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Tbird412

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Everything posted by Tbird412

  1. I don't need your screen shots and underlines. "Rock textures and other changes have been made" does not translate into replacing every piece of rock on the map with the new ones. I made the mistake with other map makers of falling for "replaced rocks" come to find out they only did the new rock formations that were released BEFORE world 2.0. So me verifying that your very vague statement about rock textures was indeed world 2.0 is not some crazy request or question. But your smart ass comment (twice now) in response to a very simple yes or no question has let me know to never give money to someone that treats potential customers in such a rude and unprofessional way.
  2. Thanks for being a dick! I checked your updates before asking and you were very vague in any mention of rocks so I wanted to be sure. Now I won't be purchasing it and will make sure to avoid your work in the future.
  3. Is this updated for World 2.0?
    Great plugin. I have tried half a dozen different statistics plugins on our 7 servers over the years and this is by far the best. Not even remotely close in comparison to the rest. Be sure to use the global features where players from your different servers can compete with each other for top stats. My players absolutely LOVE that. Great job!
  4. Tbird412

    Rust GPT

    OK apparently I am a moron, because suddenly I am no longer having paragraphs. Now the fun project of finishing the migration of all my changes to the new version lol
  5. Tbird412

    Rust GPT

    Proof about the costs (the darker green is gpt-4, the lighter is gpt-3.5, ignore the fuscia that is our fine tuning models). Also attaching our tokens bargraph so you can see we used MUCH LESS tokens on those days that the costs went through the roof ...
  6. Tbird412

    Rust GPT

    So a few things .... 1) I'd flip that to 3.5 if I were you. Go look at the cost difference it is insane. I think our servers ran up about $0.06 in one day at the worst, then I tried gpt-4 in hopes it would fix the issue I was having and in one day of using that it ran up to like $4.62 with LESS usage than the day before. It was insane 2) I had to do a LOT of code tweaking. In it's default form (downloaded from here) it was not showing any kills. I forgot what the original criteria were (I have already customized my kill criteria) and I am not here to insult the author of any plugin so I am choosing my words carefully but I think the issue I had found was something like a "if victim is NOT an npc and killer is NOT an npc" or something I honestly don't remember what it was in original form. But I altered mine some and it is showing all the deaths fine now. Just cannot stop it from the giant paragraph. I am trying to get the new version up to speed (by that I mean migrating over my changes from the last version to this new version) but I aborted that migration because of the paragraph thing. I am new to this AI stuff but I cannot figure out for the life in me why it is sending a huge paragraph for this version but the previous version (same settings) is not. ......... ok yeah I just re-downloaded the original to see. But yes, this line is stopping it from doing death notes if there is an NPC involved (victim or killer). Most servers that run any sort of death notes are PVE because on PVP servers those types of plugins can be frowned upon.... if (victim != null && !(victim is NPCPlayer) && attacker != null && !(attacker is NPCPlayer)) .............. as for my issue with paragraphs. I just don't get it. Old version, fine, new version, huge paragraph each death. Same exact settings and prompt phrases. Some of the other features I added to my copy (if the dev here is interested in stealing the code I am all for sharing) I added a few features: - I changed the cooldown to a person by person basis. But it is also dynamic (explained below) - I changed server broadcast to iterate through the online players and send directly rather than just broadcast to the entire server. This was done to enable these next two options. - I added a command /DMtoggle for players that do not want to see the death messages (you know how some players call everything "spammy" even if it is only every now and then) - I added a command /QAtoggle for players to turn off seeing the AI answer questions in chat. Again, some real veteran players get annoyed by it because they "know everything" lol - I added a permission "blocked" for players that don't want the bot to answer their questions (we use a very global set of question triggers not just a command). This is also mainly for the following ... - I added some playtime based functionality since we are using this bot to answer questions of new players, and our veteran players are not very interested in it all. I assigned the blocked permission to our higher "playtime" oxide groups so they get ignored. - I then added the logic that if the player does NOT have the blocked permission (so they are pretty new) it performs as normal. But if they DO have the blocked permission (they are not new) it completely ignores anything they ask unless they purposely include the command keyword for the AI bot (so in other words if you are new, he answers everything you might ask, if you are not new you must trigger him on purpose) - I got rid of the "chunks" logic in mine. Sorry but my entire point is to keep the answers short and not spammy. If I ever have answers big enough to need chunks, then I am doing something wrong. So to save on unnecessary logic (especially since I already iterate through the players for broadcasting, which means I would need to nest a foreach statement for the chunks inside of the foreach for the players) I just flat out removed that logic. So far all of that has been delightful and the players love it. The only two issues we are facing now: 1) Cannot figure out this issue with the response being a massive paragraph only in the new version 2) I cannot figure out how to code it to use my OpenAI assistant rather than the default models.
  7. Tbird412

