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Flammable

Posted

Can I disable gather rate completely with this plugin? Setting for default group values to 0 to stop completely any resources yield.
Then add custom permission rates ex. Lumberjack with only get x1 wood, miner will get x1 nodes (metal and stone) but nothing else... Scientist probably only sulfur x1 and nothing else... I see there's sulfur added as separate configurable option but not sure if can add other resources too or it's simply called Gather and everything is multiplied.

fermens

Posted

you need some other plugin

Flammable

Posted

nvm, my problem (not mine exactly but the project I work on) is solved with other plugin already, anyways thanks for the reply

TBG-Dune

Posted

I see you have Melting speed. Maybe add recycler speed and excavator multiplier.

fermens

Posted

39 minutes ago, TBG-Dune said:

I see you have Melting speed. Maybe add recycler speed and excavator multiplier.

excavator is Quarry rates

will think about recycler speed

TBG-Dune

Posted

Are you able to have Magic Gather Panel work with XRate?

fermens

Posted

don't know

TBG-Dune

Posted

Player Gather Rate

If your plugin sets a player gather rate you can implement the hook below in your plugin to return what the players current gather rate is.

//Returns the current gather for the player.
private float GetGatherForPlayer(Baseplayer player)

To update the gather panel for a specific player you can call the following hook on GatherPanel

//Will update gather panel globally for all players.
MagicGatherPanel.Call("OnPlayerGatherUpdated" player);

fermens

Posted

in XRate multiplier is not the same for everything

 

TafferJim

Posted

The furnaces do not give the proper amount of charcoal.  Where can I change that in the .json file?

fermens

Posted

6 hours ago, TafferJim said:

The furnaces do not give the proper amount of charcoal.  Where can I change that in the .json file?

here oxide/config/XRate.json

TBG-Dune

Posted

No problem, thanks for the fast reply and have a great vacation.

TBG-Dune

Posted

Thanks for the update fermens. I very much appreciate it.

fermens

Posted

16 hours ago, Arnolds Hemmelis said:

Furnaces not smelitng after update 

tomorrow evening will be corrected

Arnolds Hemmelis

Posted (edited)

When turned on faster melting, Big furnice per tick gives 4 not 15 and in crate > vehicle_parts not increasing stacks with permisions

Edited by Arnolds Hemmelis
Arnolds Hemmelis

Posted

Error while compiling: XRate.cs(755,50): error CS1061: Type `BaseOven' does not contain a definition for `FindActiveCookingSlot' and no extension method `FindActiveCookingSlot' of type `BaseOven' could be found. Are you missing an assembly reference?

bradh79

Posted

has anyone got 1.0.61

Arnolds Hemmelis

Posted

Add pls Electric.furnace too  for acce;erated melting

 

RogueDFW

Posted

Plugin is currently Broken because of the 5/4/23 FP Code Upgrade.

 

Grecords

Posted

Melting speed in the furnace does not work

fermens

Posted

18 hours ago, Evgeniy Popov said:

Melting speed in the furnace does not work

maybe u using another plugin for furnaces

RogueDFW

Posted

What is "Scientists": 3.0," ?

Is this crafting speed?

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