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Kaj Van der Hallen

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Everything posted by Kaj Van der Hallen

  1. Do you know if there is a way to create custom navmeshes for the NPC's to use? I use this plugin to create dungeons with NPC's (they are floating in the sky in buildings) but if I want to let them walk around I of course get the message: [BotReSpawn] Skipped 1/1 custom spawnpoint for profile <profile> as stationary is false and there's no navmesh. Which makes total sense, so not a problem with the plugin (I love it, been using it for years now) but I was wondering if you maybe know a way how I could achieve this.
  2. @Steenamaroo thank you for the quick response. I've followed your advice and did some tests with unloading plugins and once I unload AlphaLoot they have loot again - so it must have to do something with AlphaLoot or my config on that one (but I didn't touch that one in a long time)
  3. Since this month's update the NPC's do not drop any loot anymore. My config looks like this: "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Lock_Death_Crate_To_Killer_Player": false, "Corpse_Duration": 1, "Corpse_Has_Skull": true, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "Remove_Vanilla_Scrap": true, "AlphaLoot_Profile": "", "RustRewardsValue": 0.0, "XPerienceValue": 0.0 } I am on BotReSpawn version 1.4.1
  4. Hi @Steenamaroo, after a reload it's fine for a while, no errors at all. It seems to start happening after a while
  5. I'm on version 1.3.0 and I get this error: Failed to call hook 'CanPopulateLoot' on plugin 'BotReSpawn v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.CanPopulateLoot (ScientistNPC entity, NPCPlayerCorpse corpse) [0x0000a] in :0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01239] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Any ideas what might cause this?
  6. Kaj Van der Hallen

    JetPack

    Same issue here, is there a workaround that players can use to get free from this situation when it occurs for when they do not have fuel on them? They cannot un-equip the jetpack
  7. Is there a way to disable the grenades that the NPC's throw?
  8. Is there a way to let the convoy start at a specific place? So it can be spawned near a specific area
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