-
Posts
27 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Jacob Rain
-
-
-
- 8 comments
-
Plugin doesn't work as of October 7th update. Failed to call hook 'OnServerInitialized' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponents[T] () [0x00001] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.BotReSpawn.ProcessHumanNPC (BasePlayer player) [0x00009] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 ut at Oxide.Plugins.BotReSpawn.OnServerInitialized () [0x0004f] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00406] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
-
Different levels of truck events, different numbers of unlock crates.
Jacob Rain posted A Support Request in Support
Great plugin. Impeccable, but the rewards can be set more freely. -
- 8 comments
-
The safe zone is working correctly, it won't attack the player, I thought about setting the Respect_SafeZones option at first, but no matter what the setting can't make it ignore the safe zone, but it will only attack when other hostile factions get out of the safe zone, so I Hopefully it (the guard) will attack both inside and outside the safe zone.
-
I want to use a faction where NPCs can act as peacemakers to attack other factions, but in fact they don't seem to work in the safe zone, so they can't attack in the safe zone, sorry I know this idea is strange, but Sometimes set as a hostile NPC, disturbing players who leave the safe zone, and once the player counterattacks, they will be marked as hostile.
-
I don't know if it can support different aggro ranges for day and night in the future? And distinguish how far the bot's weapon needs to be before it can attack