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Jacob Rain

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Everything posted by Jacob Rain

  1. How to give display names for all different types of prefabs in the ScientistNPC branch, like scientistnpc_cargo or scientistnpc_oilrig.
  2. He has been working well and will no longer be working after the September update.
  3. I'm pretty sure there's nothing wrong with my configuration. I've also tried the default settings and it didn't work. Just like vanilla display names, I'm not sure if it's related to the recent update of vanilla display NPC names. I'm using Carbon 2.0.139.
  4. Me too, after the update all "BotNamePrefix" doesn't work
  5. Jacob Rain

    Simple Status

    I used SimpleStatusDemo for testing. Every time I typed "show" it worked normally until it was hidden and it no longer worked. It didn't work until I reset SimpleStatus. AddUI: Unknown Parent for "ss.status3": ss
  6. Flash grenade interferes with npc, currently supported?
  7. Sorry for repeating my reply. for StaticTurret
  8. How to support npc set the trigger "NPCAutoTurret" on individual configuration files? Setting guards seems to be unreliable, All npc will not be hurt in the safe zone.
  9. Whether to customize the basic attack distance of various weapons and the firing rate of throwing weapons, and then you can set the power to scale to each profile, because after this update, I found that the attack mode of the pistol and Thompson has changed, which is strange.
  10. Jacob Rain

    Damage Control

    How to support CustomScientistNPC? I used ZombieHorde plugin.
  11. Plugin doesn't work as of October 7th update. Failed to call hook 'OnServerInitialized' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponents[T] () [0x00001] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.BotReSpawn.ProcessHumanNPC (BasePlayer player) [0x00009] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 ut at Oxide.Plugins.BotReSpawn.OnServerInitialized () [0x0004f] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00406] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  12. After updating the plugin, NPCs become sluggish, whether it is melee chase or distance attack.
  13. Great plugin. Impeccable, but the rewards can be set more freely.
  14. Found a problem, why bot kills Barricade? Bot happens in melee.
  15. Reported a problem with robot suicide, it seems that only using seeds to the player, robot suicide will work, other respawn mode robot suicide will not work.
  16. Jacob Rain

    Damage Control

    Please support Chinook.
  17. The safe zone is working correctly, it won't attack the player, I thought about setting the Respect_SafeZones option at first, but no matter what the setting can't make it ignore the safe zone, but it will only attack when other hostile factions get out of the safe zone, so I Hopefully it (the guard) will attack both inside and outside the safe zone.
  18. I want to use a faction where NPCs can act as peacemakers to attack other factions, but in fact they don't seem to work in the safe zone, so they can't attack in the safe zone, sorry I know this idea is strange, but Sometimes set as a hostile NPC, disturbing players who leave the safe zone, and once the player counterattacks, they will be marked as hostile.
  19. NPCs can't have hammer time, so the safe zone doesn't work well.
  20. Great plugin, how to make NPC ignore safe zone applied to faction attack? I want to make guards.
  21. Jacob Rain

    Aggro Range work method

    I don't know if it can support different aggro ranges for day and night in the future? And distinguish how far the bot's weapon needs to be before it can attack
  22. Flame Thrower has no damage to bots
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