    Rust GPT

    Is there a way to use an assistant model rather than the default ones
    Great overall look. Nice and immersive. Thought was definitely put in. Doesn't feel "lazy" like a lot of monuments out there. Good use of cubes to keep prefab counts low and keep performance high.
  8. Tbird412

    Rust GPT

    Ironically I asked ChatGPT what those do and it gave me great answers haha
  9. Tbird412

    Rust GPT

    What do all of these do? "AIResponseParameters": { "Frequency Penalty": 0.0, "Max Tokens": 150, "Model": "gpt-3.5-turbo", "Presence Penalty": 0.6, "Temperature": 0.9
  10. Tbird412

    XStatistics

    How do we configure more than one server?
  11. Tbird412

    BotReSpawn

    Imagine that, I listed out a detailed list of major issues. I get jumped on by Steen and his wife MikeHawke. Rather than them admitting those things WERE indeed issues they just insulted me, called me lazy and stupid, and were all around unprofessional .... and now ALL of those items I listed were in this patch as "fixed". Imagine that .... imagine that ....
  12. Tbird412

    BotReSpawn

    Confirmed, this plugin just completely wiped all our servers and broke the sav files (messed up vanilla monuments even) So first PVE customers get held hostage behind a paywall (yes he deserves to be paid for his work, but you all do realize BotSpawn brings people to his site here, and he gets thousands in commissions off the sales of all the stuff here). Then after holding PVE servers hostage behind a paywall, the new version is far inferior from an admin standpoint. No commands, all set up has to be done through a GUI which is lengthy to navigate and disables mouse movement (rotating your view) making setting spawn points a pain. Then a massive bug is discovered that completely nukes your server and not even a mass ping or email to customers warning them. We spent 4 hours this morning trying to figure out why our servers wiped only to hear through the grapevine it was BotReSpawn Great work. And great testing. Strange to me how you had a massive helping hand in developing and testing BotSpawn 2.0 back in the day and had NO problems there. I know for a fact
  13. Tbird412

    BotReSpawn

    Running Speed Boost: Is this percentage? Old way 0.1 would be a 10% boost. Now what would be a 10% boost? Or is it a static speed integer now? A group of 7 custom bots, half of them are randomly not spawning. They are in valid positions with stationary set to true and use custom spawn points set to true. There are no "no navmesh detected" errors present. When a bot dies, with a 5 min respawn timer, a new bot instantly spawned right where he was. The inventory and belt do not have different drop controls. If you select "drop belt" it drops the entire inventory and the belt. The reason this is important is sometimes you want the bot to drop it's inventory (so you can put specific things in that inventory and not drop scientist loot) but not drop their gun and other belt items Respawn timers are now in minutes? The gui also needs corresponding chat or (even better console) commands. It is very counter intiuitive to use for basic things like creating custom spawn positions. When the UI is open you cannot move your character (mouse control left or right). This makes it extremely difficult to precisely position bots. And you have to click through multiple pages of menus to get to this button. Then close it down to turn, then do it all again. The old BotSpawn you could have a hotkey set to the chat command and just move, click, move, click, to set up your spawns. When trying to show spawns (for example to try to problem solve why some bots are not spawning like noted above) you have to click through FIVE screens of the UI to get them to show up. The old way had a simple chat command to do this (which I could bind to a key). And the old botspawn you could configure how long they show. Clicking through 5 pages of a UI only to have 10 seconds of seeing my spawns is a bit cumbersome. Is everything in minutes now instead of seconds Honestly I am out of time and will type more up later. Just spent 9 hours configuring a plugin that works half as good as the previous one (which I helped you delvelop but I am sure you forgot that by now) and cost $40 more. Would give anything to go back. Will type more later.
  14. Tbird412

    WalkingDead

    If you got a donation link I will gladly donate to make it happen faster
  15. Tbird412

    WalkingDead

    Any ETA on the zombie having their clothing on and their name? I would legit pay extra for that feature
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