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Everything posted by The_Kiiiing
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Changed Status from Pending to No Response
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Can you please send me your airdrop config file so I can test it
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Which stack size are you using for joints?
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- 981 comments
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- 1
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- #loot
- #customloot
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- 981 comments
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- #loot
- #customloot
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Changed Status from Pending to Not a Bug
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This happens if a christmas tree is about to spawn and the spawn points are not fully generated yet. This is normal behavior and after a few minutes this message should go away.
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- 981 comments
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- #loot
- #customloot
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- 43 comments
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- 2
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- #christmas
- #npc
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(and 5 more)
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- 43 comments
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- 1
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- #christmas
- #npc
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(and 5 more)
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
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Changed Status from Pending to Not a Bug
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This is a small bug that happens sometimes when scaling the trees. The decorations are actually there but not displayed on the client side for some reason. There is nothing I can do about it, but if you absolutely want decorations, i would recommend you to set the tree scale to 1 in the config, so trees don't get scaled.
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Normally it only shows you a button that says "SHOW CUSTOM RECIPES". You have to click that button and the crafting ui will open. If you don't see that button, you probably don't have the crafting permission
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Added it . Use /ctree
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Version 1.2.3
412 downloads
Get your server ready for Christmas! This plugin includes Chrismas Trees with loot that spawn on the map, custom junk pile decorations, Snowman NPCs, a custom Advent Calendar and much more. New: Customizable Advent Calendar With the new update, you can configure a custom reward for every day. To enable custom advent calendar rewards, set the config option "Enable custom advent calendar" to true. Features Christmas trees with presents Customizable NPC clothing Customizable junk pile decorations Snowman NPCs spawn across the map Custom advent calendar Configurable Snowman NPCs Christmas Trees: Christmas trees randomly spawn across the map, they also spawn presents and snowman NPCs around them. They are by default 4x as big as usual christmas trees and have a configurable despawn time. Snowman NPCs: Snowmans spawn across the map. As soon as a player approaches them, they turn into an NPC and start shooting the player with a snowball gun. The loot of these NPCs is fully configurable Junk Pile Decorations: Every junk pile can be customized with decorations. Out of the box the plugin comes with a default configuration for each junk pile. To edit the decorations of a junk pile, use the command /jp <type> where type is a letter from a to j each representing a different junk pile. A junk pile will spawn at your current position. To add objects to the junk pile just hit them with a hammer and use /jp save when you are done. Custom NPC clothing: Clothing can be configured individually for each NPC. Some NPCs also come with a default configuration. Note that the custom clothing might also impact other NPC plugins. Therefore it is not recommended to configure custom clothing for scientistnpc_heavy (Heavy Scientist). Required Dependencies: NPC Spawn: https://drive.google.com/drive/folders/1-18L-mG7yiGxR-PQYvd11VvXC2RQ4ZCu Entity Scale Manager: https://umod.org/plugins/entity-scale-manager Permissions: christmas.edit - Required to edit junk pile desorations christmas.spawn - Required to spawn christmas trees and snowmans Commands: jp - Edit junkpile decorations (see Junkpile Decorations for more details) christmas.tree - Spawn a chistmas tree at the position you are looking at christmas.snowman - Spawn a snowman at the position you are looking at Configuration: { "Snowman config": { "Enable Snowman NPCs": true, "Snowman population": 200, "Snowman NPC spawn type (0 = when snowman is damaged, 1 = when player is near snowman (performance intensive))": 1, "Minimum distance between player and snowman before NPC spawns": 6.0, "Snowman NPC configuration": { "Name": "Snowman", "Health": 150.0, "Enable radio": false, "Roam range": 100.0, "Chase range": 50.0, "Sense range": 50.0, "Damage multiplier": 1.0, "Memory duration": 60.0, "Kit (requires Kits plugin)": "", "Clothing items": // Removed because too long }, "Snowman Loot": // Also too long }, "Christmas Tree config": { "Spawn christmas trees": true, "Christmas tree population": 40, "Amount of presents per tree": { "Min": 2, "Max": 5 }, "Tree despawn time (minutes)": 30, "Tree size (1 - 10)": 4.0, "Minmum distance between trees": 50.0, "Spawn Snowman NPCs around trees (Only works if Snowman NPCs are enabled)": true }, "Enable junk pile decorations": true, "Advent calendar config": { "Enable custom advent calendar": true, "Daily rewards": { "1": { "shortName": "scrap", "amount": 100, "skinId": 0 }, "2": { "shortName": "pistol.eoka", "amount": 1, "skinId": 0 }, "3": { "shortName": "woodtea.advanced", "amount": 1, "skinId": 0 } // And so on ... }, "NPC clothing config": { "Enable custom NPC clothing": true, "Custom NPC Clothing": // Very long } }$21.00- 43 comments
- 2 reviews
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- 2
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- #christmas
- #npc
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Changed Status from Pending to Closed
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No, normally you should keep the permsission. Did you change the biome masks of weed or the drop chance?
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Conflict with deployable nature
The_Kiiiing replied to BetterDeadThanZed's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.1 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.1
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You can now use color markup in the lang file
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.1
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- 14 comments
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- 1
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- #event
- #player event
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