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Everything posted by The_Kiiiing
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- 981 comments
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- #loot
- #customloot
- (and 13 more)
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- 981 comments
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- #loot
- #customloot
- (and 13 more)
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- 981 comments
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- #loot
- #customloot
- (and 13 more)
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Hi, I already fixed the hotbar issue with the update on March 2nd. Regarding the multipliers I suggest you to reset them and enter them again. There will also be an update soon to fix some issues related to gathering.
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- 981 comments
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- #loot
- #customloot
- (and 13 more)
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[Info("Halloween", "The_Kiiiing", "1.0.4")] Order #49991
The_Kiiiing replied to papi's Support Request in Support
Changed Status from Pending to Work in Progress -
[Info("Halloween", "The_Kiiiing", "1.0.4")] Order #49991
The_Kiiiing replied to papi's Support Request in Support
This is a known issue and I will fix it with the next update -
gathered items ores for custom loot table
The_Kiiiing replied to HappySnacks's Support Request in Support
You can edit gather rates of ores under the gahtering tab by selecting gather config. Mineable ores currently don't support custom items -
Changed Status from Pending to Work in Progress
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Sorry for the late reply, I will fix this issue with the next update
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No, I don't have enough time, but I will implement it with this force wipe
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Changed Status from Pending to Work in Progress
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I will fix this issue with the next update
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Thank you for the error message. For some reason when gahtering from a chicken, you receive a painted egg. This is not included in the gahter multipliers thus causing the error. The error in the second screenshot is not related to this. I will fix this issue with next weeks update
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Changed Status from Pending to Work in Progress
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I will fix this issue with the next update
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Conflict with DTags and Medical Items
The_Kiiiing replied to Chill Roleplay's Support Request in Support
For your first error, this happens because every time a wounded player would normally die, the death gets cancelled by the plugin, but the death hooks are called anyways. Since I cannot prevent hooks from getting called, there is not much I can do on my side. The best solution would be for the developer of MedicalItems to implement check wether an entry in the dictionary already exists before inserting a new one. The reason for your second issue is pretty much the same, I cannot do much on my side I, but starting with the next version I will provide an API where plugins can check if a player is actually just died or not. I don't quite understand what you mean by "allowing pvp damage in this situation". If damage to a wounded player would be allowed, they could die before a medic arrives. This would make the entire medic system unnecessary. -
Changed Status from Pending to Work in Progress
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Sorry for the late response, I will investigate the issue and release a fix in the next week
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The recycler speed setting, as the name suggests, only changes the speed of the recycler and not the quantity of items recycled at a time. So as long as the speed is still 2x, this is normal behavior
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Changed Status from Pending to Work in Progress
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No at the moment there is no option for growable plants to change their yield. I will add this functionality with a future update
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I will investigate this issue and release an update in the next week. Just to make sure: are you using another plugin that might interfere with this (e.g. furnace splitter)?
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Regarding your second issue, please insert the following line after line 1247 CPrint($"prefab name: {prefabName} {itemid}"); Then the code should look like this: The next time you encounter an error in OnDispenserGather the line before the error contains the prefab name and the item id that caused the error. Please post it here so I can fix the issue
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Changed Status from Pending to Work in Progress