mounts for first time vehicle "Maximum Electric Capacity": 500.0, ///// Max Capacity of el power "Electric Charging per sec": 1.0, ///// How much power vehicle will get each sec when its in TC range "Electric Drain per sec": 2.0, ///// How much power vehicle will drain each sec when driving "Place Battery": true, ///// Do you wanna add batter to vehicle "Battery Positions": [ { "X": 0.0, "Y": 0.75, "Z": -0.4, ///// Position of battery ,can be changed "Rotation X": -5.0, "Rotation Y": 180.0, "Rotation Z": 0.0 } ] },$11.99 -
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Yea oke no problem .. Iam making now global limit . (but players will still be mad ,bcs they will still need to wait other players to end their chests/maps) Iam making separate for events and players spawns , those events have limit ... So you will be able to put limit for both , so event + player spawns ...each section separate ! OK global limit is done , now lang file ,,, Done ! Enjoy !!
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